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My Fallout: New Vegas preview - part 2

Ausir August 23, 2010
Gamescom Vegas1.JPG

As I mentioned in the first part of my preview, the first time I played the public demo of Fallout: New Vegas at the Bethesda booth (despite having a press pass, I did not manage to get in on the behind-closed-doors demo of the game), instead of doing the same quest in Freeside as everyone else, I decided to venture outside and explore some new places. Unfortunately, when I tried to do the same the next day, a Bethesda employee approached me and told me not to leave Freeside, so I won’t have any details on other interesting locations in the second part of the preview. On the plus side, this also means that you don’t need to beware of spoilers here.

During gamescom, I also managed to meet up with J.E. Sawyer himself, who for most of the event was in the Bethesda business booth, giving 50 interviews over the course of the three days. Alas, he did need to go outside once in a while, so I was able to have a quick chat with him too.

Josh explained that me seeing Damage Threshold only on the leather armor, but Damage Resistance on the Vault 21 jumpsuit was a bug – DR is actually gone entirely from the game in its current build and DT is the only damage-reducing armor stat now. However, at least on the PC, those who want for the armor to be more like in Fallout 3, with DR only, or like Fallout 1 and 2, with both DR and DT, will be able to adjust it accordingly in the GECK, as both stats are supported by the editor. I also noticed that in the inventory the Damage field for weapons now alternates between damage per shot and damage per second.

Shotgun.jpg

I wanted to try out the Hardcore Mode, but I was not able to due to one simple fact – for the purposes of the demo, my Courier’s inventory was filled with thousands of rounds of ammo for various weapons, which made me nearly unable to move once I switched the mode, and by the time I would drop them all, I wouldn’t have any time left to actually play. Although the time I had for playing the game probably wouldn’t allow me to see any actual effects of things like dehydration anyway. So to continue playing, I had to switch back to Casual. Looking through gameplay options, I also noticed that the kill cam now has three modes – player view, cinematic and off. Guess which one I chose? Of course me going through the game’s menus instead of just walking around Freeside and doing the quest for the King alarmed the Bethesda people again, so they approached me, but saw that I wasn’t breaking any of their rules this time.

The towns still feel depopulated like in Fallout 3 to an extent, mostly because of engine and/or current-gen console limitations. There are few people on each map most of the time. However, they do feel a bit livelier, thanks to ambient events like a group of children chasing a giant rat (yes, our good old friends from the Vault 13 cave are coming back) around the town. Freeside itself is bigger than most Fallout 3 settlements, even if not as big as Megaton or Rivet City.

The King's School of Impersonation.jpg

Freeside is just outside the New Vegas Strip (with robots guarding the gates to the bigger city), and there are other populated places in the vincinity – places like NCR’s Camp McCarran, New Vegas Medical Clinic or Crimson Caravan Camp are all pretty close to each other, all around New Vegas proper. They are pretty small for the most part, e.g. the Crimson Caravan Camp, aside from a bunch of generic caravancers, consists only of one vendor and one quest giver, as far as I’ve seen, but they are close enough to each other for this not to feel jarring, like the disjointed and small locations with just two or three people in them in Fallout 3 did. If this were Fallout 1 or 2, they’d probably all make a Boneyard or Hub-sized area within one world map location.

On the audio side, I must say that the voice acting sounded pretty good. The King sounded like an old Elvis impersonator should, and while the other performances weren’t that memorable, none of them sounded cringeworthy, like some of the Fallout 3 ones did. The minor characters probably still have mostly the same voice, but I didn’t play the game long enough to hear it. I won’t really comment on the music, as I had it turned down for the most part – Gamescom tends to be a pretty loud place, so I maxed out the volume of the dialogue at the cost of everything else. In Freeside, I could listen to three different radio stations, one of them being New Vegas Radio, with Wayne Newton sounding like the old ghoul that he is, another being Black Mountain Radio and a third one I can't remember now.

As far as bugs and glitches go, I was fortunate to not encounter any during my playthroughs, although the framerate was pretty bad in some areas outside Freeside. Josh told me that they’re working hard on squashing bugs and are constantly walking through the game’s world in search for places in which the game performs badly. Hopefully, by the time the game ships, the framerate will be good in most locations.

Also, because I’m a PC player myself, and not having played Fallout 3 on any other platform, I was amazed by how much more intuitive the interface felt when using an Xbox 360 controller. Too bad that Bethesda with Fallout 3 and probably Obsidian with New Vegas didn’t even try to make separate interfaces for the PC and consoles, like e.g. BioWare did with Dragon Age (with some improvements now in Dragon Age II).

New Vegas Marcus.jpg

What I’ve seen so far of the game feels pretty much like a cross between Fallout 2 and Fallout 3, with bits of Van Buren also thrown in, which can be a good thing or a bad thing, depending on how you look at it. New Vegas itself, with all its casinos, singing, dancing, gangs and Elvises, feels very much like a new New Reno, even if this time it’s grounded more in the 1950s and not in prohibition-era mob and contemporary pop-culture, like in Fallout 2. It might not be that surprising, considering that some of the developers previously worked on Fallout 2, but it will disappoint some that hoped for a return to the more gritty feel of Fallout 1 (although there will likely still be a fair portion of that in the game, just like there was in Fallout 2). The NCR-Caesar’s Legion-House triangle also reminds me of the relations between NCR, Vault City and New Reno, which was probably the best side-story in Fallout 2. In general, the writing seemed as good as in Fallout 2 for the most part.

As I said, there are still some things that remind me more of Fallout 3 than of Fallout 1 and 2, even disregarding the engine, graphics and gameplay style. In Fallout 1, the 1950s retro-futurism was rather subtle, and even easy to miss for someone not well versed in Americana, like myself when I first played the game. It was something that we saw glimpses of in what we knew about the pre-War world, and in some of the technology, but in general, the post-War world had more of a Mad Max vibe. And even by developers of subsequent games, as Fallout 2 and Fallout Tactics dropped the ball in that regard, including all sorts of modern weapons and pop-culture references. In Fallout 3, and now in New Vegas, the theme is more prevalent, with the post-Great War civilization also being more retro – people wear 1950s-style clothing, listen to tunes from that era on their radios and form gangs of Elvis impersonators.

Gamescom Vegas2.JPG

There are many references to places and characters from Van Buren throughout the game, and some even appear in the flesh, like Alice McLafferty or Arcade Gannon. However, calling it a remake of Van Buren to any extent is a mistake, says Sawyer. They did reuse things that they liked and didn’t want to go to waste, and generally things that by now, after years of working on Van Buren and of running their personal PnP campaigns set in the Fallout world, they simply personally consider to be a part of the Fallout setting no less than the returning characters and factions from Fallout 1 and 2, and included them where their appearance would make sense. However, the main story itself was never based on Van Buren in any way – probably because it would require a much larger scope than one city and its surroundings.

While I personally look forward to playing the full game, and will likely enjoy it (or am I writing this only because I got a t-shirt?), I still predict that some people will be (and in many cases already are) disappointed by it – some because it’s still too much like Fallout 3, some because it changed too many of the things they loved about Fallout 3. While I doubt it will be very attractive to people who aren't already fans of the series, especially due to its dated graphics, it will most likely appeal to most fans of Fallout 3 and to at least some of the fans of the original games who were not that fond of Fallout 3, especially those for whom the weak story and dialogues were the main turnoff in Bethesda’s game, as they seem to be among the strongest points of the new game.

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212 comments


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  • they had a different demo at PAX Prime

  • i really hope the game is better than fallout 3 i use to and still do play Oblivion and when i heard about fallout 3 i thought it would be the best game ever. it was fun but it was really short not much to do other then the main story, the map was to small, the level cap was only 20 then raised to 30, not much options with side quests, you got the best equipment really early in the game, and leveling skills was not the best. But that being said Oblivion was my all time favorite game i think fallout 3 is awesome but there needed to be more improvements and i hope that New Vegas will be a lot better than Oblivion.

  • Errm, Deadly, the PS3 is better in every way, technologically. Fallout 3 was just ported to the PS3, thats why. P.S. This is Dolten

    • Ok, I checked online, and looked at the specs. The bottom line, the PS3 pulls 2 TFLOPS; the Xbox360, 1 TFLOPS. FLOPS is operations per second, and the "T" stands for "tera" meaning trillion. So it seems that the PS3 outperforms the XBox360 by 100%.

    • i should hope so bro,for that price i want it to be made out of cocaine.

  • I ain't a PS hater i have one myself and i have Fallout 3 on both consoles and my Xbox version glitches alot less. I also noticed usually when a game is ported on both consoles usually the PS3 gets more issues like Bioshock.

  • Oh! Good Review btw. i Think Hardcore will add much more Depth and make it more of a challenge hopefully, im also hoping they sorted all the glitches and bugs (eg: gfx errors. crashes and flying Rad Scorpions to name a few). Backpacks would have been a nice touch, weather effect's etc... But im just (like you) looking forward to playing it.

  • For those who loved FO3, but are bored playing the console version? Try it on PC, My pc's pretty slack compared to todays comp's, but runs it fairly well. Since the Mod'ing community has progressed for a long while now, you can pretty much change all aspects of the game and revive it to a whole new level, so it almost becomes the same but completely new experience. i played Xbox for a while but got bored at MSZeta. got the PC version and have'nt stopped playing it since January. Even got the Crysis Nano Suit fully specced in FO3, just awesome!! Anyway maybe it'll revive the love for which is a frikkin epic game.

  • The Enclave are in New Vegas scroll to the bottom http://bethsoft.com/newsletter/pastnewsletters/newsletter-08.26.10.html

    here's just the picture http://bethsoft.com/newsletter/images/falloutnv/screen03B.jpg

  • I'm sorry.

    And thank You kindly!

  • "...kill cam now has three modes – player view, cinematic and off..." - does this mean that you can finally turn off that annoying slow-motion? Regards, ilcattivo13

    czy to znaczy, że w końcu będzie można wyłączyć te wkurzające slow-motion? Pozdrawiam, ilcattivo13

  • I dont know what peoples problems with Fallout 3 were, it lived up to my expectations and more. It is seriously one of the best games I have played. (And if you say "Well you have not played that many games." because of that, then you have obviously never heard of an opinion.)

  • Nice preview, Ausir!

    LoL, dude, do you live in Las Vegas or something?

  • Stop hating on Bethesda . They brought this series back to life. You all think obsidians so amazing because they're improving what fallout 3 did wrong. It's like an obstacal course. Bethesda is in front of obsidian , and when Bethesda turns right they crash. Obsidian sees that they crashed and goes the other way. They learned from bethesdas mistakes. You all say "this is the real fallout 3" but if betheda didn't create fallout 3 , all of these fixed problems wouldn't be in new Vegas. Anyways I'm pumped for release :D

    • You sir, are 100% correct. Fans have to realize all the games are important, because with out other games mistakes and success the next game wouldn't exist and improve.

    • No matter how you try to dress her up and explain her shortcomings, an ugly, stupid girl will remain an ugly stupid girl, no matter how beautful her mother or younger sister are.

      So no, no one's going to give Bethesda a break for delivering a buggy, poorly design game with an outdated engine.

    • That's wrong. Bethesda may have made a decent first person shooter with a nice atmosphere. But many times the writing didn't compare to that of the old games AT ALL, theres also less freedom in choice with scripted events, in many ways, Fallout 3 made steps back from the first two, because of its inferior plot and writing. Had obsidian (who KNOW their fallout) had written for fallout 3, most people would like it a lot more.

      THATS why people dislike fallout 3, and don't think that it's just "Fixing fallout 3's mistakes" Several of the features included are ones available in the original fallout that Bethesda got rid of altogether.

    • Ooh, grammer fail. IF obsidian had written for Fallout 3, sorry.

    • I agree man, personally I am skeptical towards Fallout: New Vegas BECAUSE its made by Obsidian...Alpha Protocall was suppose to be a "Great Game" and look at that steaming pile of crap.

    • In terms of story, writing, characters and actual RPG mechanics Alpha Protocol is ace. What's your complaing?

    • @ Mikael - I appreciate story, writing and characters, but to sacrifice the gameplay which a game is made for, isnt good. Go read a book, you seem to think gameplay dosent matter.

    • ohh first comment and ^this were mine.

    • From what is evidenced. Fallout new vegas is doing MUCH better than Alpha Protocol ever did. I wouldn't mind Bethesda making the games if they had obsidian write for them.

    • @Anon I've played through AP two times in two completely different ways and I think the gameplay's good.

  • YAAA

  • loved your review untill the final part that was not so good ;)

  • Ausir, I'm not sure why you added the disclaimer of some people wont like it after a rather impartially descriptive narrative. It feels bit defensive like you fear being labeled a fan-boy. People are going either like or dislike the Game that goes without saying. Anyway a glowing advocating preview might warrant such a disclaimer but yours comes off at tepid at best and so disclaimer makes it seem off balance.

  • Bethesdas weak writing and small voice acting pool was very frustrating but then you had these tasty tidbits hidden in the heaping mounds of macaroni. like the Keller family tapes Dunwich building and Ashur from the pit. If New Vegas can cut the macaroni and make it all tasty goodness I'll be satisfied.

  • Sounds good. I liked FO3 for some exceptions... Like the bad main quest. The sucky and way too easily obtained power armor. The fact that the Enclave was as worthless as stormtroopers in starwars, the supermutants was also way too weak. You found enough weapons to supply numerous nations. Cars exploded in mushroom clouds... And the list could be made much longer... But i still somehow liked it, especially when I completely stayed away from the main quest.

    Obsidian seems to have corrected a lot of faults bethesda did. Hopefully Bethesda will sit down, take notice and make FO4 worthier of carrying the Fallout name.

    • Hardcore mode is going to make the game so much better. Even if you find lots of ammo you won't be able to carry it all. Obsidian has a track record of making bad sequels, but I think they may improve upon Fallout 3 in every way possible.

  • People need to stop hating on fallout 3 and Bethesda for making it as they brought a relatively unknown game back from the dead, and I ha e played both fallout 1, 2, and tactics and I like fallout 3 and I am grateful to Bethesda for bringing one of my fav games back to life. So all of u people h8ting on them...stop because with out the wonderful people at Bethesda fallout would still be a fun but long dead game with little to no hope of coming back

    • Fallout 2 relatively unknown? I stopped reading there. I'm guessing you weren't around in the 90's.

    • Even if you were around in the 90s most people have moved on. You can't deny that it was a cult classic that was largely unknown by the mainstream gaming community.

  • Wonderful preview, and you focused on the bits and issues that other previews have ignored, not just rehashed the same few bits of long stated facts. During the short time you did actually get to play it, how did combat feel to you? In particular, are we still expected to have to shoot something 3-4 times in the head for it to die? I'm not sure whether to play it when it is released (and possibly expect to have the classic situation of meeting enemies like Super Mutant Overlords, and them taking a stupid amount of damage to die), or wait for mods that alter the damage system.

    • I spent very little time in combat, so it's hard for me to tell you anything about how the changes feel.

  • If you don't like Bethesda don't buy the fucking game and stop bitching about it. I think they did a damn fine job reviving the series. There's a lot of room for improvement, naturally (LIKE BRINGING IN THE OLD ARMOR CALCULATION SYSTEM GOD DAMMIT), and hopefully New Vegas will deliver. Though I admit New Vegas should be Fo3 (It's on the west coast kinda, well it's closer) and Fo3 should have had a spin-offy title (New dawn or Capital Wasteland or some shit like that).

    • I agree with you up till you said NV should be Fallout 3. All of these improvments in New Vegas wouldnt be present if there wasnt a Fallout 3.

  • I hope they bring back the real BoS, in my opinion, the CW variant just doesn't fit into the Fallout universe.

  • Removed the bit about damage being a range - looks like I misremembered it after all.

  • If you have a PS3, you can get all four pre-order packs if you have 3 other friends who all have PS3's and are pre-ordering as well. Just trade account login info, and do the multi-download trick. Everyone gets the preorder packs, and everyone smiles a happy smile. Just an FYI for all you fine folks torn between which one to get.

  • Marcus will return

  • We need an angelic chorus in the background of this.

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