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Cartman!

  • I am Matthew Hopkins, Witchfinder.
  • Cartman!

    So, in response to yesterday's news of Bethesda's motion in limine against Interplay, they have countered with their own. Pasted directly from Duck and Cover (it's lazy journalism on my part but some serious browser issues are preventing me from writing out my own interpretation as I usually would, apologies):

    Now Interplay has fired back, filing their own motion in limine in order to try and stop Bethesda from producing new evidence in the form of an expert witness that was not at discovery. The expert witness is Thomas Bidaux, former Director of Product Development at NCSoft Europe and now a founding partner at consulting firm ICO Partners. Interplay's lawyer, Mr. Gersh, has attempted to work out an arrangement to depose Bidaux, but Bethe…

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  • Cartman!


    Duck and Cover reports that Bethesda has filed a motion in limine against Interplay. Only a fragment of the complete document is available, but it appears as though the "trademark and copyright license" claim is being used to bring up the "Fallout name only" argument once more.


    Wanting proof of funding and development is fine, but then "They must present evidence, but they aren't allowed to present evidence".

    Make your own assumptions, but this fragment of the filing paints a strange picture indeed.

    UPDATE

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  • Cartman!

    Our very own Tagaziel has been interviewed as "the latest part of an interview series, “Unmasking the Gamers,” humanising the people who play video games: the real character controlling that fictional character; the person behind that First Person game."

    Here is a small sample of the many questions asked in this particularly in-depth view into the mind of a resident Fallout veteran:


    See the rest of the interview here.

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  • Cartman!

    Bethesda has revealed the official Old World Blues box art on their Fallout website.

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  • Cartman!

    As I still see comments blaming Obsidian for the numerous New Vegas bugs, I'd just like to point out a few reasons why this is completely Bethesda's fault.

    1. They forced Obsidian to use the old outdated engine, which also means they weren't even familiar with it.
    2. Bethesda released the game early to compete with Fable and this resulted in a lot of cut content and testing.
    3. And this is a big one. As the publisher, it was Bethesda's job to test and fix bugs.

    Bethesda were in charge of QA all the way, and deserve all the negative comments most people direct at Obsidian as an excuse for pointing out how good Bethesda are compared to them, how ironic.

    Feel free to reference this blog post if the need ever arises.

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