If you want to propose a link to be included in the next tidbit post, simply post it in a comment under this one.
While we all eagerly await more news about the upcoming Fallout: New Vegas add-ons Honest Hearts, Old World Blues and Lonesome Road, as well as tomorrow's patch (at least for the PC), here's a collection various other Fallout-related bits.
My Fallout: New Vegas Tour is a blog run by Chris Worth, documenting his trip around the Mojave, in search of places featured in Fallout: New Vegas. It features some great comparisons of in-game locations with their real-world equivalents, with lots of pictures!
Here's my answer: because life itself is fundamentally silly. We're born. We eat, sleep, reproduce. And then we die. We're each an eyeblink even in human history, let alone the history of the universe. There's not a lot of point to any of it; life has no innate meaning or purpose, save that which we impose upon it. So the worst thing you can do is take it too seriously.
Besides, the American West is among my favourite places on earth. The vast distances, the extremes of climate, the hardscrabble characters eking a living from motels and dime stores. There are millions of stories scratched into the sands of the Mojave, with millions more left to be written. In its own tiny way, this trip was one of them.
The only thing left to do is thank my special friend Melissa, source of the idea. (Herself a midwesterner, she once did a tour of Rome based on the much-panned film "Hudson Hawk".) I haven't seen the movie yet, Melissa: it's waiting for us when I see you again.
So there you have it: my Fallout New Vegas Tour, a real-world journey around 34 locations that appear in the game. If you've just arrived at this blog, here's where you start.Destructoid has an article titled "Who wants to be the bad guy?" about how playing an evil character is handled in various games. Here's a snippet:
Bethesda's Pete Hines talks to Gamesindustry.biz about Bethesda in general:
Pete Hines: Well, look at Oblivion. Everybody said 'there's no chance you're going to sell Oblivion into a console audience; it's too big, it's too complicated, it's too much of a PC thing. They won't get it. Console gamers don't like that kind of stuff.' And then they bought it by truckloads, and it was like 'well, there goes that theory. What other theories do you have?' And then they're 'you can't take an old-school PC isometric turn-based role-playing game and turn it into something that's relevant on next-generation consoles.'
So we did Fallout 3, and that won game of the year and sold a gazillion copies. It turns out that people just like good stuff, and if you market it well and you get people into what the game is about people like it. People want to play good stuff, they want to get value for they're paying for these games. So I think we do a pretty good job of delivering on that, making sure that when you buy a game from us that it's gonna be fun and different and unique from what you played last week, last month, last year.
Q: It must pretty heavily affect the budgets though...
Pete Hines: It does. But what affects the budget more than anything is just the nature of making a game on a 360 or a PS3 - you can't afford to have the same number of artists that you had eight years ago when you were making it for the Xbox, because it takes a lot more work, a lot more effort, a lot more time to put that level of detail in. It's more a function of that than how great do you want the game to be, if that makes any sense.No Mutants Allowed reviews Dead Money.
NMA also reviews the fan-made online game based on Fallout and Fallout 2 - FOnline 2238, and brings news of a press release from the team making Mutants Rising, an ambitious Fallout 2 mod.
Fallout: New Vegas is now available on the Xbox 360 Games on Demand service.
And finally, here's a little poll:
Poll:Which upcoming add-on are you excited about the most