Chris Taylor (lead designer) and Serg Souleiman (lead concept artist) of Interplay's Project V13 (which everyone knows is Fallout Online but legal issues don't allow the devs to state the obvious) have commented on the concept art that has recently been posted in the Interplay forum.
Serg.S about his concept art in general:
I enjoyed reading all of them and just wanted to clarify that everything that I been posting is very early exploratory work for the project.”
Chris Taylor about individual pictures:
"Survivor" (asked whether it's a plasma gun)
About the color palette not looking Fallouty enough:
About the color of the sky:
Damnation Alley is a source that we used for inspiration for the original game.
We want each of the areas to feel a little more unique, and color palettes are a part of that uniqueness. We definitely don't want people seeing one palette the entire game. Major dullsville. Color is also used to impart emotions, and it's a tool that we'll be selectively using.
The skybox hasn't been decided on. We might have a common skybox for all areas, or specific skyboxes for each location, or smaller number of shared skyboxes.
We have a wall in the office covered with environment concept art; laid out in a similar manner as to the actual map of the game. When you look at the whole thing at once it's pretty cool.Appreciate the discussion so far; thanks!”
There will be more art coming after the weekend.