Another Zeta interview

Talking About Games has yet another Mothership Zeta interview with Jeff Gardiner.
- What was the motivation behind taking players onto an alien spacecraft for Mothership Zeta? Did someone on the team have an encounter?
- JG: We thought it would be a very unique environment to explore, a far cry from the dust ravaged wastes of DC. The lead designer, Emil Pagliarulo, and I are interested in Alien conspiracy theory... There's a lot of information to sift through on the internet, while neither of us is quite sure what to believe it makes for interesting coffee conversation.
- So far you've taken several opportunities to branch out into areas considered less "Fallout-like" than others and had a good amount of success. Can you give us any examples of how you'll retain that Fallout feeling when players are creeping around space ships?
- JG: The high-level technology employed by the Alien invaders still has the 'retro' feel of Fallout. Mothership Zeta is also laced with dark humor - it was penned by the same quest designer responsible for the Fallout 3 'main' questline, Brian Chapin.