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This page is a part of the Fallout: The Apprentice contest. It should not be confused with in game content.


 
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The Explorer's Multi-Tool is a Fallout: Fallout 4 weapon / Tool in The Apprentice contest.

Characteristics

It is a serrated edge climbing pick ax with leather grips and a safety strap over a wooden handle. It may be used as a melee weapon, climbing pick or brute force tool to force locks.

  • When used as a climbing tool it increases climbing speed by 15% up the the maximum climbing speed that is equal to the character's Sneak speed. (See Climbing)
  • While the pick tip is to large to be used like a Bobby pin to pick locks, it dose allow enough leverage to Force Locks at an additional bonus of + 1 per each point of the character's strength.
  • This tool's serrated pick also adds one additional chance to cleave and saw open some containers with broken locks at an equal % bonus as listed above. ( see notes for further details ).
  • Unlike throwing hatchets, these are not balanced for use as a projectile weapon and unlike larger Hatchets it dose not deal an additional 50% Limb Damage.

Special attack

It has a special Back Slash attack, which does 70% damage in V.A.T.S. at the cost of 5 less action points (requires a Melee skill of 50).

Type of attackIcon attackSkill requiredIcon abilityDamage per attack in V.A.T.S.Icon damageAction point costIcon actionDamage per action pointIcon dap
Normal032221.45
Back Slash5022.4171.32
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Back Slash outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability

  • As a primary function the tool takes no damage when used to aid in climbing.

However when the Explorer's Multi-Tool is used to Force locks or cleave / saw open some containers with broken locks, it dose so at the same weapon damage rate as when used as a melee weapon. It can successfully strike about 1495 times from full condition before breaking.

Variants

As a work bench craft able item The Explorer's Multi-Tool has no variants but it can be repaired at a work bench with a Hammer or Hatchet or with the Jury Rigging perk with a Throwing hatchet or Tomahawk.

Comparison

Weapon name (current weapon is highlighted)Icon meleeDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsBonus effectsIcon bonus effectAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
[[Explorer's Multi-Tool|]] 16
40.6x1 limb damageIcon damage2.54x116221.51.59563.3
Hatchet 16
40.6x1.5 limb damageIcon damage2.54x116221.527537.5
Tomahawk 30
19.8x1.5 limb damageIcon damage0.66x130232.60.575150
Note: Melee damage is doubled in V.A.T.S.

Location

  • The Explorer's Multi-Tool is not initially sold by any vendor or shop owner unless the player's character first sells at lest one to them. If the vendor then has a minimum rating of 50 in booth Repair and Barter skills they may see the value of this item and begin selling them in a condition equal to their repair skill.

Crafting

Once the player's character first finds a copy an American Mountaineering skill book, the illustrations inside will inspire them to build their own mountaineering tool if they can just find the materials and a Workbench.

Materials:Requirements:Produces:
Hammer (1)
rangeIcon range
Schematics = American Mountaineering
levelIcon level
Explorer's Multi-Tool (1)

Notes

  • The Explorer's Multi-Tool may be used to cleave and saw open some standard non-reinforced containers and doors with broken locks but it would be up to the game designers to determine what qualifies as reinforced. A good rule of thumb would be standard boxes, lockers, briefcases, ammo cans, med kits and most wooden doors are likely to be passable but safes and steel doors like those found in Vaults should be considered to massive an obstacle.
  • Cleaving and sawing to forcibly break through a door or container is obviously a noisy act of violence that could attract enemies or even be considered offensive enough to turn some friendly NPCs hostile.
  • Cleave lock could qualify as a new sub skill related to the lock pick menu but I did not see it as remarkable enough to fulfill the contest expectations and so I humbly submit it as a small bonus to help illustrate The Explorer's Multi-Tool as a unique item.

Written by

SaintPain TinySaintPainThat was broke afore I got here." 07:30, March 15, 2013 (UTC)