The Fallout tidbits are a summary of various minor articles and newsbits concerning Fallout games. If you want to propose a link to be included in the next tidbit post, simply post it in a comment under this one.
Here's another roundup of minor Fallout-related tidbits. If you have more, please post them here in the comments.
“Too few special dialogue options - I know, I said that you can talk your way through many quests and that it's great. Yes, but as not as great as it could have been. There are too few lines that depend on our skills. Sometimes there's something based on our intelligence, sometimes perception, sometimes strength will help us intimidate someone - but generally it's rather poor. Not to mention that there is only one social skill - Speech. In Vampire: Bloodlines you had persuasion, seduction and intimidation (and three disciplines that allowed you to influence the conversation). I know that it's the unapproachable paragon, but I wouldn't mind if someone tried to match it. If New Vegas tried, it did so after hours and only once a month.”
“Increased emphasis on speech challenges. This annoyed me, and annoyed many of the folks I talked about with this, but for some reason, Fallout New Vegas depends a lot more on speech challenges than anything else. I, like many of my contemporaries, began by tricking out my skills in firearms and explosives, lockpicks and medicine and the like. But as it turns out, the biggest part of this game seemed to be the thing I usually needed least, especially in the last go-round. Sure, in Fallout 3, if I was a smooth talker I could get some things done. But in Fallout: New Vegas, I’m at a serious disadvantage if I can’t talk straight. It’s almost preposterous how much of this game depends on my ability to talk my way out of a fight instead of blast my way out of it with something heavy, and energy based.”