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Today, Bethesda posted a blog that both thanks players for their response to Fallout 4 and attempts to explain the volume of bugs people have been experiencing. From the post:

It's true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once. Given the scale and complexity of the systems at work, especially when allowing you to build your own settlements, we're happy that Fallout 4 is our most robust and solid release ever, and we'd like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development. But a hundred testers will never replicate the many millions playing the game now, and we're hard at work addressing the top issues.

They also announced their process for improving the play experience. First, they will release a beta patch on steam, followed by a full release on PC, and finally a release on PS4 and Xbox One. This is the same process they used with both Skyrim and Fallout 3 and it has worked well for them in the past. The first beta patch should be available next week.



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