What the armor says


In this week's edition of Destructoid's "What the armor says" (a series of interviews with game designers about iconic armors in games), Fallout 3's lead designer Emil Pagliarulo discusses the development and design of Power armor in Fallout 3.

The Power Armor presented a few problems for Bethesda in the early design stages. The human character models aren’t hulking monstrosities. The armor needed to be large, but not large enough to interfere with animations or the mix-and match nature of the accessory system. It also needed to look cool. Bethesda took great care in creating the iconic armor of the game.

For the full article, see here.

Twitter logo Facebook button YouTube button 

Also on Fandom

Random Wiki