The Fallout tidbits are a summary of various minor articles and newsbits concerning Fallout games. If you want to propose a link to be included in the next tidbit post, simply post it in a comment under this one.
Here's yet another roundup of minor Fallout-related tidbits. If you have more, please post them here in the comments.
“Over on Filefront (when did they start posting articles? wha?) there's a piece by Jim Sterling about a gay dude in Fallout: New Vegas. Read Sterling's complete argument and give him some page views, or just look at this sentence that irritated me:
Jim Sterling: "Arcade Gannon’s sexuality isn’t a big deal, and that’s how videogames should play it."
The argument that [all] gay video game characters should downplay their sexuality might be well intentioned, but is ultimately representative of the most dangerous kind of homophobia -- a homophobia wrapped in intellectualism, appearing "tolerant."”
“The discussion is actually reminiscent of the discussions about Zevron that came up in this Dragon Age II post about LGBT content in games. While it's easy to sympathize with Sterling and the posters who are tired of the same stereotypes showing up in games, like Yang I think there's a tendency to treat flamboyancy (or campiness) as the problem, rather than the developers' lack of imagination, when all types of gay people can be compelling characters. Additionally, when people say that being gay is "no big deal," to me it always seems to come from the same fruitopia where people claim that they're allowed to say, "That's so gay," because it doesn't actually mean gay anymore.”
“However, neither writer tackle head on what I think is the fundamental flaw in the argument put forth by Sterling: namely that the problem with gay characters is that their identity completely revolves around their sexuality — as if heterosexual characters are somehow defined any differently.
Don't believe me? Then how many straight characters on television or in the movies (and to a lesser extent in video games) can you name that haven't been identified as straight at some point? I'm wagering it's only a handful and that it's either the ones deemed to be too "old" or "unattractive" to have a love life — or because the show is hinting they might be gay.”
“Despite the fact that it was a bit too difficult at times, and sometimes felt uninspired, what I liked most about Dead Money is the fact that everything is encapsulated. It has its own currency to spend on its own special vending machines; most of the characters involved play into the main storyline somehow; and it has its own set of multiple ending sequences. Once you’re actually in the vault and get to see what’s in it, don’t expect to be excited; you’re either going to be completely let down, or complacent. I was the latter, as there isn’t really anything “fun” item-wise in the vault, or in the entire DLC package to bring back to the Mojave Wasteland.”
“New Vegas is all about factions. And the uptight, but seemingly well-meaning NCR and the deliciously volatile and vicious Legion are striking.
The scope and freedom remains astonishing. There is so much to see and do, it's not really a surprise no-one has had any time to give the almost three- year-old graphics a polish. There are other problems too, including a repetitive soundtrack and quite a few annoying bugs.”
““New Vegas” has one major flaw though: It’s too big. There are a lot of games where being too big would be a good thing. “Fallout 3” was big but it had a lot of interesting places to see and things to do to keep the player occupied. “New Vegas” is like the “Mojave Wasteland” it takes place in. It’s expansive but in a bad way. There’s not enough content to pad out the size of the map. The player will be walking a lot at the beginning without a lot of things to do.
Beyond the somewhat boring first few hours, “New Vegas” opens to some exciting missions and interesting characters. “Fallout” always does this. It manages to pull through at the end with the atmosphere and the story. “New Vegas” is no different.”
“Fallout: New Vegas has more of a structure and pace than its predecessor; yes you can go wherever you please and pick a fight with whomever or whatever you wish, but you will not survive if you are not equipped for the task at hand or at the appropriate character and skill level. Animals and mutated ‘wildlife’ of the Mojave Wasteland appear to be far more difficult to take down compared to Fallout 3; if you think that Radscorpion is going to go down by plugging a scatter of bullet holes in its outer body, think again. You now need to look at the type of enemy you’re facing and use ammo accordingly as Fallout: New Vegas has brought back the use of different ammo classifications within the type of ammo used. For example, 10mm ammo comes in standard, Hollow Point and Armour Piercing iterations; if your enemy is heavily armoured you cannot expect to do much damage using Hollow Point ammo which is more suited for flesh-exposing un-armoured enemies.”
“Sequels, or in this game’s case a follow-up, are rarely better than the original. “Fallout: New Vegas” exceeds the original, despite it being called a glorified expansion pack by some. It uses a tried-and-true formula and exceeds past its predecessor with its story and gameplay. If you can get over the little bugs here and there, you will be happy to tell your friends what happened on your post-nuclear trip to New Vegas.”
“The one place that Fallout: New Vegas flounders in, that isn't technical, is in the storyline. Fallout 3 had a very personal narrative in that it followed your character from a young age, through finding his father and then on to deciding the fate of the Capital Wasteland. New Vegas' plot dies out after you resolve the issue of your attempted murder. At that point it's just a bunch of side quests until you decide to pick who you're going to side with and help them become rulers of the Mojave. That's literally all there is to this game. It's almost like playing Fallout 3 with one extra faction and no storyline.”
“Visually the game is a gem to behold. The environments lend a great deal to the overall feel of desolation. Burned out vehicles, busted asphalt and sparsely populated ghost towns are all rendered with intensity and realism. The game isn't without its glitches however. Many times you will walk on top of objects that should require a bit of a jump. At other times you can't jump on a street curb or walk through shrubbery. But none of that takes too much away from the overall experience.”
Until the end of the year, you can still participate in Wikia's Game of the Year Vote. Add-ons are eligible as well, so aside from New Vegas, you can also vote for Dead Money (and any other 2010 game, for that matter).
And finally, here's a trailer of a fan film called Nuka Break.