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We all know the basic drugs you can take in Fallout 3 like Rad-X or Med-X but what exactly do they do? We"ll Ive created this guide here about all the kinds of drugs you can be taking for better, or worse.


Med-X is the name for the highly potent painkiller which appears in Fallout 3. When injected, it makes the user impervious to pain to the degree that damage resistance is increased by 25% - this will last for 240 seconds, or twice as long with the Chemist perk.


Rad-X is an anti-radiation chemical that can significantly reduce the danger of irradiated areas. When combined with an Advanced Radiation Suit, Rad-X can—even at moderate medical skill levels—create near-immunity to radiation.

Rad-X is best used in heavily irradiated areas. It is reasonably common and can be used frequently. Like Stimpaks and Rad-Away, Rad-X is non-addictive. Taking multiple doses of Rad-X does not increase the total radiation resistance (the effects do not stack). Instead, the drug's active time is lengthened (the effective time stacks).


Rad Away is an intravenous chemical solution that bonds with radiation particles and passes them through your system. It takes time to work, and is also a potent diuretic. It cannot be used to keep away radiation when entering radioactive areas like Rad-X, but instead is used after receiving radiation to rid yourself of some of it.

It has several adverse effects, most notably headaches and stomach pains.



Jet. When Myron first encountered the Mordinos, they were farming peyote cacti and selling it to tourists as the "Reno Experience." Unfortunately, as Myron explains, peyote trips last too long, and profit is generated by fast turnaround and a high addiction rate. Furthermore, the climate was far too ravaged and irradiated to grow anything but the hardiest of plants. So, Myron began delving into growing mushrooms. Hallucinogens have low overhead and thrive in plentiful brahmin dung. From there, Myron began experimenting with derivatives of lysergic acid diethylamide, psilocybin and THC. However, the Mordinos still desired something a little harder and more addictive that could aid them in gaining control of Redding. The solution to the problem came from the Brahmin fertilizer itself.

In the prewar days, big meat companies had experimented with a cheap protein extract for growing food. However, the product had to be abandoned because any bacterial contamination--even from common skin bacterias--resulted in a complex reaction, causing it to act like methamphetamine. To cut their losses, farmers fed the extract to their cattle.

Myron discovered that the fumes generated from Brahmin who had been fed the contaminated protein extract could be used to create a powerful drug. By placing the augmented Brahmin dung in large vats, Myron and the Mordinos were finally able to begin producing the potent drug they had been after. About a hundred slaves were killed in initial testing--mostly results of heart attacks, cerebral hemorrhages, and psychotic episodes--but Jet was ultimately produced.

Thanks to Myron and Jet, the Mordino family were able to build their drug empire. Grateful, they supplied their boy-genius with anything he wanted, usually whores and drugs. The Stables research team would further Myron's work, hoping to create a stronger and even more potent version, codenamed Jet Beta. However, the results were unsuccessful, as they couldn't quite get the kinks out (e.g., nasal bleeding, hallucinations, heart attacks). It's high was also longer - from 15 to 60 minutes.

Myron would die less than a year after the Chosen One defeated the Enclave, somewhat ironically stabbed to death by a Jet addict in a bar at the Den. While no one remembered that Myron created Jet or even remembers his name, his creation would live on, apparently even somehow spreading to the Capital Wasteland, where someone would produce an even more potent version, named Ultrajet, designed for use by Ghouls, who are barely affected by standard Jet.


Psycho appears to be a form of injected drug composed of strange, unknown chemicals of military origin, that comes with its own unique delivery system. One canister contains a mixture of speed and heroin. It was designed at the orders of General Constantine Chase and is supposed to increase the combat potential of a soldier, whilst dampening higher mental functions, making for fearless, but uncontrollable troops.[1]

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Buffout can be very useful as it boosts both Strength and Endurance, in addition a health increase of 60 HP. However, it carries a 10% addiction rate. After about ten minutes, the chem wears off and you will lose 60 HP from you current total, which can mean instant death if your health is under that. Other than its direct use, it can also be traded to Lucy in Little Lamplight for cave fungus.

One of the main advantages to using Buffout is the fact that it improves your strength by +2, increasing the player's carry weight by 20 pounds. This may save extra trips to the area if the extra weight is discarded in a container before the effects wear off. The Endurance boost is also very helpful in getting one of the two more useful variations of the Survival Expert perk granted by the The Wasteland Survival Guide quest, as getting the dialog options necessary for it requires an Endurance score of 7 or higher.


These are all the basic drugs that you'll need to know on your journey through the capital wasteland.

Look its good karma man 04:13, January 9, 2010 (UTC)Hey look its good karma man