Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
We already posted about Gearbox's Randy Pitchford's dislike of dialogue trees in Fallout 3. Now Gamasutra has published a five-page interview with him, where he talks more about what the Borderlands developer likes and dislikes about Bethesda's game. Here's an excerpt:
- BS: How are you pacing that experience? Fallout 3 does it pretty well.
- RP: Fallout 3 starts from a role-playing side, and they start to layer shooting on top. The shooting is okay. If the shooting was better, would that gave have been worse? I don't think so. I think that game would have been better. I thought that that system was cool -- I liked the presentation of it -- but frankly I hated the dice rolls. Like, "Dude, I shot that guy in the head. I had a 90 percent chance, and you rolled a freaking 7? Fuck you. I score a hit. I fucking shot that guy in the head. Fuck you," you know?
- And I love Fallout. It's hard to say, "What's your favorite game?", but it certainly was one of my favorite games last year if not my favorite game of last year overall. But, you know, I also like Left 4 Dead a lot, too, because the co-op gameplay is so fun.
- But anyway, I don't think that if the shooting was better, that would have been a worse game. I think that would have been a better game. Here's the other thing, too. If you want to compare Fallout to Borderlands, there are certain things that associate to RPGs that we didn't put in at all.
- I think dialogue trees frankly are boring as shit. I think that the idea of like reading a few paragraphs and then picking one of three responses, and then based on that I get a few more paragraphs or one paragraph or whatever it is, and then I have more choice, and I've got to get to the right path to get to the object I need or get the door to open or whatever. If I play the flowchart wrong, I start it over, and it's like the character gets clever and they kind of change a few things, but it's still the same path.
- Most of the time, it's the exact same stuff. I'm doing the exact same conversation again because it's so expensive to create that content and there's so much of it. You know what? I don't understand the fun in that, frankly. I just think that's boring and slow. Maybe that's why I like shooters so much. We don't have any of that crap in Borderlands.
I might agree with you about shooting in Fallout 3 needing some improvement, but while you may feel that dialogue trees are crap, Randy, I'm pretty sure there are lots of people thinking the exact opposite (although Fallout 3 certainly could use an improvement in that regard as well).