Nationally unacclaimed freelance writer Jonathan Deesing has written an article about Nuka Break, the Fallout fanfiction series that all the kids seem to be crazy about. Anyway here's the articles.
Nuka Break, the wildly popular fan-made live-action series set in the Fallout universe recently scored a huge victory with a $130,000 Kickstarter campaign for their second season. Curious to know just what it was that gave season one that special spark I called up Wayside Creations co-founder and creative director Zack Finfrock to talk about avoiding lawsuits, flaming swords, and super mutants.
I share a special kinship with Wayside Creations creative director Zack Finfrock. We are both enormous Fallout fans who didn’t necessarily fall in love wit…Read more >
Long time no see Nukapedia, for those of you who are new, have forgotten, or just don't give a damn I am Ramallah, the freak daddy master of super fly funk and ninja killing (sorry just watched Black Dynamite and had to get that out of my system) here to bring you something awesome.
Jimiyo (a really talented artist best known for his work on Teefury) has created a Fallout 3 inspired Nuka/Coke mash-up T-shirt thats pretty awesome. How awesome you ask, well awesome enough that I'm thinking of buying one myself.
Here's the shirt in question.
And here's the site where you can purchase said shirt.Read more >
Wow, been a while since I did this. Anyway G4 has published an article written by Dennis Scimeca a freelance writer who's work has been published on Kotaku, Ars Technica and Gamasutra, that deals with the challenge of telling a story through DLC after the credits roll on the main game and what other developers *cough Bioware cough* could learn from Obsidian's approach to DLC:
"Developers don't always know whether or not they'll have the chance to continue their stories, so narrative devices like foreshadowing can be difficult to justify or work into a game's plotline. When Obsidian Creative Director Chris Avellone and his team were told they would have the chance to create four DLC packs for Fallout: New Vegas, it was a unique opportunity. …Read more >
Game Informer has published a report that Obsidian was missed out on a bonus payment by Bethesda because the game didn't score high enough on Metacritic. The Game Informer article reads:
"Obsidian is reportedly in trouble due to the cancellation of an upcoming project and the layoff of some of its employees, and it's tempting to think what could have been if Fallout: New Vegas had scored just a tad better.
The game's lead designer at developer Obsidian, Chris Avellone, has tweeted that Fallout: New Vegas missed its potential bonus payment from Bethesda by a single point at aggregate review site Metacritic.
"FNV was a straight payment, no royalties, only a bonus if we got an 85+ on Metacritic, which we didn't."
To be clear, Avellone makes no co…Read more >
Thats right folks, not another poll, not another Hole fight no this news isn't about the Fallout wiki, its about that series of video games nobody remembers. You know the one with the headcrabs and the gravity gun. Ok maybe I'm the one who forgot.
- 1 Masthead MMO
- 2 Role-playing Games and the Problem of Sympathetic Characters
- 3 The Rhythm of the Quest in Fallout 3 and New Vegas
- 4 J.E. Sawyer's mod updated to v3
- 5 Feargus Urquhart on how Obsidian and Bethesda view Fallout
- 6 Bethesda Concept Artist Adam Adamowicz Has Passed Away
Masthead's previous MMO, Earthrise, whose tech is or was being used for Interplay's Project V13 (better known as Fallout Online), is now shutting down, failing to find the funds to convert to free-to-play.
“One year after the launch…
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