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FOnline: 2238 announcement

Ausir July 3, 2009 User blog:Ausir
FOnline 2238

FOnline: 2238, another fan project based on the engine of FOnline, a MMORPG using the Fallout and Fallout 2 assets, has been announced.

From the press release:

The small indie development group, "Rotators", supported by the main developer of FOnline, A. Tsvetinsky "Cvet", are proud to present FOnline: 2238, the new massively multiplayer game, free of charge, based on the famous award-winning CRPG titles Fallout and Fallout 2.
Bringing the single player experience into a massively multiplayer game was not an easy task. Merging the existing features with new ones in order to provide as much game experience as possible, the young developers aimed for the recreation of the Fallout world as we knew it back in the late '90s, keeping the emphasis on the alternative, unique universe and its settings. The game will remind you of Fallout 1 & 2 everywhere you go - the places, the people, the common history and the events that shook the world and keep it trembling.
Humanity, or at least what is left of it, has no time for a break. Faced with constant challenges, surviving in the harsh post-apocalyptic, post-nuclear, barren world, struggling for an uncertain tomorrow, the humans, ghouls and mutants are organizing themselves to push it through. To make it. To stay alive. Each group, each place, each organization with its own agenda, with its own ideology, fighting for their place under the scorching Sun. What they believe may be right or wrong... Who are we to judge, while striving for the same old necessity - survival?
The game adds several unique features regarding the players and their interactions, be it with other players, their respective groups or NPCs. First of all, there are groups: factions, gangs - call them whatever you like, which determine the fate of the world. Some of them are more powerful than others, some are cunning and treacherous, some even hideous. But they are there, conflicting with each other, or aligning with the policies of the greater powers - those who have technological advances, political power, are just plain bigger, or any other advantages over them. Choose your way: join your favorite group and spread their agenda throughout the wasteland. Decide for yourself how to handle the resistance - with good will or stubbornness. Respect the authorities or lead a revolution to throw them off the throne - it is your world, you decide.
If you don't feel like belonging to a group and have your own ideology, then you can take one of the numerous paths the wasteland offers. Some of them are: bounty hunting, brahmin trading, crafting, exploring and trading in general. The brand new system of professions allows you to polish up your skills and learn things you will rarely find in books, giving you a certain advantage over other players. Scavenging, gathering resources and useful items will be an inevitable part of your FOnline: 2238 life. Crafting something useful out of the gathered junk or selling it directly to your favorite vendor are just a small part of the great possibilities this game offers you. And of course, you can just take them off someone else, simply by brutally killing him/her or using more exquisite methods, like stealing. The choice is yours - and so are the consequences.
From the technical point of view, the game will bring back the good old 2D isometric perspective. The engine supports several new features like object opacity and support for the PNG graphics format. The scripting language being used is the AngelCode Scripting Library (or simply AngelScript) created by Andreas Jonsson. The system requirements for the game can be considered minimal for today's mainstream computing: MS Windows 2000/XP/Vista, 56K or better internet connection and Fallout 2 CD. There are reports the game will run under Linux too (using WINE emulation), but generally we do not support it. English being the only supported language.
Due to the fact that the game is currently in its early beta stage (remember, the engine development has progressed much further and the engine itself can be considered almost fully functional), it is necessary to test the numerous features and additions. Taking this into account, the decision to organize another open beta test has been made, and the date is August 15th, 2009. We are looking forward to seeing you in the game and hearing your impressions of our creation, so that the next open test can really be a mutual pleasure.
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