Update #1: - 00:06, April 1, 2015 (UTC)
As an update on what, exactly, our very own 3-Dog (Erik Dellums) has been up to since we last saw him in the Capital Wastelands, an interview was recently created with the eccentric disc-jockey, by a pre-War magazine that appears to have survived the Great War, and has chosen now to make their presence known across the wastes. They call themselves Fortitude Magazine, which is a rather accurate name for a group of journalists which have managed to survive the nuclear fires, and the aftermath that came with it these past couple-hundred years.
To read the interview yourself, make sure to check out the story here!
Now: is this what 3-Dog was referring to in his mysterious tweet? Stay tuned, as there is much …Read more >
When The Vault was first brought to Wikia, the community that came along with it, found itself quickly adjusting to its new wiki-life. All was doing well - not only did our Fallout encyclopedia find a home with no resource restrictions, but we also found a host that was diligent in protecting us from those that were malicious enough to chase The Vault from its old home. Thus, we placed our stake within Wikia, and became a part of its greater picture. But did we settle? The truth of the matter, is that Ausir tried to find his home within many other hosts, and in his second-to-last act of finding The Vault a new home, he came across The Unofficial Elder Scrolls Pages. Ausir was turned down, again, but not before the UESP referred him to Wikia. …Read more >
Crow Call is a Fallout 3 quest in the Verisimilitude add-on.
Once the Lone Wanderer has left Vault 101 for the first time and has reached the outskirts of the D.C. ruins, a distress signal will be picked up by the Pip-Boy 3000, stating that a mercenary group going by Reilly's Rangers is under attack by the Talon Company.
Should the distress call be answered, and once their compound has been reached, the Lone Wanderer will be forced to fight through the opposing mercenaries who are currently laying siege to the area and shooting everything and everyone that are not them on sight. Once the Talon Company mercs have been disposed of, Brick will appear at the entrance with Eugene, and will demand that the Lone Wanderer be escorted to the Ranger's …
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Dün Mir is the fortress-city of the Maddog and his first-generation super mutants in 2277.
A city hidden away within a city, Dün Mir was created when the first-generation super mutants, led by the Maddog, discovered the yellow-skinned super mutants and their FEV vats in Vault 87 while traveling through the D.C. ruins. With the many factions vying for control of the city, the Maddog used the Vault 87 super mutants to drag portable hangers seen while drifting through Adams Air Force Base in an attempt to cover a small section of the city as both a defense measure, and to help keep their privacy against watchful eyes.
Now, after years of re-building and innovation, Dün Mir has truly become a gem amongst the rubble, and is jealously guarded by th…
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|skills =Small Guns: 75
Repair: 100 |level =30 |derived =Hit Points: 220
DR: 15% |baseid = |refid = |footer = }}
Gerrard Valen is an ex mercenary for the Talon Company in 2277.
Living as a destitute wastelander his entire life and being forced to kill others just to survive, Gerrard naturally drifted towards mercenary work to get by. After his daughter Isolde Valen became terminally ill with Hemophilia, Gerrard desperately sought for some way to find a cure for her, which eventually led him to the Talon Company branch of mercenary work. His new work kept him optimistic with the money coming in and the leader of the mercenary group being a scientist. However, when fellow mercs began disappearing after de…
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