Here's another roundup of Fallout: New Vegas previews and interviews from E3.
There's also another batch of previews. Kombo:
The demo showed off Tops, a "Rat Pack" themed casino across the street from a monorail station. Just before entering, though, I was confronted by a bearded ginger going by the name of Mister Holdout. He offered a deal- small, easily concealed weapons for a few measly bottlecaps. Apparently, each casino will, upon entry, seize players' entire arsenal of weapons. With a high sneak skill, larger and more powerful weapons can be smuggled inside, though at low levels players must rely on weak, cheap weapons purchased from shady gingers like Mister Holdout. Since I never trust a ginger, I declined, watching my back as I entered the casino.
Like most of Fallout's environments, the inside was severely dim (electricity is hard to come by in post-nuclear America, though there's apparently enough left to run the slot machines). After handing over my weapons (sigh), I proceeded to sample Blackjack, Roulette and the slots, winning at the first, losing the second and cheating at the third. Though this won't, as of right now, be one of the game's final features, for the purpose of the demo, the slot machine hit the jackpot immediately, and I was promptly asked to leave the casino and never come back.”
The playable demo offered a look at a few aspects of the game. The first was the combat, which is similar in gameplay to its predecessor, but there is a much greater emphasis on factions. While there is an overall plot to the game, the choice of factions is entirely up to you, and it will affect, but not hamper, your progress through the game regardless of who you side with. There is no good or bad side in New Vegas, just different groups. When you side with one, you alienate another, and vice-versa. Each rival faction has its own branching storylines, and your decisions will affect the ending you receive when you beat the game- and there are apparently a LOT of endings, based on your karma, your actions, your affiliations, etc.”
The demo then ran me through a mission as I attacked Ceaser's Legion, a group of revolutionaries and one of a large number of factions that the player can align themselves with. As I rolled through them with a suped-up sniper rifle, though, I lost reputation with this faction, and gained reputation with the one I was working with. This highlighted the new reputation system that is built on top of the karma system from 3.
Essentially, as you perform tasks for various factions, you'll gain reputation with them as well as possibly losing reputation with others. You then may find yourself missing out on quest opportunities with factions that you have pissed off in the past. Meaning that the choices you make will inevitable have a huge impact on how you end up playing the game. While the reputation system isn't an entirely new concept, it will be interesting to see how it plays out in the full game.”
While roleplaying and storytelling are central staples of the Fallout universe and will be prevalent in New Vegas the combat system also got a lot of attention as well. Melee combats integration in to the VATS aiming system has been greatly improved. Now when using VATS players have the option to select specialized attacks designed specifically for the weapon they are wielding. For example if you are using a golf club you can select “FORE” and get to see a special animation.
Tradditional and improvised weapons have not been forgotten by Osidian either. New weapons like the incendiary grenade and throwing spear make sure that you obliterate your opponents regardless of taste. When using the incendiary grenade you can lob your enemies in the air and then hit them with a second explosion for the killing blow!”