Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
If you want to propose a link to be included in the next tidbit post, simply post it in a comment under this one.
Destructoid talks about voice acting in an editorial titled "The Future: Demanding more from the voices of videogames".
Now that I've had plenty of time to explore what made the game's dialogue so boring for me, I've traced it back to a lingering problem in games that seems to go back many, many years: dialogues are treated like monologues. Characters speak to fill the air in a Shakespearean tradition that the writing itself can't hope to stand up to. A character who stands in one place and simply talks is the general tactic used by the game to deliver spoken lines. And oddly enough, those random conversations that take place as your party walks were some of the only ones that held my interest. Shame that the simplest action often interrupted them.
Anyway, it's easy to see similar problems in other games. Fallout 3 suffered from it as well to some extent, though a lesser one. The main difference in this case is that monologues simply seemed to be shorter. But still, people rambled on as if in a vacuum, speaking to some distant ear floating out in space, hoping that their words were being heard. If not, oh well, the show must go on.”
In Fallout’s world, wiping out all contaminated people in the USA means wiping out all people in the USA. Thus, had the Enclave’s plan succeeded, it would have found itself with one hell of a lot of empty space to clean up, fix and rebuild, and no-one around to help. A problem exacerbated given that it had wiped out a good proportion of the country’s ‘clean’ humans during its experiments to create the virus in the first place.
And besides, exactly how long would the Enclave remain pure once it had moved back into a blasted desert world baked by nuclear Armageddon for two centuries?”
Cube Experimental is one of the more impressive mods you’ll play for Fallout 3. Even more impressive, it was created entirely by one man: Dennis Weich, a member of acclaimed modding group SureAI.
In this week’s modding interview, we had a chance to fire some questions his way on the topic of his labyrinthine Cube, a work that took him 5 months and some 500 scripts to complete.”
G4TV asks whether The Book of Eli movie was inspired by Fallout 3:
Denzel Washington's The Book of Eli comes out this Friday, and we're all obviously excited by the prospect of Denzel kicking ass and/or taking names in a post apocalyptic wasteland. But take a look at the Book of Eli trailer and tell me: Does that remind you of anything? It reminded me of Fallout 3. Check out the similarities.”
While not directly related to Fallout, Interplay has announced the development of a Wii version of another one of its classic cRPGs - Stonekeep, developed originally by some of the creators of Fallout.