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  • Masterdirector

    Dawn Omega found herself abducted by aliens on a spaceship in her latest Fallout 3 adventure. After fleeing the scene of a battle between a Protectron, Sentry bot, and deathclaw, Dawn found a downed...UFO? And a green...alien? Or is it just a ghoul? As she stepped closer for a better look, she got pulled up by some sort of beam and passed out. She woke up inside a futuristic-looking cell with some slaver chick. They staged a fight, a fight in which the slaver did not pull her punches, and jumped their green alien captors.

    Dawn rescued an annoying little girl from another holding cell. After a major shoot-out, Dawn thawed out some cryogenically frozen humans from times past. Dawn trusted a man named Paulson to hold his own against al…

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  • Masterdirector

    The Capital Wasteland Battle Royale - anybody from Fallout 3 is allowed to participate. Who wins?
    Deathclaw? Reaver? Behemoth?

    I'd say Fawkes...until the Brotherhood sent in Liberty Prime. Then, the Mysterious Stranger would show up and put Prime out with 6 blasts from his peacemaker.

    My money is on the Mysterious Stranger. Who you got?Masterdirector 14:07, May 2, 2011 (UTC)

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  • Masterdirector

    Fallout 3 is largely one of those games that was popularized with Grand Theft Auto 3. The player is to:

    Go to an NPC Receive the quest FETCH! Come back at the end for your reward.

    Many games have used this basic formula, which is fine because it more or less works. Sometimes, the rewards just don't seem to match up. There's also the one design flaw of non-linear video games where the player ends up doing "errand boy" quests even if they're beneath his character/status at that point. Don't get me wrong, I absolutely love Fallout 3. I'm merely pointing out some examples of the rewards not matching up.

    In the quest called Gallows Humor, the player has to merely talk to two NPCs and gets to collect 1000 caps. What the hell?

    In contrast:

    • Deac…
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  • Masterdirector

    When I started my current playthrough of Fallout 3 [GOTY!!], I went in saying, in my head, that I wanted a good female with a diplomatic approach. Enter Dawn Omega. In the Vault and in my first days in Megaton, that's how I played. Of course, there is no diplomacy to be had with MANY NPCs/Enemies in the Capital Wasteland [and surrounding areas].

    Dawn chose two-handed small gun weaponry for most hostile engagements. Dawn would only kill in self-defense. Early on, ammo is a bit scarce, so she also decided to focus on highly efficient headshots.

    It wasn't long before Dawn fell in love with the scoped magnum. Ammo was scarce and expensive, so I tried making sure 6 bullets meant 6 dead bodies. She noticed crouching helped accuracy, especia…

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  • Masterdirector
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