FANDOM


Creator's Note

This blog post was created to separate the sections of my original blog post. Its name "Part 5" is temporary, and will change in the future as I will be working to make this tale as detailed as I can. For now, it will hold the Major Factions section.

The original blog post can be found here.

June 19, 2012: Some of the content here may be outdated; that is, I haven't brought them up to speed like my Characters page. I haven't touched them yet since I'm planning my faction page updates to be more worthwhile. For now, I'm far from that.

Major Factions

The Libertarian Army

Karma: ???

2281: The Discovery

In 2281, a group of 70 people set foot in the soil of the Northern Wasteland. They called themselves the Liberators, in hopes that they will spread their idea of freedom from authority wherever they go. They came from the Core Region, headed by a retired NCR lieutenant named Edgar Barnabus. He led his people through the migration thick and thin, using his leadership skills once more. He brought along his son, and much of his friends. Edgar constantly reminded his followers that they will one day be free when they reach the Northern Wasteland.

Once they were there, Edgar fulfilled his promise; he stepped down as leader, freeing his people in hopes that they will make their own destinies. But the people, having been relying to Edgar throughout the journey, were thrown to disarray. They feared that the wasteland will consume them whole if they didn't have a glorified leader. Edgar tried to calm his crowd, explaining why he had brought them there in the first place. But he didn't seem to quell the peoples' confusion. They started labeling Edgar a liar, and a false leader, as a result. Edgar's control slipped away from him.

Thankfully, his close friend, Lazarus Finley, was there to aid him. But it wasn't as Edgar has expected; Lazarus supported the people's claims. He promised the people that he himself will lead them, safely from the wasteland's dangers. Quickly, he gained the people's trust. He then turned to Edgar, and sentenced him to leave the Liberators for deceiving them. Edgar, with nowhere to go, pleaded for the peoples' trust. Their reactions were blank. He turned to his only son for acceptance, but even he ignored him. With his only student to support her, he turned back, and walked into the wasteland, into the unknown.

2281-2283: Settlement

Lazarus Finley, serving as the new leader, quickly took action. They were near the wasteland's city district, in which ruined buildings stood. There, they saw a small society thriving in one of the districts. Lazarus saw this as the perfect time to take over.

He organized the "caravan guard," as set up by Edgar, into a small army force. He entered one of the district's entrances, which fell under a semi-destroyed skyscraper, quickly meeting the handful of people that lived there. All of them looked busy, constantly moving from place to place as they rebuilt makeshift houses and cleaned up the streets. Lazarus wished to consult the settlement's leader, but only a few heads turned to listen to him. He sure didn't want to build his own village; it'll take too much time. Why not take over one that is already there for you? After all, they are weak, and defenseless. They won't last long in the wastes. Lazarus prepared his caravan guard, aiming their guns at the people. This made all of them turn towards him.

Lazarus ordered them to open fire. The people were quickly thrown into chaos; they ran all over the place, out into the other exits. Lazarus ordered his men to get closer, not wanting any survivors. He scattered the people, until there were none left. Lazarus had just earned a new home.

There, the people quickly settled in. The sheer space of the district gave much of them a chance to expand. Lazarus, now leading the new army, starts its first order of business. He wishes to start slow, conducting numerous trades with other caravans that were already passing by that city. He wished to gather his resources in order to expand, to the far reaches of the wasteland.

2284-2287: Finley's Legacy

Lazarus's new faction grew more and more, as they thrived in the surroundings of their new home. They managed to hold ties with caravans from the NCR, which included food and arms. In return, they traded goods that they had already carried, plus much of the resources they scavenged from the wasteland. The Liberatarian Army slowly grew to be a powerful army, as Lazarus had wanted. He hoped to spread his ideals amongst the natives of the Northern Wasteland, who have already existed as he built his settlement. He didn't want to be too rash by sending military threats; he approached them diplomatically, like how his former friend did. But it proved to be too slow for his taste; his diplomacy usually ended up in bitter resolve, and eventual withdrawal. To add to this, he had to deal with the existing raider tribe, who proved to be more than a nuisance to his army. Nonetheless, his ways of gaining recruits, which involved using raider captives, abducted wastelanders, and debt-owners, further strengthened the numbers of his army.

After a series of smaller campaigns, Lazarus started to feel his age. He became quite ill, retreating behind the front lines to lead his army. At one battle against raiders, he received a gunshot wound to his shoulder. He was forced to retreat, closely escorted by his guards. Since then, he hasn't been able to lead them in person, sending them in forms of squads and detachment forces.

In the course of the two years, Lazarus succumbed to not only his new wounds but also his old age. As much as he wanted to leave it to his only daughter, he gave his power to Jonathan, his adoptive son. Jonathan wished to continue his adoptive father's legacy, hoping to see the day that the Liberators take over the whole of the wasteland.

2289: Jonathan's Regime

Jonathan hoped to expand sooner than his father, actively reaching out in each of the wasteland's settlements. As hard as he tries, he cannot unite them into his own rule. He wishes to scare them with military force, but it will be too much of a risk for his numbers. Instead, he continues to build up his army, and is looking for other weapons he may be able to use to strengthen the ever-growing faction.


The Raptors

Karma: Very Evil

2082: Life after War

After the war, those that lived in less-sophisticated shelters quickly emerged, hailing from sewers, alleys, buildings, and other makeshift protections from the bombs. Many of these people were displaced, dazed by the sudden change in their surroundings. They approached their survival less ethically, thinking that it's the "survival of the fittest."

And so, families and groups refused to ally with each other, except in some notable locations. This usually occurred outside the city district, and more into the countryside. The survivors, constantly feuding, would form the first raider tribes.

2095-2178: Creation

The communities of the now called "Northern Wasteland" continued to live. They took their own niches as places where they would remain in their lives forever. Wars weren't as common as before, but were still happening. One particular community, which consisted of three families, were the instigators of such wars. They were the ones that attacked first, and, thanks to their years of combat experience, they often won. Peace was to be short-lived when they prospered.

2282: The Struggle

The three families, now growing to a larger number, persisted to become a threat in the wasteland. They managed to absorb smaller settlements into their ranks, slowly growing more and more. The other settlements decided to hold their ground, hoping that they will withstand the attacks of the new raider tribe called the "Raptors." They defended against hit-and-run attacks, and at times, all-out raids against them. To stay stronger, the defending communities formed alliances to repel the raiders. Raiding became even more and more difficult for them, and so they eventually withdrew, resorting to minimal raiding.

Their existence was nearly wiped out when a few new factions entered the wasteland. The armies of Lazarus and the "Road Warriors" made it hard for them to hang on to their outer settlements. The Raptors became slowly pushed back into the edge of the wasteland. As Lazarus continued to go after them, the Road Warriors had stopped. The Raptors were pushed back by the Liberators all the way to the edge, losing much of their ranks in the process. After a while, Lazarus thought the campaign is worthless; he pulled out his troops, and ignored the Raptors. For the time being, the Raptors were safe.

2289: Grasping Power

After six years of no activity, the Raptors finally re-emerged into existence. They made their presence heard when they raided a Liberator outpost, leaving nothing behind but the dead corpses of the soldiers. They continued to do this to the other settlements, which were reduced in number when the Liberators entered. These raids built up their own resources, as they never left anything behind from them. One source of their prosperity was also from the caravans that started traveling near the wasteland.

With a growing force, and a more sinister approach to their enemies, the Raptors had a bright future ahead of them.


Brotherhood of Steel Northern Wasteland Chapter

Karma: Neutral

2287: Arrival

Hearing word of a vast amount of technology, a chapter of the Brotherhood of Steel set their eyes north. They arrived in the Northern Wasteland, taking one of the empty bunkers scouted by their members. They quickly settled in, reactivating the technology they had found in the bunker and planning their first patrol in the wasteland. They are already aware of the Liberators' presence, but did not consider them much of a threat; that is, until they clashed together.

Their forces met in a scrapyard, where there were a scavenging team of Liberators looking for pieces of technology that they can use in their own settlement. They provoked the Brotherhood members, who tried their hardest to ignore them, into leaving the scrapyard, claiming that it is them that found it first. Tensions kept boiling until finally, one of the Liberators opened fire. The shooters underestimated their power armor and weapons, and were quickly vaporized. Only one survived, and quickly fled. The Brotherhood didn't want any witnesses, so that they can maintain their hidden identity; and so, they closely pursued the survivor. They followed the survivor for only a day, making one stop in order to save time. In the next day of pursuit, they ended up in a Liberator outpost, where they were outnumbered two to one by Liberator soldiers. Receiving word from the survivor, the Liberators knew that they were enemies and opened fire at them. The scouting party managed to hold them off, but they were all eventually taken down until only one member was left. The lone survivor, a female paladin, was severely beaten, sparing her life so that she could return to her faction to send the message that their "kind isn't safe here."

Elder Hanbitt, the chapter's wise leader, took this as a mild insult. He arranged for yet another scouting party, this time approaching them more diplomatically, as a response to the Liberators' poorly made message. The party demanded for safe entrance to their leader, through an outpost. This quickly reached Lazarus' ear, and decided to approach them himself. He listened to what the elder had to say; all they wanted was to scavenge all of the important technology in the wasteland. Lazarus agreed for them to carry on, but in one condition; to form a cooperation between them and the Brotherhood. The party returned with this message to Hanbitt; he disagreed, and sent a message that they will kindly refuse the offer. Lazarus did not take this kindly, however; he ordered for the scouting party to be killed as a statement that they aren't willing to give up so easily. Hanbitt, now losing more than enough of his troops in hopes of being diplomatic, decided it was the last straw.

One night, the surrounding outposts of the Liberators' city were ambushed by a handful of Brotherhood assault parties. They were caught off-guard by the Brotherhood's sophisticated weaponry, and as a result were either wiped out or forced to flee. News of this reached Lazarus quickly; he sent nearly half of is forces to surround the outposts out of rage. But they were too late; messages in holotapes were left in each outpost, bearing a warning that the Brotherhood will strike at an unknown time, without hesitation.

Mid-2287: Brotherhood Campaign

Lazarus had to act quickly before the Brotherhood did. And so, he sent small squads of his troops to go to the bunkers, periodically as he hoped to run them down. But the Brotherhood didn't crack; he would always see one, if not none, of his soldiers return from the assault. Nonetheless, he kept sacrificing his men carelessly. Hanbitt sensed fear in him, just as he had expected.

He further reinforced this fear when he would send one of his soldiers back, rigged with plasma grenades. But it didn't stop Lazarus from sending in troops. Time passed, and the squads reduced from five to two troops at a time. But a new threat rose; the troops would shortly be followed by raiders, hailing from an unknown faction. But it still wasn't enough to stop the Brotherhood, who started using the equipment they would procure when killing the soldiers.

The periodical freedom of the Brotherhood enabled them to send more patrols out in the wastes. Head Paladin Thomas Yoshigure was in charge of the operation, dividing the groups of four Brotherhood members of mixed ranks to eight groups, sent month by month. Hanbitt had hoped that after a year, they would have enough technology to make them return to their headquarters.

2288: The Great Collapse

But in the next year, the Brotherhood would experience such a damaging collapse that would shake their foundation. For the time being, the Liberators had stopped sending soldiers to attack them. They were instead replaced by a mix of raiders, attacking in an unpredictable pattern of the amount of men; some days, there would only be two, while other days had eight of them. This forced them to strengthen their guard, who constantly patrolled near the bunker daily.

Other than the increased awareness of invaders, the Brotherhood finally started to see some of their parties returned. But it wasn't as they had hoped; the first party they had sent returned with one member, the only initiate, to the bunker. She couldn't speak, and quickly retired to her quarters. In the next day, she was found lifeless. Only one member of each party started to return during those times, until in the final three months, when none of them returned. Most of the Brotherhood members were shocked, and in turn became demoralized. Hanbitt was outraged.

Their failure at retrieving technology was not the only bad news they would receive; the invading raiders had increased in size, and were followed shortly by more Liberator troops. Lacking the men and the morale, Hanbitt decided for the bunker to be in lockdown and focus on guarding it, until the attacks subside. They couldn't recruit any new members, not with Hanbitt's strong grasp of the Codex. He made his members patrol the bunkers regularly, regardless of rank, hoping that something good can come out of it.

The coming months would become violent, bloodshed occurring regularly in the outer parts of the bunker. The raiders, who seemed to have learned something, turned to hit-and-run tactics as opposed to all-out attacks. While they ran, Liberators would turn up, in the regular five-men squad. The members saw no break, and were forced to drain their ammo against their foes. Hanbitt's refusal to conduct trade made his members salvage their weapons, and use it against them. The attacks would continue, until the members were down to crude armor and weak firearms. This, coupled with Hanbitt's lockdown, drained their resources away. Out of desperation, Hanbitt sent some of his paladins to conduct trade, without revealing their identity. The stress has made Hanbitt somewhat careless.

One day, as the patrolling members were down to four men, a large-scale Liberator force consisting of fifteen soldiers attacked the bunker, quickly obliterating the guards. Hanbitt, having received the supplies needed, turned down the weapon clearance and equipped his most trusted, veteran paladins their siege weapons, which consisted of tesla cannons and gatling lasers. Hanbitt, fed up with the attacks, decided to lead the force himself, wearing his very own power armor. They exited the bunker and met the Liberator soldiers. Their sheer force were of no match with the Liberators' rifles and leather armor, quickly pushing them back. But another huge-scale attack, this time consisting of 20 raiders, halted their plans. Hanbitt led his force to push the enemies back, far away from the bunker. The battle ensued for two days, with no Elder to command the bunker. Head Scribe Parker Maddox was put in charge for the time being.

The remaining members waited for a week for the Elder's return. But a lone survivor, a paladin with a horrified look on his face, was the only one to return. Head Paladin Yoshigure, who stood waiting near the bunker's entrance, noticed something peculiar with the paladin; other than him not responding to his words, he had something glowing behind his power armor. It was a plasma grenade, waiting to explode. Out of desperation, Yoshigure pushed the lifeless paladin back to the outside, exploding the grenade and leaving nothing but his glowing remains. Yoshigure revealed the news to the rest of the bunker shortly after; the Elder will not be returning.

2289: Pulling Out

The Brotherhood, reduced to fifteen members and now lacking a leader, felt the worst collapse they had since they entered the wasteland. To maintain order, Head Scribe Parker Maddox was instated as the new Elder. Maddox was a friend of Hanbitt's, and was planned to take his place if anything happened to him. He took the seat, and quickly organized the Brotherhood to pull out of the wasteland.

But the hazards of the outside prevented them from acting quickly; they were still traumatized by the disappearance of their members. To create progress, Maddox sent some of the members to conduct trade in disguised attire. He sent the previous paladins, and a senior Knight to conduct the trades. With their complete lack of resources, Maddox had to start with smaller trades. Progress was slow, but Maddox hoped for the best. He wished only for the remaining members' safe exit from the wasteland.


Northern Wasteland Scientific Research Team

Karma: Good

2078: Post-War

After the bombs fell, a set of brilliant minds and their families emerged from a bunker underneath a laboratory. There, the scientists hoped to resume their research without the bombs stopping them. They carefully adapted to their new ruined land, wearing hazard suits they invented that can withstand long periods of radiation. They were able to continue their research, examining ways of growing clean food, creating an original water source, and reducing the radiation from their surroundings. In the first five years of their existence, they were successful; radiation around their laboratory was greatly reduced.

But soon, the raiders caught wind of their activity. They managed to flee back to their bunker carrying a handful of their research, as they were protected by the radiation and sentry bots they had developed as safety precautions. As a result, their laboratory was dipped into radioactive waste; no human was able to survive reaching their silo entrance. The group of raiders fled, suffering the radiation they were exposed to as they left.

The scientists were demoralized, but it didn't stop them from their purpose; they continued their research from their bunker, making use of the resources that were available to them underground.

2218: The "Mole Men"

The scientists' legacy continued, becoming successful in creating food and water from soil. As such, the inhabitants of the underground silo grew, and so they needed to expand. The robots they had at their disposal dug up more space underground, with no trouble. The construction was so busy, the ground above faintly shook. The locals who felt the shaking attributed the cause to "Mole Men", or "men who looked like mole rats, with brains like humans." And so, the territory near the laboratory building were avoided. This was just what the underground population wanted.

2273: The Emergence

The bunker, lacking space and resources, have finally decided to emerge from their shelter. The technology that was created more than two centuries ago -- the food synthesizer and the dihydrogen oxide emulator -- have reached their limit; without the proper, the machines are irreparable. Getting more and more desperate, the population of 100 exited the bunker. They were lucky to find that the building that stood above their former home was nearly untouched; the legend they had created in the surface helped them.

Their new environment had numerous peculiar technology around them. Only the descendants of the scientsts -- now legends among their population -- had an idea of how to make use of them. They started tinkering with the chemistry sets, computers, and robots. Progress was slow at first, but after a year, they knew enough to use the technology efficiently. They continued on their great grandparents' work, putting the technology to proper use.

2278: Flourish and Separation

The new-generation "Northern Research Team" went to work, after having a grasp of the technology around them. They didn't need the radiation suits that were previously used, since the radiation already subsided around them. Their research consisted of finding other sources of food, examining of the biology around them, and how radiation can be put to good use. The team was broken up to three scientists: Doctor Miriam Hansheng, Doctor Reed Fragmilius, and Doctor Eul Olesco.

Doctor Hansheng examined the robots of the building, and the others that are scavenged by her colleagues. Doctor Fragmilius examined how electricity played an important role in their compound. He also had an interest for some of the energy weapons he'd found in the building. Doctor Olesco specialized in wasteland biology, examining the mutated creatures that surrounded them.

For years, the scientists studied in their respective fields, as their surroundings started adapting to post-apocalyptic society. One day, when Fragmilius went to scavenge for more energy weapons, he mysteriously disappeared and never returned. This was followed by Olesco's leave, looking to extend his own research in a more secluded place. Hansheng, with two of her most important colleagues gone, was now left as the community's leader.

2285: The Great Extraction

Lazarus received word of the science building's activities. He sent scouts to examine it. Surprisingly, they weren't hostile. He also discovered that they were looking into food production, where soil was converted into edible, nourishing food. He ordered one of his most trusted advisers, Lushya Oslov, to look into the matter.

Oslov discovered that their "food synthesizer" was in-built into their bunker, buried in soil. Hansheng was apprehensive of taking it out, claiming that "it will destroy the machine." Oslov, however, was impatient; she trusted her men in taking it out. As much as Hansheng wanted to stop them, Oslov continued on with the extraction. It took thirty men with ropes to heave the machine out. The ground above them shook as the giant hunk of metal was being attempted to get pulled out. At the third day, the men pulling on the machine pulled off bits and pieces of it, eventually collapsing it. Hansheng felt the shock, and sent the envoy away in rage.

Lazarus received the news, and was disappointed with his adviser. He sent her back to speak to them, in order to request a duplicate of technology. Hansheng rejected the offer, claiming that it wasn't her that built it. But Lazarus just didn't want to let them go; he had an outpost built near their building so that they can monitor her research. They wished for her to continue to look into food production. Hansheng said that she isn't the expert on the matter; her ally, Olesco, is. Lazarus sent a search squad for him, but were unsuccessful after two attempts. Since then, Hansheng was forced to research this matter without the aid of her colleagues.


Vault 9 Dwellers

Karma: ???

In the Northern Wasteland, there lies the one and only vault, numbered Vault 9. It is the only pre-War shelter Vault-Tec Industries created, with the aid of their subcompany, Boron-Tec. The vault was to house the town's mayor and the citizens who can afford a space in the vault. They are promised "safety, security, shelter, and future" after the war.

As with the mysteries shrouding the vault, nobody was ever able to observe it. Those that did never returned to tell the tale. From the distance, the vault's entrance is quite hidden. But rumor has it that once you enter its exterior door, you will never be able to return. Since then, no one ever approached the entrance.

As settlements grew in the wasteland, populations grew. In these populations, odd, mysterious people wearing blue jumpsuits with yellow colors, signifying the number 9 on their back, started to turn up. When attempting to engage in conversation with them, they would only stand there, looking at the other person for excessive periods of time. They would only utter words during greetings, or goodbyes. Some have observed that they never ate, nor slept. Some even threatened to kill them, but they showed no emotion. When they were killed, they boar the same face they had as before; emotionless, and lifeless. Some have believed them to be robots. But nobody has ever known what the cause was.