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New Fallout: New Vegas patch details (New Information)

According to Jason Bergman, the upcoming Fallout: New Vegas patch solves the ED-E glitch which left many with the inability to play the Honest Hearts add-on, as well as a number of issues that have plagued the game for quite some time now:

There's well over 100 fixes in this patch along with massive improvements to performance and stability in major areas.

Also a couple of subtle tweaks and other improvements. I'll try and post a list when the patch is released.

Other than the ones mentioned above, we fixed the last (very rare) instance of ED-E disappearing, and added the means to re-add him if he was lost in your save prior to earlier patches.

And:

However there was an instance where he could disappear and still be considered with you, which was not good, since it prevented people from starting Honest Hearts. We fixed the most common cases in our previous patch, but for people who had it occur before that, we've added the ability to get him back again. Also there was one more rare case where he could disappear, and that's been fixed.

There was also a case where he could die in non-hardcore mode. That's been fixed too.

As for Boone:

If you mean the holstering-reholstering bug, yes, we fixed that too. :)

Also, the bug where Arcade Gannon cannot be rehired has apparently been fixed. And finally, the legendary "lift your weapons over your head 'stomach cam' glitch" has been dealt with, as well as the minigun sound glitch, two apparently common issues frequently reported by players.

Update 1

From J.E. Sawyer:

The scripting/spawning of NCR and Legion hit squads has been entirely overhauled for a) consistency and b ) stability. I.e., they should appear more reliably in more places and should not be potential memory bombs waiting to go off as they track you through low performance areas.

Update 2

More news regarding hit squads:

The scripting/spawning of NCR and Legion hit squads has been entirely overhauled for a) consistency and b ) stability. I.e., they should appear more reliably in more places and should not be potential memory bombs waiting to go off as they track you through low performance areas.

Legion/NCR hit squads got a pretty big overhaul. Lots of fixes to all of that stuff.

Small exploit fixes:

Since it's a single player RPG, I personally don't care about exploits if they don't crash/break the game. If you want to cheat, knock yourself out. But game designers don't like it when someone breaks their economy. We fixed a few exploits in the patch, but not all of them.

Regarding the built-in DLC limit, famous for preventing the use of multiple pre-order packs:

Yes, we removed the hard-coded DLC limit. We honestly didn't think anyone would have more than one pre-order DLC pack installed, so we figured we could wait until this patch.

For those interested in the story/good endings there is some big news:

NCR/Followers Alliance totally fixed.

And most people already know this but just in case:

OWB requires this patch, so it will be out first.

If anyone knows any more information, I will update the news post.

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