50 Vault-Tec C.E.O.
This page is a part of the Fallout: The Apprentice contest. It should not be confused with in game content.

Apprentice Challenge 3 - Searchlight Airport


The Searchlight Airport is a pre-War airport in the south-eastern Mojave Wasteland, south of Camp Searchlight. Its only entrance is a tunnel on the northern side of the airport.

In the year of 2281, the airport is occupied by a small group of tribals and settlers.


Fleeing from Legion destruction, a small group of settlers embarked into the wastes in order to find a place to live free from danger. In the year of 2248, not long after leaving Arizona, the settlers wandered into Searchlight airport. Though weary, they were equipped enough to swiftly remove the radscorpions dwelling in the ruins.

Settling down

Year after year passed, and the settlers eventually began to clear the ruins from the airport, and gained access to the airports buildings. Though tattered inside, the settlers managed to create a dwelling in the buildings. During their exploration, explorers discovered loud noises and bangs coming from bottom levels, they attempted excavation of the area, though were soon dissuaded. What they saw in the brief view was the brief glimpse of a large figure with a green hue, in fear, they places the pieces of rubble back over the door and fled. As the group descended into a more tribal tendencies, the children raised the legend of the Green Man, an old spirit dwelling in the basement.

The Courier can re-excavate this area, and discover the Green Man is actually a very old nightkin, trapped in the basement on a hunt for stealth boys. Coupled with this, explorers discovered an old pre-war piece of power armour, and the group have also come to belief that it keeps the Green Man locked away, as the armour is situated right above the door to the lower levels.

The Green Man

Disgruntled by his dependence on stealth boys, Torsk wandered through the wasteland looking for more stealth boys, to suppress his thoughts. He wandered through the wastes for a very long time, as he was not killed when the Master's Army fell in the year of 2161. Wandering through town after town, he arrived at the ruins of Searchlight airport in the year of 2246, 2 years before the arrivals of the settlers. Using whatever he could grab, he furiously smashed at the doors of the ruins for a while, surviving (just barely) off of the radscorpions in the area. Eventually breaking down the door to the storage level, he swiftly clambered thorough, however, as a result of his zealous excavation, the ruins above him became unstable, and shortly after breaking through rubble from the ceiling and sealed off the exit. Not having the tools to attempt to break through, and failing in his search of stealth boys, Torsk fell into a slump. Still surviving using the scorpions, he waited in seclusion for 2 years until the arrival of the settlers. Hearing their arrival, he frantically began slamming on the walls of his prison, and on the debris blocking the exit. Hearing these noises, the settlers managed to find a way to peer into the room, and seeing his deformed and huge frame, were terrified, and vowed to never go there again. In the year of 2281, the Courier can rescue him from his prison, where it is revealed that the Green Man is just a very old nightkin.


  • Savannah
  • Nix
  • Torsk/The Green Man


  • Dog and God
    The Devil with Green Eyes:Through dialogue with the Searchlight settlers, this unmarked quest can be initiated. During this quest the Courier can excavate the entrance to the Searchlight storage basement using C-4 blocks. Dwelling in the basement is a crazy old nightkin, who reveals his name as Torsk, and while searching for stealth boys, became trapped. He can be convinced to leave if he is given a stealth boy. Or he can be killed. If you convince him to leave, Savannah along with a small number of settlers will be standing at the exist, Savannah will ask the player to "put down this animal" instead of allowing to walk free. Passing a speech check (speech 70) or a barter check (80) will allow you to convince Savannah and his settlers to let him out, however, failing this speech check will leave you know other option, and Savannah and the immediate group with him will turn hostile, they are clad in relatively resilient tribal armour and Savannah will attack with his unique caravan shotgun. The armor and weapon can be looted. If you choose to kill Torsk instead, Savannah will gift his weapon to you.


The entrances to the control building and the terminal building have been cleared, but the insides remain largely tattered. Outside are two trunks on the tarmac side of the main airport terminal, on the terminal outer wall, which contain a large amount of caps (depending on your level and Luck, it can range from 200 to over 1000 caps).

The local population of radscorpions has diminshed during the tribal's occupation, and are now limited to a couple of pseudo-farms, being killed for their poison glands.

There are four planes in the area. They are all very rusted and two have their landing gears stuck in junk piles, but they seem to be complete.


Tribal Dwelling

GT top floor
The living quarters of the settlers, it has been largely cleared of large pieces of rubble, with old office blocks being used for bedrooms, with matresses and bedrolls in the individual cubicles.


The tower top home of Nix, the settlement's merchant, it is relatively lavish compared to the tribal dwelling, though the settlers do not seem to mind.
  • Haley
    Nix is the settlements merchant, and unlike the majority of the settlers, does not believe the legends and stories. Despite his explanations, the settlement refuses to believe that the piece of armour above the entrance to the storage basement is not supernatural, and is actually just a show piece for visitors. He has largely given up attempting to convince them, and spends most of his time up in his town, which can be accessed using a ladder in the back of the tribal dwelling.
General Services Quests
Essential: noIcon cross
Companion: noIcon cross
Plays Caravan: noIcon cross
Merchant: yesIcon check
  • Sells Medical supplies
    Misc/Junk/Weapon mods
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

Storage Basement

A initially sealed off area in the tribal dwelling, in the Searchlight offices building. If the player has blocks of C-4, then 3 can be used to remove the rubble from the entrance. There is no door into the next area, but there is a door to go into Torsk's lair. Torsk will be found in his lair, which is in the northeast corner of the basement entrance.


This is one of the locations in the game where you can jump out of the New Vegas map, allowing you to infinitely explore New Vegas and its outer parts layout.


The Searchlight Airport only appears in Fallout: New Vegas.

Behind the scenes

Searchlight Airport is a real airport two miles to the south of Searchlight, Nevada. It was built by the United States Air Force as an emergency alternate paved airstrip for Nellis Air Force Base in the 1950s. It is now a public airport, but has no control tower.

The names of the two tribal leaders, Savannah and Nix are a reference to the character of Savannah Nix in Mad Max 3: Beyond Thunderdome, who is also leader of a small tribal group.