The Fallout tidbits are a summary of various minor articles and newsbits concerning Fallout games. If you want to propose a link to be included in the next tidbit post, simply post it in a comment under this one.
Here's yet another roundup of minor Fallout-related tidbits, for you to read while you wait for the new patch or for more info on Dead Money. If you have more, please post them here in the comments.
“How much of a niche market is there for modding? With the stats from the Nexus sites under my belt (http://www.tesnexus.com et al) I'd say it's quite a large one. 1.95 million members over 4 games, 158 million downloads, 40,000 files and monthly traffic stats more than double that of Game Spy, File Planet and ModDB.com combined. That's for four games. Albeit some of the most modded games to have ever existed (probably second only to the Sims community) but you can get a picture of the sheer popularity of modding the games from those figures. A month and a half after the release of Fallout: New Vegas there's close to 3,000 files with 5 million downloads to their name, of which about 150 - 200 are bug fixes.”
“The game should be commended for its moral pitch - it's happy to show Caesar's Legion doing some very bad things, and also have some genuine humanitarians (Followers of the Apocalypse). There really is a fractious ethos in New Vegas (should you really help the Khans, or the Boomers, or the Legion? Are the NCR really much better? Is New Vegas worth keeping?) without everything being smeared together into some pseudo-grimdark trope about everyone being bastards wanking over their stash of child porn. It also retains the slightly over-the-top but not completely ridiculous style of the first two games: solar powered super weapons and 1950s rockets blasting off are there, but such elements are reined in appropriately for verisimilitude.
Another plank to New Vegas's charm is the quest design. You have a sandbox game that isn't contrived, that really does offer emergent solutions to problems. Organizing and arming a militia (depending on your skills) to protect a trader from a group of gangers, to cracking a robotics facility, to talking your way into performing an operation on a major antagonist to deliberately botch it yet talk your way out of trouble… the list goes on. New Vegas is vast, and most of it is well worth seeing, occasional fast travel fetch quest excepted. Never did I think 'why isn't the game letting me solve it this way', and often New Vegas took the lead in taking me down solutions which were just plain cool.”
“There are two things that proved to be a major downer in my book. The lack of a more involving storyline for a franchise of this caliber is a something the developers shouldn't not have allowed. Plus, we're talking about Obsidian here. Despite their God-given gift to technically screw up every game they ever made, at least they always had good writers on their team, so it comes as a bit of a surprise that they were not able to pack New Vegas with a more compelling plot structure. That would've certainly made one hell of a different to me (and to a lot of other players, I'm sure). I also noticed some familiar bugs from Fallout 3 - enemies getting stuck on boxes or crates when they're running towards you, the targeting system still a bit screwed up (the infamous shooting behind cover system still has its faults) - sometimes it's completely accurate, while on other occasions the bullet will hit an invisible obstacle instead of a tangible obstacle like a rock or tree.
Still, I guess hardcore RPG players, those who are after a huge world with plenty of interesting side-quests, will surely find a home here. I know Moesha has and he is as insane and hardcore as they come (in an RPG sense, of course... and in every other sense, now that I think about it).”
“At the end of the day, this should be a pretty solid contender for Game Of The Year honors from across the board, even in a pretty awesome year for gaming. As it stands right now, it will more than likely make its way into my top five. Given that there were four major pieces of downloadable content released for Fallout 3, and with the Dead Money add-on already announced to be released on December 21st, I have no doubt in my mind that I will be spending much more time with the game in the coming months. Because there are so many ways to play the game and interact with the characters you meet along the way, the replay value is incredibly high, to the point where it is on a level that is pretty much without peers and makes up for the complete lack of multiplayer or co-operative game play. If you are a fan of shooters or RPGs alike, this is definitely a game for you. Fallout: New Vegas is in stores now.”
“The VATS pseudo-turn based combat system is back along with the skill and feat system of “Fallout 3.” In fact, most of the gameplay systems are relatively unchanged. The lockpicking and computer hacking minigames are back, some of the skills are tweaked ever so slightly, there are some new crafting elements that have been expanded upon and the companion system has been upgraded. The companion system probably received the most work, as your compensations can now store items, equip things you’ve given them, be healed and given rudimentary directions. Some even have their own quests.
All in all, “New Vegas” can be best described as “‘Fallout 3,’ but sometimes better and with more bugs.” If you didn’t play “Fallout 3,” start there, it’s much cheaper. If you loved “Fallout 3” and can put up with “New Vegas’” quirkiness, you’ll probably enjoy it just as much.”
“By and large, Fallout: New Vegas is a fantastic experience, but a few ghosts from Fallout 3’s past haunt it something fierce. For one, the game’s buggier than a rotted tree stump, with enemies frequently fusing with the ground, VATS malfunctioning, and even the occasional game-halting crash. Speaking of enemies, the AI’s dumb as dirt, which is especially problematic when companion characters are involved. It’s a shame, too, because companions spend a lot more time in the spotlight, each with their own side quests that unlock bonus perks. Unfortunately, they’re also stupidly trigger happy, so if you’d rather not pick a fight with everything in a two-mile radius, you probably ought to fly solo.
Those flaws, however, aren’t enough to be game-breaking, and Obsidian has already released the first of a series of patches to address them. The bugs are blemishes on an otherwise standout game, and if you’re at all interested in open worlds or RPGs, you’d be doing yourself a huge disservice by skipping Fallout: New Vegas.”
“By and large, Bethesda sticks to the “If it ain’t broke, don’t fix it” formula. The game looks and plays almost exactly the same as Fallout 3. This is both a positive and a negative. The graphics are exactly the same. They weren’t all that impressive in 2008 and they’re even less so now. The weapons, armor, health, experience and attack points systems are all mostly unchanged. There are a few new wrinkles, though. The additions of different ammo types and the ability to create different foods, items and ammo types are a welcome expansion from Fallout 3. Another addition is “Hardcore Mode,” which injects a dose of realism into the game. You must eat, drink and sleep to maintain your health. You also can’t simply go into the menu and use Stimpacks and food at will to fully replenish your health. Each item has a limited health recovery that must occur in-game. Alcohol and drugs have serious health consequences that will hamper your abilities. The radio playlist has also been appropriately changed to feature more Vegas and Western songs, and the DJ has been changed from Three-Dog to Mr. New Vegas (Wayne Newton basically doing Wayne Newton schtick).”
“If you enjoyed Fallout 3 you will love Fallout: New Vegas. The shooting is even more entertaining now that the players can look down the iron sights and each gun has its own realistic sound when fired.
With over 100 hours of game play, players find themselves with plenty to do, whether it is completing the many side quests while trying to keep a faction happy, or trying to improve their character by collecting guns and equipment.”
“In a post-apocalyptic world set in the not too distant future, you are one of several survivors who were preserved in underground vaults. After humanity emerges from living underground for generations, they have already begun to form tribes and allegiances. Conflict is inevitable as different tribes compete for clean water and survival, but one city has mysteriously been preserved from complete destruction. That city is New Vegas.
Stunning visuals and complete immersiveness make this game a personal favourite of mine. Outcomes differ depending on how you play the game and engage with its moral choice system. Just a warning: Fallout does have a gambling component and suggestions of prostitution — hence the age restriction.”
“Bethesda Softworks, developer of the critically acclaimed and commercially successful Fallout 3, took a huge risk when they handed the reins of the franchise to Obsidian Entertainment for Fallout: New Vegas, but it’s a risk that paid off. Keeping everything that made the previous game great while offering a plethora of new locations and characters, Fallout: New Vegas offers dozens, if not hundreds, of hours worth of content to keep you busy in the morally — and visually — gray sprawl of a post-apocalyptic Las Vegas. The graphics and animations are a little dated, but the core gameplay is one of the most compelling out there among western role-playing games. There are still the same technical glitches and occasional freezing issues that plagued Fallout 3, but nothing so troubling that it would knock Fallout: New Vegas off of your must-play list this holiday season.”
“Fallout 3 comes from famed RPG makers Bethesda, and was a multiple game of the year award winner in 2008. Fallout 3 sold more than half a million copies in October 2008 alone, and Bethesda has released several downloadable expansions that offer new missions and weapons. Set in a barren wasteland of Washington D.C. 200 years after a nuclear apocalypse, Fallout 3 features an amazing living world of vagrants and gangs fighting just to survive. Our nation's capital is a very bleak fully inhabited city, but one that offers dozens of hours of innovative gameplay.
All three of these games can be found at most major retailers for $20 or less, and for 60 dollars, all three will give you months and months of fun. Each game is rated M for Mature.”