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Feel free to use my vaults to store your stuff in... for a price. But don't let my men so much as even catch you looking at my stash, else you find your corpse being thrown unceremoniously into the Potomac— Ba'al

The Maledictum vaults are a storage area used within the Maledictum to house Ba'al's riches and sensitive documents. Should the Lone Wanderer find Ba'al's favor, he will allow access to his vaults for a small price of 500 caps, or with a Speech skill of 65, 250 caps.

Background[]

The Maledictum vaults were at one time a bar area used for the officers and diplomats that resided within the USS Oriskany. With the founding of Rivet City, it was decided by the original council that the collapsed wardrooms were a lost cause and that other sections of the ship were more worthy of restoring, instead. As the Maledictum came through and set its sights on Rivet City, an entrance into the wardrooms was discovered through a breach underneath the ship, and the rooms were quickly cleared out and restored, with even an entrance into the Rivet City marketplace created for easy access.

Layout[]

The vaults are comprised of a lengthy room with two sealed off areas on either side for the storing of drinks and riches. At the very back of the room is a counter where a guard stands place at all times to take in deposits and withdrawals, as well as guarding the personal vault of Ba'al and Sabaoth.

Related quests[]

Just Business - Should the Lone Wanderer choose to disrupt the Maledictum's activities in the Capital Wasteland, they will find themselves in a final confrontation with Ba'al and two prototype turrets in the vaults. After dealing with them, the wardrooms will begin to collapse upon themselves, and the two side vaults will become inaccessible due to rubble, allowing the Lone Wanderer access to only Ba'al's and Sabaoth's personal vault for a short period of time before being forced to escape into the Mar'Jhan warrens.

Notable loot[]

Only accessible if chosen to destroy the Maledictum.

Notes[]

  • Attempting to jump the counter will result in the guard becoming hostile towards the Lone Wanderer. If the security camera is dealt with before-hand while hidden, the rest of the Maledictum will not become alerted. However, the Lone Wanderer won't be able to get into any of the vaults, and will only lose the options to make withdrawals or deposits.
  • The items seen in the side vaults are merely static items, and are impossible to gain by using exploits such as using explosives to throw them close enough to pick up.
  • Choosing to destroy the Maledictum will render the vaults permanently inaccessible afterwards.

Appearances[]

The Maledictum vaults only appears in Fallout 3.

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