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GarouxBloodline

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May 17, 2011
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    GarouxBloodline



    What Bring they 'neath the Midnight is a side quest in Fallout: New Vegas.


    • 1 Quick walkthrough
    • 2 Detailed walkthrough
    • 3 Aftermath & rewards
    • 4 Notes
    • 5 Behind the scenes

    After the completion of Hark! The Harbinger Comes, and should the Courier have sided with Pontifex, a message will be received afterwards on the Pip-Boy, stating the urgency of returning to the research base and speaking with Pontifex. Pontifex will reveal that the mutants created to kidnap humans have developed an unforeseen hive mind intelligence, allowing them to break away from Pontifex's influence. At this point, their extermination at the hands of the Courier will be demanded, stating that the mutations have outlived their intended purpose anyhow, and that they can be found at the …




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  • 0
    GarouxBloodline

    Dr. Know

    May 25, 2013 by GarouxBloodline



    Dr. Know is an experimental A.I. program found within the labs at bunker Omega. Normally, Dr. Know only responds to inquiries with its automated greeting. However, unbeknownst to the Courier, Dr. Know will keep active tabs on them throughout their experiences with the conflict seen between Mr. New Vegas and the androids. Finishing the main quest, Hark! The Harbinger Comes, along with the follow-up side-quest with whomever is ultimately sided with will finally prompt a list of inquiries that can be asked of Dr. Know.

    Should Dr. Know be asked if the Courier's actions were the right ones, and whether or not such actions will positively affect the future of the human race will result in Dr. Know passing down his sage advice: "Come away O' human…



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  • 0
    GarouxBloodline



    Machina Animus is a side quest in Fallout: New Vegas.


    • 1 Quick walkthrough
    • 2 Detailed walkthrough
      • 2.1 Rewards
    • 3 Notes

    After the completion of Hark! The Harbinger Comes, and should the Courier have sided with Mr. New Vegas, a message will be received afterwards on the Pip-Boy, stating the urgency of returning to the Lucky 38 and speaking with Yes Man. At arrival, Yes Man will recount that the surviving androids should have been dying out of neural degradation without the signal Pontifex had established, revealing that the survivors have instead now banded together, apparently discovering a way to preserve their minds without unification. Yes Man marks their base being hidden around Mt. Charleston, and sends them on their way.

    Traveling through a cazador…




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  • 1
    GarouxBloodline

    Sojourn Radio is a remnant of the Old World, re-activated and modified by Pontifex as a means to an end for notifying wastelanders of their impending fate, as well as using the radio to emulate the state of the Mojave wastes.


    1. 1st tier - The first of the music played once the radio is activated.
    2. 2nd tier - Begins playing after a faction is officially chosen for the final battle at Hoover Dam.
    3. 3rd tier - Begins playing after Kimball's fate is decided.
    4. 4th tier - Begins playing when the final quest is active.

    Stone in Focus

    Sorrow

    Heliosphan

    Sysyphe

    Rhubard

    Siren

    Servants

    Voices

    Situation

    Outskirts

    Remanances

    Numb

    Angel's Music

    Winds

    Carillons

    Zombie

    Worlds

    Wolf

    Welcome

    Water

    Waiting

    Unsettled

    Unknown

    Unnerved

    Tears of Angels

    Subway

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  • 1
    GarouxBloodline
    • 1 Mutants
      • 1.1 Ravager
      • 1.2 Vermiculos
    • 2 Wild Wasteland
      • 2.1 TinkerBear
    • 3 Androids
      • 3.1 Prjiforian zealot
      • 3.2 Prjiforian assassin
      • 3.3 Prjiforian judge

    A fairly weak creature, they easily make up for it with their speed, ferocity, and their tendency to stick in large numbers. Usually kept around as watchdogs to track down escaping wastelanders, the Vermiculos favor these abominations and are rarely seen without at least one Ravager accompanying them at all times.


    |level =20 |xp =45 |perception =8 |hp =220 |dt =0 |dr =0 |aggression =2 |confidence =4 |assistance =4 |attack1 =Melee (40 ) |ability1 = Radiation Resist. 100% |ability2 = Poison Resistance 100% |items =* Human flesh }}


    Large and imposing creat…




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