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Fallout: Apprentive - Julianne Foley

 
Gametitle-FO1
Gametitle-FO1
Julianne Foley
Metalgirl
Biography
raceHuman
affiliationThe Unity
roleSheriff
locationCorvus
Gameplay
appearancesFallout

Name's Foley, though I should hope you know that. I look after the town in your absence. Something I can do for you?

Sheriff Foley is the stand in of the town of Corvus in the absence of the towns founder, the Vault Dweller. Clad in metal armour, she wields her unique minigun, the Dakka-Dakka.

Interactions with the player character

interactions overview

General Services Quests
Essential: noIcon cross
Companion: noIcon cross
Plays Caravan: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

Quests

  • Investigate the disapperances: It is revealed through this quest that Sheriff Foley is responsible for the disappearances of the settlers. She trades them with a group of mutants for certain luxuries and amenities that are denied to the citizens who live in relative poverty.
  • Deliver the status report: Julianne will give the Dweller with the latest status report to be delivered.


Behind the Scenes

The name of her weapon, the Dakka-Dakka is a reference to the Orks of the Warhammer 40k universe, who will shout "DAKKA DAKKA!" when firing automatic weapons. The term is also used to described automatic weapons wielded by the Orks.

Appearances

Foley appears only in Fallout 1.

The Dakka-Dakka

One can never have enough dakka...

— Sheriff Foley on her weapon
The Dakka-Dakka
Fo1 Minigun
Damage & attacks
damage9 - 13
damage typeNormal
att. modes
Burst(Action PointsIcon action 6, RangeIcon range 35)
Ammunition
ammo type5mm round
ammo cap.140
burst rounds40
Requirements
strength req.7
hands req.2
Other
weight28 pounds
value
3800
Technical
prototype id00000012
 
Gametitle-FO1
Gametitle-FO1

The Dakka-Dakka is a unique minigun in Fallout 1 wielded by Sheriff Foley in the town of Corvus.

It is given to the player as a gift for resolving the disappearance situation in the town.

Author's addition

Though her reasoning may seem cruel and selfish, using the citizens of Corvus to further her own gains. But my basis for creating this character and deciding on her actions was the fact that some of the key themes shown in Fallout are the effects of depravity and the ever difficult struggle to survive in the Wasteland.

Upon confronting her after witnessing the meeting, she breaks down in the face of the Dweller, realising what she has done to her fellows and like many others before and after her, she has fallen prey to the relentless effects of the Wasteland, driven to extremes just to keep oneself alive and kicking.

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