Check out the latest Fallout news on the Nukapedia News page.
Welcome to the Nukapedia News Digest: where any time of the day is a good time for pie (with or without Quantum).
Sadly, Agent c couldn't make this one due to personal circumstances, so I'm jumping in for this week.
In your digest this week.
Around the wiki
- This week's pictures have been selected by T234LovelyCassie
So what's on the menu for last week's picture?
ShoddyCast explores Point Lookout and the lore of Call of Krivbeknih
J.E. Sawyer speaks
Why was Fallout: New Vegas so much more flat than Fallout 3?
|Sawyer is still enthousiastically answering questions from fans on his Tumblr, and was recently asked why Fallout: New Vegas lacked top-down action a bit.
“Most of the vertical elements in F3 were found in the ruined sections of DC. When we developed the parts of New Vegas away from the strip, we tried to reflect the building style of Las Vegas itself, which is flat in overall topography and relied heavily on Usonian/ranch-style houses as it expanded. The Strip wasn’t the place to have vertically-oriented combat because those were population hub areas. In retrospect, we should have partitioned the different neighborhoods of New Vegas into their own world spaces (data/load-wise) and found ways to emphasize more vertical elements. When we worked on the various DLCs, we did emphasize vertical elements much more in both exploration and combat.”
The Blood Stripe
Mr. House on kickstarter