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GB: So yesterday I checked out Fallout: New Vegas. That was the first time I’ve had some hands-on time with it, so it was a great way to kick off the show.
Feargus: Yeah, it’s looking good. I’m hopeful. We get all weird because we worry whether it is what it needs to be. Is it good? Is it this, is it that? I think what’s really lucky with that is that we’re pretty much just fixing things right now. Which means that the whole team is fixing and making the game better right now instead of still trying to get stuff in. Which should give us a good amount of time to really make it cool.
GB: So at this point you’re content complete?
Feargus: Yeah, exactly. Well, the VO isn't in yet because it’s still getting recorded. There’s a ridiculous number - 63,000 lines of it, which I think is the current count.
GB: So how did the collaboration with you and Bethesda come about? Did you approach them, or did they approach you?
Feargus: We’ve been talking to them for probably about five years or so. I’ve known Todd Vaughn, who is the V.P. for development at Bethesda because he used to be the editor in chief for one of the gaming magazines back in the late ‘90s. And he called me probably in about 2004 about doing games for them, and nothing synced up from what they were looking for and when we had free teams. But good comes out of bad sometimes, which is what happened with Fallout New Vegas, and we had a team available since another product we were working on was cancelled.
So we had a team, and they were looking to do something with Fallout and so it all worked out.
GB: Was there ever a point where you said, "Can we mix it up a little bit?" Or did they request that you keep things in first-person perspective and similar in vein to their Fallout 3?
Feargus: Right. I think in this case, it was about doing a Fallout game within their Fallout universe. And their Fallout universe is first-person or third-person if you’re playing that way. And so there was never really any kind of talk about doing something different.
I’m always a big believer that you can create great sequels within a technology base or world base with a role-playing game. Because just like going from Baldur’s Gate to Baldur’s Gate II. It's a lot of the same assets, technology and design involved. What really matters is the story and the quests. And so it just seemed to make sense to do Fallout: New Vegas based on Fallout 3.”