FANDOM


VG247, which has been teasing us with bits of the piece for the last week, has finally posted the whole interview with Pete Hines. Here's a snippet:

Onto Fallout. New Vegas shipped with a ton of serious bugs and glitches, and it’s been patched several times. Elements of the core gaming community probably feel this was to be expected. Isn’t this an expectation you’re looking to shake off for future titles?

Yeah, certainly. I don’t see there’s any product that we’ve ever made ever where we say, ‘Yeah, we’re fine, it’s got some serious critical bugs, but we’ll go ahead and ship it anyways.’

We have done a lot of work with Obsidian to try and address the issues as you mentioned, and I think we’ve done a pretty good job of that. I certainly don’t think it’s indicative of the level of quality of the product that we put out. We did release one or two updates for Fallout 3, but given the size and scope of that game it was a really well-done, stable, fairly bug-free experience.

Every game is different and every development process is gonna be different, but we have always, and will always, continue to strive for delivering to people the best game possible. That includes stability and performance and all of those things.

Skyrim includes a new engine instead of Gamebryo. Is the new engine something you’re looking to include in the next line of Fallout products?

Yeah. I mean, obviously, whatever Bethesda Game Studios works on after Skyrim will take advantage of the tech that they have developed. But what that next product is or what it’s going to be? Everybody’s gonna have to wait and see.

Right now, it’s been used for Skyrim and that’s what our focus is on. We aren’t saying what they’re going to work on next.

Fallout 3’s DLC arrived on Games for Windows and Xbox Live before launching on PS3 down the line. Is PS3 or PC being looked at for Dead Money?

I think we’ll probably just have to wait and see. I wouldn’t want to say anything more then that.Right now, it’s exclusive to 360. That’s the only place you can get it. I’m not going to comment on other platforms.

Would it be safe to assume we’ll see more DLC packs this year for New Vegas?

Oh absolutely. I don’t think we’ve ever had a product where we said, ‘Yeah, we’re gonna do one DLC pack and that’s all she wrote’. We like to support our products. We like to do a good job of that, and I don’t think putting out one DLC pack would reach that. I would say you can look for other stuff from us down the road.

I realise they are independent, but do you see Obsidian very much part of the future of Fallout now in any way?

Our involvement with them right now is Fallout: New Vegas and downloadable content. We’re going to continue to work with them and what relationship we have with them on any possible products down the road is to be determined.

For more information about the Creation Engine, which will be featured in Bethesda's upcoming The Elder Scrolls V: Skyrim, check out our Skyrim Wiki!

Twitter logo Facebook button YouTube button