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  • FFIX

    As I write this, I am knee-deep in my sixth playthrough of Fallout: New Vegas. The mere ability of a game to hold my interest for more than two full campaigns, let alone five, is an amazing feat. When you add to this that a single playthrough is, for me, months in the execution, then the lack of fatigue and eagerness to jump into the next expedition is truly a sign of this game's brilliance.

    So what keeps this game from going stale? It's a well-executed combination of factors. The simple freedom that the game gives to go in literally any direction at any time ensures that no two games will be the same. I'm not just talking about the ability to choose between NCR, Legion, House, and Yes Man—in fact, now that I have gone through all the ending…

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