Here's another newspost listing various reviews of the game. If you find any that we've missed, post them here in the comments and we'll add them to the list! Expect quite a few updates to this post throughout the day. Please don't post any reviews in individual newsposts, but link them here.
“As for the new crafting system, I must confess to being pleasantly surprised. In addition to making new weapons, it is now possible to use the newly introduced Survival skill to make items (such as stimulants and chems) as well as various types of ammo. Perhaps more than anything else, this simple ingredient-based system (combine A + B to make C) enhances the atmosphere of rustic survivalism for which the Fallout series is rightly renowned. Usually I don’t like crafting in games, but I dunno … sitting by the campfire, making a healing powder out of plants you found wandering the desert … it just feels right. It feels like Fallout. Old-school style.
This is the crux of what makes New Vegas such a great game: it is the best of both worlds. It takes the slick accessibility and addictiveness of Fallout 3 and combines it with the hardcore sensibilities and depth of its predecessors. It sounds trite to say, but I honestly do think there’s pretty much something for everyone here. If you want an easy-to-play run-and-gun adventure, all you gotta do is skip the dialogue and turn the difficulty down. But if you want a challenging role-playing game with a deep and rewarding narrative, then do just the opposite. The point is that you’ve got a choice. Few games offer that kind of flexibility.”
“I'll warn everyone looking for "cinematic" narration and linear plot - this is not a game for you. You'll be bored to death within the first three hours of play.
The rest - including myself - will be in heaven. Both the game itself and the main plot are very open. Almost every minute we have to take decisions that influence not only our fate, but also the balance of power in the area, the disposition of the local residents towards us and to the factions, relations between the factions, and even such things as store prices. Example? We help a local community maintain order, we choose one of the options, people are happy, they thank us, and then... the store owner raises all the prices by 50%. Well, the new authorities have him pay high taxes. And who will be affected in the end?
Our decisions are the essens of New Vegas. We really feel their weight and meaning here. It is very important to know the situation before taking them, and sometimes even guess what the consequences might be. The creators should be praised for not including any hints like "doing this quest will make group X hate you". We simply have to know the game's world. Without that, we can regret our choices quite often; especially that the interests of most factions (even the minor ones) most often clash. One of the things I love is that, keeping up with the Fallout tradition, there are no factions designated as clearly good or bad. They're grey, sometimes a darker or lighter shade, but never purely black or white.”
“New Vegas should not be treated as a Fallout 3 add-on - it's more of a replacement. It is not fantasy with swords and forests remade in a post-nuclear world, where we need to chase our dad and make his altruistic dreams come true. It is not a sweet story about the savior of the wastes who doesn't want anything for himself. New Vegas finally brings the real Fallout world into the 21st century and boldly adds new elements to it.”
“Fallout: New Vegas initially made a very bad impression on me, as before I really immersed in the plot and the world, I encountered annoying bugs that should not have made their way to the final game everywhere. In the later part of the game, they became less important, and I was taken in by the great atmosphere and a surprising number of decisions with serious consequences. Trying to find out all the ways of finishing the game is a satisfying and time-consuming task, as well as the exploration and side quests. Unfortunately, this is still not enough to convince people who did not like Fallout 3. The gameplay and graphics are identical, and minor enhancements and choices will definitely not convince those who see New Vegas as yet another "Oblivion with guns". However, those who liked Fallout 3 even a little, will enjoy the Mojave Wasteland even more, despite a large number of bugs.”
“While there is an incredible wealth of things to discover and enjoy in Fallout: New Vegas, so much of it will depend on the game being stable enough to see it. The gameplay mechanics (factions, crafting, etc.) that Obsidian has brought to the table are welcome additions, but the framerate issues, lockups, and texture oddities are not. The musical atmosphere is near perfect, but the repetition makes it tough to stay immersed. Excellent voice acting saves the day, but broken or lackluster quests find those voice actors underutilized. Companions in pairs and their control mechanics are a welcome improvement, breathing new life into an otherwise very quiet game - it’d be nice if they interrupted more often or chatted amongst themselves. The faction system in New Vegas creates a balancing act as none of them are particularly ‘good’, and even the ‘bad’ guys have a code of ethics – they just might not be compatible with yours. This faction reputation system ensures that you have more of a choice in how things unfold on subsequent runs through the game. All in all, if you enjoyed Fallout 3 and can handle the frustration of crashing and texture tearing, Fallout: New Vegas should be in your purchase queue.”
“Fallout: New Vegas is a game with its target audience clearly in mind. If you didn't enjoy Fallout 3, the latest entry has little chance of winning you over. On the filpside, fans of the series will welcome this new addition with open arms. In many ways, it's a superior offering to its predecessor as the lighter tone makes it easier to take in. It may essentially be the same game deep down, but that's not necessarily a bad thing. Whether you're a Fallout fanatic or newcomer to the franchise, New Vegas is a gamble you won't regret.”
“If people complained that Fallout 3 lost some of the original series’ more hardcore RPG roots, they can rest easier with New Vegas. This definitely looks and feels like Bethesda’s true 3D reimagining of the post-apocalyptic franchise, but at its core there are more nods and injections from Fallout’s past than anything from 2008’s masterpiece. What it carries over from that title is more akin to the mutated bugs that make up so much of your impediments in the wasteland - a ferociously flawed technical experience that definitely needed more time in production. The game isn’t broken, but it sure does limp along. <...> It doesn’t look as good as Fallout 3 did, and perhaps that’s down to internal support at Bethesda knowing the engine better than their outsourced pals, but it shows, and doesn’t help when Obsidian are known for lacking in the polish department. I was lucky enough to avoid any full crashes (though my house-mates have suffered these), but dodgy texture load-ins, massive frame-rate drops, out of sync voice work and alarmingly close pop-up have actually marred the experience for me. It is a detriment when you invest so much into the world, lore and characters and I’m hoping some serious patch work is released as soon as possible.”