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This is the first part of my new thought-driven, prefernce/endings based, multi-part series in which I detail what I believe will come of the major factions, characters, and towns that had an ending in Fallout: New Vegas. I would like to remind everybody that this is purely speculatory and is in no way indicative of Bethesda's final conclusion on the matter. I have come to my own conclusions about what Bethesda will consider canon based on my own preferences and chosen endings. While I welcome your feedback, I am in no way interested in starting a flame war or reading and/or responding to negative comments. That's not to say I do not value my fellow Vault Dweller's opinion on the situation. Let's just please keep it constructive and positive, people. So, without further delay, let us begin with the first faction/town...

Goodsprings: While there may not be much in the way of strategic importance or resources in this once forgotten stop along the way to and from Las Vegas, it has received much attention from the New California Republic since their victory at the Second Battle of Hoover Dam. The North-South route along I-15 between Primm and Las Vegas has once again become the main transportation route between Vegas and the NCR home states. After the Legion's defeat, the NCR was able to divert resources away from the frontlines, as there no longer were any frontlines in the region, and place troops in strategic locations. From these locations, the troopers set up checkpoints for the purpose of patrolling the roads and eradicating any creeping wildlife and/or threats. As a result of the aforementioned facts, Goodsprings eventually repopulated itself again due to either local or NCR intervention, as many people saw the benefit of maintaining and operating an alternate, thus cheaper, trading point along the exhausting march between the Core Region and the Mojave Wasteland.