VG247 has an interview with Obsidian's Chris Avellone, were he talks about development time, DLC plans, and lay-offs at Obsidian. Here's an excerpt.
Avellone: I can’t say much about it. Bethesda has plans, but we don’t know the actual facts of them yet, so it’s pretty much premature to say anything – but my hope would be that they would.
Hypothetically, would you like DLC done for New Vegas?
Avellone: Hypothetically, I would love that.”And an interview with Bethesda's Pete Hines about E3 and how Fallout: New Vegas is improving on Fallout 3.
Probably not. Just me, personally, both from my days, even though it seems eons ago where I used to attend E3 as a journo and now with my ten-plus years at Bethesda, I just don't think E3 is a great place to announce anything. It's just so much stuff going on that it tends to get lost, so I think we tend to try and go outside of that window for new announcements. I think we'll have a lot of new things to show. For example, all these games that we're talking about will have new stuff. We hope to be hands-on with the majority of them for the press, that kind of thing. But as far as new announcements, I think we would either do those kinds of things and maybe be more inclined to do them at events like QuakeCon. That's now kind of an event that we're working with id to make bigger and better. One of the ways you make it bigger and better is you take some of your stuff and do announcements there rather than doing them elsewhere. So I think it still remains to be seen, but I wouldn't expect any big announcements from us at E3, although it is only April and it's two months away.
You never know what's going to happen.
You never really know. Last year I thought for sure we were going to announce the id acquisition right around then and it wasn't announced till afterwards. I guess you never know for sure. But it's not probably in our plans, though.”MTV Multiplayer also talks with J.E. Sawyer.
GiantBomb has a video interview with him.
and Machinima also has video interview with him as well.