Time and Tide is the sixth and final add-on for Fallout 3, developed and published by Bethesda Softworks.

Delve deeper into the history of Talon Company, uncover the reasons behind their brutality and hostility, and help them... or destroy them. Time and Tide will introduce a new quest-line previously not featured in Fallout 3, involving a war of mercenaries, increasing your arsenal and allowing you access to new tools at your disposal, including soldiers and ordnance.

— Official description

Release and availability

Time and Tide was released simultaneously on all consoles as downloadable content on August 8th, 2013.


In Time and Tide, Talon Company has heard of the player character's accomplishments and wishes to bolster their ranks with him.

Aside from Talon Company's involvement, the quest-line is non-linear, allowing the player to choose from multiple paths that are open.

Any base(s) the player clears out (with or without help) can eventually be used as a home of sorts.


After starting the quest Reilly's Rangers, you will hear a radio broadcast from Talon Company asking as many of them as possible to form up to finally put down Reilly's Rangers.

Once you show up, you can either choose to help the Talon Company soldiers, and pursue the Rangers with them. You can also tell the soldiers to stay behind while you get the Rangers. The final choice is that you can kill the Talon Company soldiers where they stand, making any other Talon soldier not near Fort Bannister hostile.

Regardless of what you choose, Commander Jabsco soon sends you an invite to Fort Bannister after you complete the quest. Regardless of the path you chose previously, he still asks for your help eliminating either the rest of the Rangers, or just Reilly who escapes alive. You can either kill, cooperate with, or scheme against Jabsco.

After this section, you either choose to help Reilly and the Rangers (if they are alive), Talon Company, or you can enlist the help of the Slavers to eliminate both groups. If you destroyed Paradise Falls, you can enlist the help of another independent contractor with a personal grudge against the other mercenaries.

After this DLC is complete, whichever groups you destroyed will no longer appear in-game, and whichever group you spare will have generic soldiers that can be companions. Any cleared forts can be used as player housing.




Armor and clothing




Behind the scenes

  • The name for this DLC was picked from a quote: "Looters become looted, while time and tide makes us mercenaries all." - attributed to Patrick Rothfuss in The Wise Man's Fear.