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Verisimilitude
Once you've joined Talon Company... there really is no going back. They'll hound you for the rest of your life until you and everyone you love is dead.Gerrard Valen
The Capital Wasteland. A desolate land filled with strife and grief. A land of only dust, rubble, and invisible fires. But we know the secrets that lie underneath the fallen city. Secrets that will change the world in our perfect vision.Commandant Aix

Verisimilitude is the sixth and final add-on for Fallout 3, developed and published by Bethesda Softworks.

Plot[]

Verisimilitude is set in the D.C. ruins, and revolves around the infiltration of the Talon Company, as well as expanding upon the stories of a Talon Company deserter and his terminally-ill daughter.

The D.C. ruins have become a chaotic area nearly impossible to traverse safely, with super mutants and raiders fervently capturing or killing everything that even resembles a human. Escalating the dire situation further, Talon Company mercs have set up shop within the ruins themselves, creating war-zones everywhere they go, and killing mutants and humans alike. Sources report that the Talon Company is seemingly on the search for something, targeting hidden military bunkers and installations.

Now, it seems that the Talon Company's arrival has stirred up the winds of change and chaos. Super mutants and raiders alike are now banding together in preparation for some unknown conflict, and strange new mutants have been seen lurking out of the city at night, heralding some dark event that will change the face of the Capital Wasteland forever.

Our story starts with an ex-mercenary by the name of Gerrard Valen, and his terminally-ill daughter Isolde Valen, who had developed hemophilia - a condition with no known cure, even from before the Great War. Before the Lone Wanderer even stepped out of his home vault, Gerrard Valen signed on with Talon Company out of the misplaced hope that the money earned would help him find a cure from their leader, Commandant Aix, a ruthless man, but a man well known for his scientific capabilities unparalleled by most others across the wastes.

Learning of a secret research installation called the Cocoon that the Talon Company had unearthed, Gerrard stole away with a solution from their labs, intending to cure his daughter and escape from the Capital Wasteland after realizing just how expendable he was to the Commandant. But before Isolde was able to make it to the meeting spot, Commandant Aix stole her away and Gerrard was hunted down ruthlessly.

Now fighting back against the Talon Company for clues to his daughter's location, Gerrard has gone through mercenary group after mercenary group until finally joining up with Reilly's Rangers - a merc group that hated the Talon Company almost as much as Gerrard did himself. After a successful skirmish against their sworn enemies, it was discovered that his daughter was being held at the Capitol building. Unfortunately, the area was impossible to travel through due to a battle taking place between Talon Company and super mutants, a battle that had torn apart The Mall and has spread across the D.C. ruins.

Finally discovered by Talon Company, the Ranger compound has come under attack, and a distress call has been sent out to those willing to help. For those that answer, power-struggles and temptations await, along with the battle between innocence and corruption. So tell me, wayfaring stranger... when the call comes, which will you embody?

Characters[]

Creatures[]

Items[]

Armor and clothing[]

Consumables[]

Weapons[]

  • 20mm carbine
  • Sten gun
  • HK G3SG1
  • Molotov cocktail
  • AEK-971
  • AKS74U
  • Nuka-Cola rifle
  • Flashlight
  • Laser Kanabo

Other items[]

  • Nitroglycerin
  • Electrolytic capacitor
  • Ion gel

Locations[]

D.C. ruins[]

Quests[]

icon Name Location(s) Given by Reward Quest ID
Crow-icon
Crow Call Anywhere Gerrard Valen 500 caps, AKS74U, 250 5.56mm rounds 00000000
Nuke kill icon
Total Warfare Mambo Talon Company forward base Commandant Aix 800 caps, Hellion heavy armor/Hellion light armor, HK G3SG1, 50 .308 rounds 00000000
FoT SilentDeath
Burden of the Beast Talon Company forward base Commandant Aix 500 caps, 800 caps, 1500 caps 00000000
Empathy
Stand By Me Ranger compound Isolde Valen 00000000
RadResistance
Hell's Descent Supply depot (exterior) Isolde Valen 00000000

Perks[]

Companion perks[]

Guardian Angel - So long as Isolde Valen is an active companion and is following the Lone Wanderer, wastelanders will recognize the Lone Wanderer's humanity and will be open to trusting them more, giving a 20% bonus towards all Speech and Barter checks. This also acts as an alternative towards the Child at Heart perk, allowing for full dialogue options with wasteland children. This perk requires at least 2 points in affection before becoming active, as well as certain conditions needing to be met. Should Isolde's affection levels drop below 2, the perk will be removed.

Notes[]

or Gerrard Valen be killed prematurely, this add-on will be rendered unplayable without a previous save or starting a new game.

  • Should Isolde's affection points reach negative, she will leave and permanently disappear from the Capital Wasteland.
  • While killing Commander Jabsco is a possibility, doing so will not result in any hostilities with Commandant Aix

and his Talon Company branch.

Behind the scenes[]

In the vanilla game, the Talon Company doesn't serve much purpose except to randomly antagonize the Lone Wanderer and other "do-gooders."

Gallery - weapons[]

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