This page serves as a page to hold the content of the original blog post.
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Age: 28 Race: Caucasian (German/American)
Jonathan Barnabus is the son of Edgar Barnabus, the man who formed the Liberators. At the young age of 14, his father's knowledge about the military was passed onto him. His father's friend, Lazarus Finley, further enriched him with military training, thus creating his fascination for commanding an army and earning the name "prodigy". He was fit for this role, as he had natural charisma and eagerness. When his father decided to lead the Liberators to the wasteland, he rallied the youth to follow. This would be his first training as the Liberators' future leader.
When his own father was exiled, he was made to choose between him and his teacher, Lazarus. He chose Lazarus, disowning his father because of his "pacifist" ideals. Lazarus placed him as his adoptive son and second-in-command. When his adoptive father died, Jonathan fulfilled his promise and became the leader of the Liberators. He commands the army and represents the people, although he is more focused on his military force like Lazarus was. He wished to take a more active role, posing himself as the "future" of the Northern Wasteland through spreading ideals and posters of his army. For now, he focuses on increasing his ranks and bulking them up, in any way possible.
Age: 26 Race: Caucasian (Scottish/American)
Christina Finley is the daughter of Lazarus Finley, a former NCR lieutenant and Edgar Barnabus's best friend. A natural humanitarian, she found her "uncle" Edgar more interesting when he lectured about human affairs. She loved her childhood friend, Jonathan, but as she saw him betray his own father and her mentor, her feelings were buried down.
After being imprisoned in the Liberator capital for years, she decided to escape and form her own faction, following her mentor's true ideals. She constantly sent agents to gain more members, hoping that she will one day overthrow Jonathan from leadership. For now, she carefully operates in a set of bunkers far away from the Liberator capital, waiting for the perfect day to strike. [to be rewritten]
General Edmund Geldstar
Age: 57 Race: Caucasian
Edmund is the acting commander and trainer of the Liberator army, also acting as an adviser to Jonathan. Even though he is clearly ordered to follow Jonathan, he still persists to disobey him without his knowledge. [to be written]
Age: 42 Race: African-American
Morik was once part of the original caravan guard team that nearly wiped out all of New Andelberg. Since then, he has participated in numerous battles for the Liberators and survived them. As a veteran, he now serves as a recruiter for the army, usually hanging about in the tavern in New Murphy. [to be written]
New Murphy Residents
Mayor Butch Keslier
Age: 62 Race: Caucasian
Butch Keslier is the "supreme mayor" of New Murphy. He is responsible for the town's transformation from an uninhabitable ruin to a town of sin. [to be written]
Age: 36 Race: African-American
Guthrie is the corporal of the Liberator task force currently occupying New Murphy. He has grown close to serving Butch, trading his corporal name for "chief", as he is the town's "chief of police".[to be written]
Raptor Queen Lysle "Bonegrinder"
Age: 31 Race: Caucasian (Brazilian/American)
Lysle Donague is the daughter of the previous Raptor leader. Due to his sudden death, she was made to lead the tribe at a young age. She fulfilled her father's expectations, rebuilding the tribe in the face of annihilation and bringing it back to power again. Her beauty, coupled with her leadership, earned her the name "Raptor queen." She treasures her tribe over anything, wishing for nothing but their survival.
Lysle earned the name "bonegrinder" due to her violent way of punishment; she would torture a captive to the point that they are nothing but bones. She then grinds these bones to ash, then mixes it with alcohol and drinks it.
Valdez the Metal Eater
Age: 34 Race: Hispanic
Before joining the Raptors, Valdez was but a scavenger searching for junk to salvage, and machinery to repair. According to his father, his ancestors were once the city's carpenters and architects. He can see the value of a rusty automobile, or even a small tin can. So long as it's a piece of thin metal, he can find some use for it. [to be extended]
Regulus [working name]
Age: 37 Race: Hispanic
Many had questioned Regulus' point of origin, but nobody seemed able to know; Regulus himself does not speak it. He had appeared out of nowhere, battered and bruised by his surroundings. It appears that he used to be a raider scraping by, until he was ultimately cornered by the Raptors. There, Regulus managed to kill fifteen, until he was finally brought to his knees in front of the Raptor Queen. The Queen saw a different aura about him; something that would spare his life and earn him a spot among the Raptors.
Just as the Queen had expected, Regulus loyally served them. He had been responsible for devising tactics in raider attacks, even though it's not always successful. His ability to organize ragtag groups of raiders has earned him a reputation among the Raptors. [to be extended]
Age: 42 Race: Caucasian
[to be written]
Wornham aka Breaker[working name]
Age: 45 Race: Hispanic
It has been unknown as to why Wornham shouts "Elsa". Some say it's his deceased wife's name. Others say it's the life that was stolen from him. But many know it as the warning for his presence.
Many regard Wornham to be mad, shouting whenever a fight was to erupt. This has caused many of the raiders to sway him whenever he is near, or to respect him when he carries out an order. Not many have been able to figure out Wornham, not even his fellow officers.
Nonetheless, Wornham's rage has been used time and time again for the benefit of the raiders. His strength is hardly matched in the battlefield, as he is able to withstand bullets, all while pounding away at someone's skull. His killing prowess has been improved thanks to his two gauntlets, which emit electricity like no other. So long as Wornham never fulfills his vengeance, he will continue to serve the Raptors, killing anything that gets him closer to his revenge.
Char "The Plasma Child" [working name]
Age: 17 Race: Asian
Char was but a young girl when she was discovered by the Raptors. She was, after all, the last survivor of her family, were victims of a successful raider attack. She was adopted by the raiders, for the Queen saw potential in her.
Being surrounded by raider life, Char quickly fitted in. She had the uncanny talent of tinkering with energy weapons, modifying her first laser rifle at the age of 7. [to be extended]
Northern Wasteland Scientific Research Team
Age: 60 Race: Asian (Chinese/American)
Miriam was the daughter of two second-generation scientists from the Andelberg Science Facility. She was born under the bunker, becoming part of the third and final generation to live there. Like their generation before them, her parents decided to pass on their knowledge to her, learning much about the fields of medicine and technology. She was told that one day, she will emerge above the surface to resume their work, for the benefit of the wasteland. Together, with two other scientists, she would head the new-generation science team.
As they emerged, Miriam was already aware of the technology around her. She examined for more sources of creating medicine, as her parents wished her to do so. She wanted to fulfill the team's objective by helping the wasteland one good deed at a time, using the food synthesizer and water modulator they had under the bunker.
But her expectations were to be shattered. Finding her colleagues leaving her, she was left to work on the objective by herself. She thought she had found help when a small group calling themselves the "Liberators" came to the facility. They came for the food synthesizer, hoping to use it to "help out the wasteland." She was relieved, having found extra help from the wastelanders. But her expectations were shattered, when the Liberator soldiers forcibly extracted the machine. The machine, in the process, was shattered piece by piece. They left the facility without regret, promising Miriam that they will solve the problem. But Miriam was too angered to have such an important machine to be destroyed in an instant.
As they had promised, the Liberators returned shortly after, with a few envoys. They brought along their own resources in hopes that Miriam will repair the machine, or work on something similar. They even set up an outpost nearby the facility, in order to monitor Miriam closely. As much as she wanted to turn the robots onto the soldiers, she did what she was told. She pretended to work on the machine, waiting for the moment she could drive them away.
Age: 63 Race: African-American
Angus, much like Miriam, was born to two second-generation scientists. He was mischievous as a child, constantly messing with the robot assistants down below the bunker. His parents saw it as a natural gift; and so they taught him everything about robotics and technological research.
As they emerged from the bunker, Angus quickly started to work. He reactivated every single robot in the facility, putting much of the security force to work. Thanks to him, sentry bots constantly roam the facility, protecting them from any possible invaders.
While he was looking more into energy weapons, a sudden urge in his mind forced him to exit the facility to look for a building. He eventually found this building after walking for miles; it had construction robots working around it. There, a Mister Handy greeted him, promising him that he has much work to be done. He was then placed deep within the building, unconsciously typing on the terminals and using the tools to create more robots.
Age: 64 Race: Hispanic (Venezuelan/American)
Eulesis was the earliest to be born from his colleagues. His parents were part of the "food synthesizer" project, working in the synthesizer's construction and food processing. They taught him much of biology, with emphasis in the field of botany.
Eulesis had hoped to plant trees when they emerged in the bunker. He quickly went into the research of creating plant seeds that grow without the heavy reliance for water and sun. The facility's entrance grounds would be his test.
After a few years, his experiment was a success; the facility had two mature trees growing near the entrance. He then decided to expand upon his research, after hearing of a shack near the Tribecka mountains.
He packed up his equipment, and promised Miriam that he would return to fulfill his team's mission after he conducts this experiment. He then traveled to the forest grounds, where he found it to be nothing but a desolate land. He unloaded all of his equipment in the shack, and went to work for the next three years.
Eulesis appeared to be successful by 2281, as the desolate ground he once stood on was filled with nothing more than overgrown plants and trees. For the next few years, he examined the biology that had occurred there. But as time grew longer, he became a prisoner to his own experiment; some of the plants have mutated and started thinking on their own, attacking anything that is human. And so, Eulesis remained stuck there, unable to help the curious travelers that crossed his forest. He still waits for assistance to get him out, conducting his own experiments to harm only the hostile plants, and not the forest itself.
Euretheon [working name]
During 2276, just when a few scavenging parties went out from the science facility, a large, peculiar egg was sitting in the wasteland, claimed by nobody. It is unknown where it came from; it may have been from a deathclaw family, a creature trader, or a present from the sky. One thing was certain, though; it was free of ownership.
The egg was found by one of the scavengers, and were returned for the science team to examine it. Miriam, together with Eulesis, examined the egg; it was large, slightly oval-shaped, and pale brown. Just where did this egg come from? The rest of the team were just as curious; it looked more like food. Angus supported their idea; he wanted to make "scrambled eggs for everyone" with the size of that egg. Miriam was indifferent, since she didn't even know what the egg was. But Eulesis disagreed with the rest of them; as much as he is a party pooper, he saved the egg from turning into food.
For the next few months, he tried to identify what species the egg was. He was quite limited, since he was still afraid of venturing the rest of the wasteland. And so, he had scavenging teams look for eggs of similar appearance. What Eulesis thought would take months, only took him two weeks to discover what the egg was. One scavenger who didn't return with the rest of her members found out what the egg was, but the hard way; it was a deathclaw egg. Eulesis has heard of deathclaws, being the most ferocious creatures to live the wastes. He apologized to the scavenger (to whom she quickly accepted, as they didn't expect to end up in a deathclaw nest), and continued to conduct research on how to incubate the egg carefully. This somehow sparked his motivation to go outside, to observe the deathclaw's interesting behavior. He would set up one trip, in hopes of reaching the nest despite the scavenger's numerous warnings. Eulesis had stayed inside far too long; it's time for him to risk his life.
He traveled all the way to the nest, which was miles away from the facility. He was in luck; he found a comfortable vantage point from the nest, safe from much of the deathclaws' view. But his research was completely lacking; the deathclaws didn't show any unusual type of behavior around the egg. To add to this, he was forced to flee when a few deathclaws caught wind of his presence. He ran as fast, and as silently as he could from the nest, so sure that he was being chased by two deathclaws. He reached the facility safely, much to the relief of everyone.
His efforts were useless, as he barely gathered any data regarding deathclaw egg incubation. But he sure knew what creature would spawn from this egg; a tall, ferocious monster with sharp talons and an unfriendly disposition. For the next three years, Eulesis conducted the most careful research he had undertaken. He constantly monitored the egg, as if it was an actual infant. Thanks to the help of his colleagues, the egg was ever closer to successful incubation. In 2277, the shell finally started to shatter; a small, dark-brown deathclaw emerged from it.
Eulesis wanted to approach it at first, but the deathclaw already had its killer instincts. As a result, Eulesis suffered some minor scratch injuries the first few months it was born. He continued to work on the infant deathclaw's trust, trying numerous attempts, and slowly, progress was made. By the first year, Eulesis had managed to create a mutual friendship with the deathclaw. But still, the friendship was unstable; the small deathclaw would have some ticks of violence, giving Eulesis even more scratch injuries. But it didn't stop him.
Eulesis decided to expand his horizons, setting his eyes on a shack near a desolate forest. He brought along his deathclaw pet, whom he named Euretheon, as company; this turned Eulesis a repellant for raiders and opportunists alike, since they've never seen a deathclaw following a human before. Euretheon was also starting to get taller, reaching half of an adult deathclaw's normal stature. After numerous delays of Euretheon running off to get food creature and human alike, the pair managed to reach the shack. Before conducting Eulesis' main experiment, he wanted to earn Euretheon's complete trust first. There he further expanded his knowledge of training, now with space to think. He used the chemical given to him by Miriam and the metal braces Angus had created for him as aids. The chemical surprisingly made Euretheon more stable around Eulesis' presence; the braces constantly reminded him of his partnership with him. Slowly, but surely, Euretheon became the ideal deathclaw bodyguard for Eulesis.
As he conducted his experiments, Euretheon served as the shack's guard. He fended off some raiders, and scared most of them off. Thanks to this, Eulesis managed to experiment in peace. But it wasn't to last, when large flora started overgrowing in their wakes. Eulesis was forced to flee into his shack, away from the sudden violent plant life. Euretheon paved him a safe way, slashing to the spearplant creatures to keep his partner safe. They both ended up in the shack, stranded by the shear amount of plant life and hostiles alike. Eureotheon, stranded with his partner, wished to protect him until the end.
Angeline "Lina" Hansheng
Age: 26 Race: Asian
Angeline, or Lina as she likes to be called, is the daughter of the senior scientist, Miriam. She serves as the more energetic and confident doctor than her mother is, who is more caught up in other jobs. She has tended to the wounded and sick since the science team moved up to the main buildings. [to be written]
Jefferson van der Merwe
Age: 52 Race: African-American
Jefferson was the descendant of Horace van der Merwe, the rocketship's captain. Jefferson was born under the bunker, waiting to exit it so that they can resume the objective. Everything Horace had known was passed down onto him, so that the rocket ship's launch is ensured. Due to this, he has become the team's leader. He was to arm the blast ray still orbiting the earth, for uses unknown.
At first, he had wanted to use the blast ray for his own rise to power. But then after seeing the wasteland that he stood on, he decided that the blast ray had no purpose; after all, he didn't want to create yet another apocalypse. And so, he has hoped to launch the rocket in order to destroy the powerful weapon, and salvage the materials so that he can use it for something else.
And so, he has monitored the repair of the rocketship "Astral Breather," as it had been decayed by time. Once he has all of the required parts, his team will launch to space in order to fulfill a new, more peaceful objective than his predecessors had.
Age: 54 Race: Caucasian
Logan is a third-generation astronomer whose knowledge comes from the original "Stargazers." He is in charge of much of the handling of technology around the facility, and also of the main telescope. [to be written]
Samantha Fenders[working name]
Age: 24 Race: Caucasian
Samantha is the daughter of Logan. [to be written]
Brotherhood of Steel Northern Wasteland Chapter
Elder Parker Maddox
Age: 62 Race: African-American
Maddox was formerly a High Scribe and close friend of the former Elder. Together, with Hanbitt, they organized the chapter, with Maddox handling the new recruits, mapping out the Northern wasteland, and finding the proper bunkers.
Maddox saw a bright future with his new chapter at first; it was he who organized the scavenging parties that would later vanish months after their mission briefing. He changed his daily agenda of observing possible scavenging locations and studying logs to tending to the wounded and repairing equipment.
When Hanbitt perished, Maddox took the seat; this is what Hanbitt would have wanted. With no time to mourn for their losses, Maddox quickly devised an evacuation plan from the wasteland; he is extra careful, as he does not know who caused the disappearances of his scavenging groups. He organized for some of his remaining members to trade food and other essential resources for their spare technology, so that they can travel safely back down south. Though he understands all of the possible risks, he also ordered these members to investigate the cause of the scavenging group disappearances. He fully understands that his chapter has failed; he is prepared to take the fall in order to save his young members from disgrace.
Head Paladin Thomas Yoshigure
Age: 48 Race: Asian (Japanese/American)
Thomas was brought along by Hanbitt to become Head Paladin of his chapter. He is a stern leader figure, tolerating incompetence at the lowest. He is in charge of the supplies, and most of the scouting parties that were sent. He also trained most of the members that were brought along in the chapter. During the struggle against the Liberators, he was often responsible for pushing the front lines against his enemies, to the point of them fleeing for the next battle.
When much of the scouting parties started to vanish, he felt disappointed in himself for not training them competently enough. But he refused to give in to anguish, even though more of his colleagues disappeared afterwards. Being one of the few that wasn't affected by the decline, Yoshigure kept his position as head paladin. He looked after the remaining members with extreme care, treating them as if they were family. He has took Maddox's lockdown into heart, not letting any member out of the bunker without permission. Outside, he has become more wary of "hostiles", shooting any unfamiliar trespasser that might cross them.
Knight Leneya Il'Ahmradh
Age: 24 Race: Asian (Iranian/American)
Leneya is a Knight that was tasked do bunker maintenance. Since she does not prefer violence (evident in her combat skills), she was never considered to be part of the armed guard against the Liberator invaders, let alone the scavenging groups (though when the chapter was desperate, she was assigned in very short guarding shifts). Though she was spared during the decline, her closest acquaintances weren't. Afraid that she will turn into a "depressed, old vegetable" if she stays in the bunker any longer, Leneya looked for a way to go outside. She was the first to volunteer when Maddox assigned a certain few members to conduct trade outside the bunker.
Leneya couldn't be happier when she felt that breeze she hasn't felt in a month. Without the bunker to cage her, Leneya saw the brighter side of outside life. She has grown so accustomed to this life that she forgets she is a Brotherhood member at times. She has often did what she could to evade returning to the bunker, undertaking the jobs of being a part-time trader, scavenger, and help-for-hire.
Paladin Trevor Marschall
Age: 28 Race: Caucasian
Trevor was formerly a Knight brought along by the post-elder Hanbitt to the Northern Wasteland. Yoshigure saw the potential in him as a capable warrior, often placing him in squad duties rather than maintenance jobs. And indeed, Trevor delivered; by 18, he made a perfect example of an initiate, according to Yoshigure.
During their first days in the new wasteland, Trevor had already defended his chapter from opportunistic raiders, and even a few Liberator soldiers. Once the chapter has settled in, Trevor was to be assigned as a scavenging team leader for the last group; but an error made by Yoshigure saved him from the spot. Disappointed that he won't be able to see action, Trevor stayed behind the bunker, pleading to the Head Paladin for a job that will stop him from standing around.
Yoshigure had the perfect job for Trevor when they went under war with the wasteland's dominating army, the Liberators. Trevor was already fueled with vengeance when he had found out his fellow members were disgraced by them; it only fueled his wrath further. He was part of the first defensive squadron, with an older paladin taking the helm. Trevor fought against his enemies ferociously, thinking that it was he who will dominate them; but after the battle, he had realized that there were other members as determined as he.
For the following months, Trevor fought and fought. He wielded his trusty laser rifle, driving off wave after wave of Liberators as days passed by. With it, he saw his good friends fall, but it didn't deter him from fighting; as long as the bunker is safe, he will continue to fight. As the months became even more violent, resources became thinner and thinner for the Brotherhood. Trevor, and the rest of the remaining squadron, was forced to scavenge their equipment from their fallen enemies. Here, Trevor learned how to wield firearms other than energy weapons. Thanks to his efforts, Trevor's Knighthood was finally lifted, earning him the title of Paladin. But due to the tough times, Trevor's promotion saw no celebration, for he had to return to defending shortly after.
The last months of the decline was to be Trevor's toughest time. One night, when victory seemed near, the squadron had just suffered a huge sacrifice, for a moment of victory. At least ten out of the fifteen originally in the squadron struggled against the biggest Liberator force they had ever seen; six of the ten were initiates. Again, Trevor continued to defend the bunker, not minding the losses. The squadron was to report their supposed victory when yet another force came crashing to the battlefield; it was twice the size of the soldiers they had faced a day before. Trevor fought like never before, thinking that this would be his last night. But as the battle became more intense, Trevor was forcefully pulled away by the remaining two survivors.
He had seen his death before his eyes. He was prepared to let go of his loved one, his brothers, and his elders. Trevor was enveloped in shock; something that left him lifeless for the days to come.
Eventually, Trevor woke up from his grief. He had found Hanbitt and a handful of paladins gone. Trevor was left due to his brief lifeless period. He was to be the only one to look after the bunker.
And so, Trevor found himself guarding the bunker, standing on the grounds that saw months of bloodshed. He was not affected by all of the blood, the violence, and the losses he had seen in the past months; so long as the bunker is safe, he is content. He walked the grounds, alone, with the spirits of his friends guiding him. Trevor was the only elite soldier the Brotherhood had left.
After days of no news from the squadron, Trevor had already accepted Hanbitt not returning. He had time to think about his life, and whether or not he'll be able to live without fighting. Perhaps he could succeed Yoshigure...
As the last elite paladin, Trevor had decided to look over his bunker, along with the head paladin. He refused to leave the bunker's side, just has he had since the first day.
Age: 24 Race: Hispanic
Gombres wanted to be a merchant when he grew up. He always haggled and traded with other merchants and caravans at a very young age; something both his mother praised and loathed. If it wasn't for Gombres haggling some goods, his family wouldn't be alive. But it always led to trouble, often causing them to move to constant places.
Gombres also had the natural skill of repairing. Aside from his constant bartering, he found a living fixing simple items like toasters, or certain energy weapons.
[to be written]
Descendants of the Highway Nomads[working name]
Age: 24 Race: Asian
Kierah was the daughter of a former slave who escaped to join the highway nomads. She likes to be flexible around the settlement, learning to be a medic, technician, and even cook. [to be written]
Age: 232 Race: Asian (Chinese/American)
Bryce was a nurse hoping to become a doctor from before the war. When the bombs fell, his dreams were shattered; he thought he would be wiped out by the blast. Instead, he found himself alive, but heavily affected by the radiation of the bombs.
Thanks to his medical expertise, Bryce kept himself alive. But he couldn't stop his skin from rotting, and his voice from going hoarse. He transformed into a ghoul, able to live throughout the centuries to come.
Bryce met Warren Ruthauer when he was on the verge of suicide. Just as he was to sign his life off by finding a cliff, he encountered a trio of warriors walking down the same road as he is. He saw something in the group; an exciting adventure waiting to happen. He decided to join them, offering his medical skills.
And so, he accompanied the Road Warriors until their arrival at the Northern Wasteland. Warren, becoming too old to fight, asked him to look after his daughter and the town. After being saved so many times by him, it was the least that Bryce could do. Once again, he outlived his friends for the third time. He became the town's doctor and mentor to Abigail.
Age: 21 Race: Caucasian (Norwegian/American)
Nataszcha was an Apprentice Knight of the Brotherhood of Steel that was grouped in the seventh scouting party sent out to recover technology. The party was sent a considerable distance from the bunker, taking a week to reach a small scrapyard. As they rummaged in the scrapyard, Nataszcha remembered that her fellow party members slowly started vanishing, until it was her that was left....
The next memory she could remember was her running for her life. She was hit on her hip, as it was already bleeding. She has already removed her recon helmet, since it was starting to become a nuisance to her sight. She continued to run, as far and as fast as she could, until she ended up in a small village with a set of houses. She collapsed from the blood loss, and the drain of energy she felt after running a considerable distance....
She woke up in a bed, inside one of the houses. A ghoul doctor had patched her up; her waist was bandaged, and she felt quite rested. She couldn't remember how she got there; all she knew was that she was in danger. She rested in the town for a few more days, until she finally felt strong enough to fight. She offered her services to the town, serving as a guard and a mechanic, repairing weapons and certain machines found in the town that could be repairable. For a while, she felt that her skills were finally benefiting people.
She continued to serve the town, as her sudden hate for sleep made her more active. She looked at the insignia of her past group, thinking if she should come back and return to normal. But she was still afraid that something out there was after her...
Age: 23 Race: Caucasian
Maurice was a former caravan guard traveling in the Northern Wasteland. He had a contract of two months for the job, but quickly lost it in two days, when he witnessed his own caravan get wiped off by an unfortunate encounter of deathclaws. He managed to flee unlike the rest of them, but with no direction to follow. For the next year, he aimlessly traveled the wasteland, drifting from place to place to earn some caps. Just as he had lost hope when he pointed his rifle's barrel on his mouth, he saw a settlement of houses from a far distance. This would be his last stop; if it doesn't work out, he will finish what he started.
He offered his skills to the town, as a formidable "raider hunter." Abigail, the town's main authority, happily accepted him. For the next few years, he successfully served as part of the town's "warriors," fending off raider invaders, mercenaries, and even Liberator soldiers alike. His confidence was completely boosted, as he finally found a place to stay, in which he is well-respected. But this confidence transformed him; he started boasting his occupation to most of the females in the town. This, coupled with his good looks, made him quite successful at it. He never approached Abigail, however, for it might mean his eviction. Still, Abigail has noticed his womanizing, and has given him a warning. Maurice promised that he will do it minimally; and so, he set his eyes to the runaway Apprentice Knight, Nataszcha. The internal conflicts she's going through has made her ignore Maurice, to the point that she lost all respect for him. But Maurice is stubborn; he keeps continuing his efforts despite him being rejected more than twenty times.
Yurajiah [working name]
Age: 18 Race: African-American/Caucasian
Ever since the crossing of the "Road Followers" (as they were named in the tribe), a primitive tribe was able to maintain their firearms thanks to a former caravan guard, now a freelance mercenary. The mercenary was so attached to the tribe, that he eventually married a tribal woman. The mercenary stayed behind for a few years, where he raised his son and two daughters. Here, Yurajiah was born. He was the youngest of the three, and was the closest to his father. As he grew up, he learned from his father everything he knew about guns. He was to grow up a mercenary, until his father left him at the age of six. Somewhat lost, Yurajiah focused less on guns and more on tribal matters, such as hunting wasteland animals and trading with caravans. Without his father to examine guns, Yurajiah became more of a traditional hunter. But he had a talent he could not keep hidden; he was the only tribal who knew how to fix guns.
At the age of 13, he taught the tribe's warriors and hunters how to maintain their firearms. This secured the tribe's safety, earning a reputation among the raiders and other exploiters surrounding them. By the age of 16, Yurajiah was part of the Hunter's council.
After one more year, Yurajiah remembered the promise he kept to his father; to find him and bring him back to the tribe. He bid farewell to his family and the tribe, to embark on his own rite of passage. The only direction he knew was to go west; this was the last word his father left him, after all. He searched high and low for his father, from small caravan encampments to whole settlements. He never gave up, no matter what obstacle stood. He was to reach the first doubt that has ever crossed his mind until he came across Morning Glory acres, where somehow, the name of his father was recognizable. There, he was greeted by Bryce, a friend of his father's and the only remaining member of the "Road Walkers". He discovered the news that his father had died a few years ago. Yurajiah felt shock only for a mere few seconds, until he realized that his father would've wanted him to find out sooner. He wished not to return to his tribe, as he wanted to carry on his father's role of repairing weapons and other things that needed repairing.
Age: ??? Race: ???
Bartok is the town's super mutant guard. [to be written]
Age: 78 Race: Caucasian (Jewish/American)
[Character being reworked]
Age: ?? Race: ??
Mathilda [working name]
Age: 46 Race: Hispanic
Mathilda was born during New Andelberg's war with the raiders, to two respectable figures of the city. As such, she was made to hide most of the time, observing the war from a distance. This had somehow sparked inspiration in her to make the city the safest there is, when the time comes. Her dreams were to come true when the town was finally done with the wars, and were on the way to rebuilding. But peace was not to last; a group of invaders suddenly drove them out of their home and back into the wastes. Aside from losing much of her friends, she also lost her parents, who were to become part of the town's new council. Despite all of these hardships, Mathilda stayed strong, and only hoped for the best. She was part of the city's refugees, even participating as guard a few times. Most of the time, however, she found herself teaching the young and the hopeless proper ways of settlement.
When they reached the radioactive plant, Mathilda, like the rest of them, suffered from radiation poisoning, eventually turning into a ghoul. But it was the least of Mathilda's worries; after all, it just lets her live longer. She continued to stay strong as her own leader, Roderick, lost faith in life. She ignored her peoples' cries, and took charge of food distribution among them, conducting trade with caravans without the whole group knowing. As much as she has been pulled down by her people, she continues to push on. With a new goal of living peacefully as ghouls, Mathilda continues to work hard to provide all of them enough food to live. She was also one of the people who proposed to use the whole plant as their new home.
Throughout the time, she feels that Roderick has become incapable as a leader, because of his lost hope for living. Though she often criticized him, she never challenged leadership, because she still had much to learn. For now, she focuses on fixing her peoples' survival, no matter what the cost.
Kirck Horace [working name]
Age: 63 Race: Caucasian
Kirck is a mysterious man, often not very open with anyone, not even his own men. It may explain his affinity for whiskey, and his interest for the perfect view he always looks at day by day.
Kirck was a formidable soldier during his days in the NCR, serving alongside Edgar Barnabus and Lazarus Finley. As his friends rose up to higher ranks, Kirck managed to reach the rank of corporal. He was part of the great migration of the Liberators to the wasteland, protecting them from any wasteland threat they may come across. He had to make the painful choice of choosing Lazarus, when Edgar was forcefully exiled. This would be the worst choice he has ever made.
Kirck was made to commandeer the caravan guard Edgar had established, where they were ultimately used to invade the town of New Andelberg. This would only be the first of many feats of guilt Kirck was to face. [to be rewritten]
Age: 25 Race: Hispanic
Grove was a soldier of the NCR, serving them at the age of 19. He was mysterious about his past; often, he never revealed his first name. Though he seemed uninteresting as a normal person, Grove was a completely different person on-duty. He had superb marksmanship, earning him a spot in some of the army's sniping battalions. Outside the battlefield, he was nothing but another anonymous soldier. Due to his lack of a social life, Grove was more comfortable in combat.
It wasn't until he was 23 that he returned to a calmer life. After numerous confusing thoughts, he went to discharge himself in the army and discover himself. He went north, being hired as a mercenary to the caravan hoping to trade in "the new land up north". It is here that he met Maurice Garbrook, who was the first person he had more than one conversation with since five years ago. The two would become quick friends until they were ultimately separated by a deathclaw ambush that had ransacked the caravan. Grove, injured, quickly fled the scene, wandering aimlessly until he ended up in the Morning Glory Acres. There, Grove has been given a chance to rediscover a more peaceful life.
Not only did Grove find Maurice once again, but he also met Kierah, the one responsible for his recovery. He had felt something different when around her, finally feeling the peace he had wanted to feel since he discharged himself. He enjoyed her company so much that, he hid his signature sniper rifle away from his sight. But things were to turn for the worse, when Kierah was one day captured by raiders.
Grove took his rifle, and prepared to hunt down the kidnappers no matter what the cost. His journey kept leading him east, utilizing his army experience to tirelessly follow the raiders. He eventually caught up to them, which was at a small abandoned shack the raiders had called home. There, he witnessed bodies piled high, the raiders getting ready to burn them. Kierah was nowhere in sight.
Grove had felt something he thought he had forgotten; the thirst for death. He looked for a perfect nest to set up his sniping. In the course of fifteen minutes, Grove had shot and killed all ten of the raiders, after they had burned the bodies. Grove thought of what he had done; with Kierah gone, he has no chance of coming back to a peaceful life. He scavenged the raiders, and went on to return to his once forgotten life, never showing his face to the settlement again.
Word of his feats soon reached the ears of the Miscreants. He was approached by one of their agents, telling him that he was not alone; there are numerous others willing to listen to him, so long as he continues his job. Tired of feeling alone, Grove agreed to the agent's offer, hoping that he would find a different haven for his life. He went on to become one of the faction's high-profile mercenaries, offering his marksmanship to the highest payer. Grove had rediscovered his passion for killing, and has never looked back since.
Cairne the Marauder [working name]
Age: 61 Race: Asian
Cairne, at his earliest recorded life, was a slaver. He was part of a much larger slaver guild that constantly traveled throughout the post-apocalyptic world. In his own guild, he was the unluckiest; his slaves would constantly escape him, or get themselves killed without his awareness. His incompetence in slaving had earned him his banishment from the guild.
[to be written]
Age: 60 Race: Caucasian
Rudolf is the faction's second-in-command, usually in charge of gathering and training troops. He has had a rivalry with Cairne since his first entrance to the force. [to be written]
Age: 23 Race: Caucasian
Erin is the daughter of Rudolf, serving as a nimble assassin for the faction. She has agility hardly matched by many, making her a valuable asset to the force. She has always found herself rebelling against her father, as he wanted her to be more of a medic than a trained killer. [to be written]
The Super mutant Remnants
Age: 176 Race: Caucasian
[To be rewritten]
Age: 131 Race: Caucasian (Austrian/American)
[To be rewritten]
Coalition of New-World Robots
Romulus V-131211 was the experimental Mister Handy with a unique AI interface, capable of making decisions more advanced than robots. It is because of the special experiment conducted on him: the Project V13, headed by Julius Fragmilius. His AI used parts of Fragmilius's brain.
Once he was to start examination, he was put into hibernation mode and sent to storage to protect him from the bombs. After two-hundred years, his AI restarted, leading him to return to the facility via the lift and uploading all of the data in his banks from the mainframe computer.
He resumed hibernation for 10 years more, taking in all of the data regarding his AI. Slowly, he regained his ability to reason, reactivating all of the robots in order to aid him. He placed the robots to work, rebuilding and repairing the facility he stood on. Based on his data banks, he created a special signal that attracted a scientist to arrive at his facility, in order for him to get to work in improving the robots he already had. One day, Romulus hoped to live in a wasteland controlled by robots.
Southern Den Residents [working name]
Edward "Mr. Browning" Shelling [working name]
Age: 254 Race: Hispanic/American
Edward is a ghoul who lives in the pre-War gun museum, acting as its "curator." He has lived through the Great War, sealed away in the museum. [to be written]
Age: 54 Race: Asian
Armesh is the town's cautious mayor, always on constant guard about its safety due to latest events. [to be written]
Age: 27 Race: Asian
Vidan is the son of Armesh. His primary job is to be part of the town's guard, though he always finds himself doing other things. He has a strange fascination for Bertha, always wanting to know more of her. [to be written]
Age: 82 Race: Caucasian
Mrs. Heigler is well-known in the town as the "mother cook." It is unknown how she acquires her food, but she has always found herself providing for the whole town when they least expect it. [to be written]
Age: 35 Race: African-American
Kormac is a run-down mercenary serving a contract for the town as a guard. His contract keeps getting extended, since his pay is always being used for the town's other debts. He has grown impatient, but still hopeful, about his payday. [to be written]
Age: 28 Race: Hispanic
Bertha is a resident of the town. She likes to remain mysterious in the town, always locked up in her cellar. Little do the residents know that she is a drug chemist, developing drugs for trade to the Liberator soldiers residing there and more. [to be written]
Ogden Suburbs Residents
[To be written]
Anita "Momma Jazz" Lunieska
Age: 251 Race: African-American (African-American/Russian/American)
Before the war, Anita was invited by Andelberg's theater owners to perform in the city for a week. There, she performed for the whole week, entertaining attendants by the millions. After all, she didn't earn her nickname "Momma Jazz" for nothing.
Unknowingly to her, this would be the last city she would see civilization in. When she heard the sirens while packing up for the night, she emerged from the hotel, witnessing the chaos that ensued. She saw flying sparks in the sky, closing in to the ground. A man suddenly grabbed her hand, uttering her name with such desperation, as she was pulled into one of the buildings. There, she found herself filed in a line, entering an underground passageway. One of the people behind her pushed the line, sending all of them into disarray. She forced her way into the bunker, seeing as it was about to close. As she desperately entered, she saw some of the people, with the most terrified look in there eyes, witnessing the flash of light.
The turn of events was a shock for Anita. But this didn't stop her from living; she sang for the survivors inside the bunker, seeing the best way she could, regardless if her voice has been worn down by age. She continued to sing, in order to brighten up the bunker's mood.
Life was quite steady for the bunker she lived in for year, until a sudden radiation leak created chaos. This forced most of the bunker's residents to exit, leaving some of the old and frail behind. She was pushed back by the chaos, and as a result, was some of the last to leave.
Her mild exposure to radiation somehow created a sped-up ghoulification process in her; in the course of two days, her skin has rotten, some of her hair fell, and her voice became raspy. Not only did she lose some of her humanity, but she can never sing the same way anymore. But still, she was too respected to be ignored. She still received the same treatment by the people.
Anita became part of the New Andelberg society, witnessing most, if not all of the raider wars that ensued there. When the town was nearly wiped out, she took a group of survivors with her and started heading west. For years, they looked for a peaceful place to live, avoiding raiders and creatures. It wasn't long until they finally reached the small neighborhood of Ogden, where danger was far from sight. There settled, finally putting her old bones to rest.
Allison Park [working name]
Age: 23 Race: Asian
Allison Park was a Follower sent east in order to aid tribes in need. She ended up helping a tribe called the Great Khans.
When she returned, she gave a report of the area that was more vague than what was expected, saying that she had found the Med-Tek corporation like she was told and found more than they bargained for, and that her whole crew wasn't with her even though Allison insisted that they were fine...
She then began spewing a unique form of altruistic doctrine unlike that of the Followers, and was seen with confusion by the other Followers who didn't really alienate her but remained suspicious of because it broke so many of the their beliefs.
The higher-ups were concerned that another Caesar was on their hands, but when miraculous amounts of medicine and even new medicine started showing up from the Followers' already limited chemical supplies, they looked away and accepted their gift horse without looking it in the mouth.
Allison's doctrine included teaching anyone who would listen how to survive and fend for themselves and make their own food and medicine, as well as maintain their firearms and why it is important.
She told them to do it for themselves first, and humanity second. Telling them to think about humanity as a whole and no one as its savior. She asked for them to see people only as examples instead of a standard of living and to always ensure to educate yourself on whether or not you're being taken advantage of.
Her doctrine doesn't get that far out of the marketplace where she operates, but the town's people that have listened to her look to her before they look to their church and things are looking interesting in wake of the Liberators' presence...
[content written by: The Ever Ruler ]
Age: 270 Race: Caucasian
Julie is the inhabitant of the cave in the main lake. [to be written]