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This page is a part of the Fallout: The Apprentice contest. It should not be confused with in game content.

Programming

A new ability introduced in Fallout Apprentice is the programming of robots like Protectrons or Mister Handy. To use this feature you need to find an empty robot in an operationable pod with a terminal. The next step is to access the terminal and choose a way to program the robot. The higher your Science-Skill the more options you have to program the robot. After programming the robot he will follow you as a companion, although he is limited to the location he is first found in. Each kind of robot has its own kind of Skill-bonus, which the player will receive as long as the robot follows him. After exiting the location the robot will return to his respective pod.

Programming options

  • 0 Science - Put in gibberish
    • With a chance of 75% the robot will turn hostile towards you
  • 15 Science - Put in some random lines
    • With a chance of 50% the robot will turn hostile towards you
  • 25 Science - Put in some simple lines
    • With a chance of 25% the robot will turn hostile towards you
  • 50 Science - Put in some advanced lines
    • The robot won't turn hostile towards you
  • 75 Science - Put in some complex lines
  • 100 Science - Create a new mind

Skill-Bonus given by the robot

Appearances

The ability Programming appears only in Fallout Apprentice.