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Here's another roundup of minor Fallout-related tidbits (mostly related, of course, to the upcoming Fallout: New Vegas. If you have more, please post them here in the comments rather than in separate newsposts - they'll be included in the next tidbits post.
Well, when one of your favorite game franchises calls up and offers you a part AS A COMPANION, what do you do? Well, I had a heart attack, and then I calmly said, “Yes, please.” I am sooo lucky to be voicing the character of “Veronica Santangelo” in the new Fallout game. I can’t tell you how exciting this is, the fact that I’m a playable companion with HUNDREDS of lines of dialogue is absolutely a dream come true. So on October 19th (the same day as Rock of the Dead actually) pick up a copy and enjoy killing me off if you want, haha.”
Some decent examples of this crop up in a mission I played from later in the game, a sequence that takes place in the REPCONN rocket factory entitled Come Fly With Me. This is the cheery tale of a group of ghouls who show some marked similarities to the real-world Heaven’s Gate cult, so obsessed are they and their leader Jason Bright with ‘the great journey’ into outer space. Their associated missions are largely familiar to Fallout 3 players: clear out or placate the gribblies occupying the basement; fetch this; fetch that; go and see if so-and-so is dead; push this button; watch the fireworks… the usual jazz.
However, there’s a level of storytelling and characterisation here that goes beyond many of the incidental plots in Fallout 3. For a start, there’s the fact that just as there are some crazy religious beliefs going on, there’s a similar situation with the Nightkin (blue beasts from the army raised by The Master in the original Fallout and driven mad by the over-use of Stealthboys), who are taking orders from an imaginary god called Antler. There’s a ghoul who’s a lot like Clint Eastwood and who has a taste for “fine-looking ghoulettes”, a human so traumatised he believes he actually is a ghoul and an ancient HR issue involving the use of Stealthboys and the ladies’ changing rooms to contend with. As noted, a lot of the chat feels shortened (and there aren’t multiple ways to bring the quest’s ending in) but there’s greater subtext and texture. In itself, a quest might be simple, but Obsidian never stop surprising you with their ability to create new situations and funny characters within the familiar Fallout world.”
They clearly have not looked into this quest in enough detail, as the French Canard PC magazine has already confirmed that this quest does indeed have multiple outcomes.
One criticism I've heard a few times of Fallout 3 was from FPS fans that didn't like the VATS system, which essentially reduced the skill of shooting into a more RPG-like, points-spending affair. This time around, players will be able to use the bizarrely-named 'Ironsight' (which I insisted must in fact be called eye-in-sight, to no avail) which essentially just gives you the left-trigger look-down-the-sights that has become standard in FPS games.
This small tweak actually changes the flavour of the action considerably – depending on your weaponry you now needn't use VATS at all, and it's much easier to take out targets from range without relying on percentages.”
Avault Podcast is giving away 3 copies of the game and will also feature Chris Avellone as a guest of their Thursday episode.
GameTrailers has a "Science of Fallout" feature with physicist Dr. Michio Kaku, discussing the plausibility of the Fallout universe, apparently missing the point of it being based on 1950s popular science fiction.
And finally Kotaku informs about US Army testing Pip-Boy-like devices.