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Partial Transcript Leak 12 Dec - Bethesda v Interplay

Agent c December 23, 2011

I've received a partial transcript from the 12th of December hearing in the Bethesda v Interplay Case. As you may expect it includes legal antics from both sides, as well as a few tidbits from [Fallout Online]. Due to the nature on how my source received these, they are difficult to read, so I may have missed some points - I'll update this posting with anything else that comes to light.

Contents

From the CourtroomEdit

The part transcript seems to be an argument about the admissibility and relevance of one of Interplay's pieces of Evidence - an internal wiki. In part it gets rather humorous as the concept of a wiki is explained to the court (This was at her honours insistence that this be described for the court, although I have a feeling this was more for completeness sake as she worded this as "".

A lot of the proceedings seems to resemble a schoolyard fight over the format that the evidence was in, and the timeliness of it being provided.

A lot of Interplay's evidential documents were marked "Attorney's eyes only", meaning that Bethesda's lawyers couldn't actually discuss some of the evidence with Bethesda to determine the context and value of it - and what counter evidence they may be able to bring to the party. Sometimes Interplay would allegedly provide a document but not actually mark what it was, and what it purported to prove, leaving Bethesda's lawyers apparently scratching their heads.

Wiki documents were allegedly produced by Interplay with the print date on them, rather than the actual date of the version of the document (this is important, as stuff after April 4 2009 doesn't count - Interplay had to start full scale development by then), electronic access to said wiki (frozen at April 4 2009) was allegedly provided only later on, after discovery. This seems to have confused the Bethesda legal team, and they seemed unfamiliar with how wikis work - specifically that you can tell them to show you an older version of any given page.

Bethesda are also arguing that as the wiki was changeable by anyone in Interplay that its hearsay, as no-one can testify that it was definitely in a particular state on April 4 2009.

Mr Caen states that his understanding of full scale development was they had to prove they were really making a game. Apparently on April 4 2009 Interplay had their aforementioned wiki with 2400 pages detailing the game mechanics, classes, etc. Apparently he also had difficulty getting a meeting with Bethesda to discuss the content of Fallout online.

What have we learned about Fallout OnlineEdit

The Caen brothers are intimately involved in the development of Fallout Online - they contribute to Interplay's internal development wiki that serves as a design document.

There is at least a 90 second gameplay video in existence. Eric Caen has apparently played the game, although this was using bits and pieces from Masthead's other game in order to make it usable.

There are classes in Fallout Online (unknown if this just refers to play styles ala Fallout, but given how MMOs seem to be constructed, I don't think this is likely - I think we're looking at proper classes ala DnD, WoW, etc). These classes include the "Warrior" class.

There is reference to "New races not in the original Fallout series" and to a group of "Creepy Kids"; there are also references to "Sykers" and clones.

Housekeeping and Q+AEdit

At this point, I'd like to remind everyone again, I am not a lawyer, and I don't have any personal experience with US Federal court procedures. As such, I am not in a position to answer any questions on these subjects, and will refrain from doing so.

I am unable to provide the source documents, at least not at this time. My agreement with my source is that I don't reveal who they are, and I don't onward distribute the documents themselves. I can summarise, and quote from them, but thats it. Please do not ask - I cannot send you a copy.

However, if you have questions on the content of any of the documents I've reported on, or any of the documents you've seen reported on another Fallout site (chances are I probably have that document, my source sent me the back catalogue when s/he first contacted me), I am happy to answer these - to ensure your question isn't missed, drop a line on my talk page, and (presuming its within this scope) I'll both personally respond to you and include the Q+A on the next Beth v IPLY post. If there's something you're looking for a bit of a quote on from the docs I am happy to provide.

Edit: First Q+A;
Q: What is going on regards Bethesda's arguments about the marketing of the "Fallout Trillogy" (Fallout 1/2/Tactics) pack?
A: Both sides have previously agreed to drop this from the case (Bethesda raised it, and Interplay agreed). The case now just concerns future Fallout games.
Edit 2: Next Q+A;
Q:I thought the reason for the whole lawsuit was to determine whether or not Interplay had the money to start developing Fallout Online at a certain date. If they did, why not show the proof? Why go all the trouble to get the franchie back when it appears irrelevant?
A:Thats how it all got started - did Interplay meet the terms of the Trademark Ticense Agreement (TLA) ie- did they have the cash and start full scale development. However its snowballed a bit since then. I'll skip the marketing issues on F1/2/Tactics for now, and jump into the IP ownership debate. Bethesda started to argue that the TLA didn't say what Interplay thought it said - Interplay understood it to mean they could use characters, images, etc from the Fallout series in Fallout Online; Bethesda started to argue they could not, as the content of the game is not covered by a trademark, its covered by Copytight (i.e.: the names "Fallout", "Fallout New Vegas", etc are "Trademarks". The Character of Harold, NukaCola, the Vaults, etc, are covered by Copyright).
Because of this disagreement, and some other clauses in the TLA, it is now Interplay's position that the TLA isn't a invalid contract because its ambiguous; if the TLA is invalid, so is the entire sale of Fallout according to Interplay as the TLA is a key part in that agreement to sell.

Edit 24 Dec - Interplay Earnings reportEdit

Interplay's earnings report has been delayed until Jan 4. The only major reasons to do delay an earnings report is if you don't have the information, or if there's something unsettled that you need to wait for. This suggests to me the verdict is almost certainly not in - why else risk the SEC's ire?

Until next time.... Agent c 01:49, December 23, 2011 (UTC)

176 comments


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  • http://fallout.wikia.com/wiki/User_blog:Agent_c/Bethesda_v_Interplay_-_Is_there_a_deal_in_the_works%3F#comm-306914 for the latest info

  • I understand that the Interplay games were good but, those days of gaming are over. Games are more flowing and immersive now. I mean, they're pieces of art.

    • Games are not flowing and immersive anymore, that's exactly the problem nowdays. One of the biggest aspects of immersion in games is allowing your character to be who you want him to be. That's like, well, roleplaying. Hell, even in Doom I could imagine what my character's background was, how he looked like, how his voice sounded, the way he assaulted his officer etc.

      Then, the game's flow. The biggest problem with games nowdays is how it restricts you from certain actions overall. For example, cutscenes. They're a good way of shoving story up your throat without worrying the character will turn around and run the opposite direction. But they break the game's flow. You're battling monsters with your worthy plasma rifle, throwing grenades left and right, jump behind a half-destroyed wall with demons chasing you with their fireballs and a large chunk of the roof falling right onto them... Cut! Now let's make sure this badass meets a scientist and talks to him. Suddenly I realize it's 2 AM and time to stop.

      Now, pieces of art. That's another problem of nowdays gaming. Essentially, you could say art is a way of expressing yourself. However, today's market is all about expressing the gamer, not the developer. That is, I really want to create a sequel to Fallout with these awesome RPG stuff and a great storyline and make it shine in glory. However, the gamers want a shooter with modern equipment and biased attention to Russians. So if I waste some $$$ on my Fallout RPG, nobody's going to buy it! So I don't express myself. That's not art.

    • Fallout 1 and 2 where pieces of art.

    • @Doom Anon User

      That's why they put cut scenes now. Because a lot of people out there get so immersed into games they completely lose all sense of time and place. Cut scenes are put into games to make people take a minute and be like "Hey wait, I'm not a marine stranded on a top secret research station overrun by creatures from another dimension, and holy crap it's 2am? I gotta get to work at 9, better go to sleep!"

      Plus, there have been people who've tried to sue gaming companies over this, and they've almost always lose I believe.

      But I have to say, isn't it less attention on Russians on more attention on the Chinese?

    • You seem to be failing to realize I don't play for that. Immersion is one of my goals. It's great to get carried away into a brave new world without having to think you've got to pay out your hard-earned money to cover the debt for running a bank account, and pay over for crashing someone's car, and on top of that making sure you finally go out with your wife.

      Games are entertainment, after all. I want to be entertained. Even if it will be for a very long, long time. It's just part of living my life.

  • So Interplay is trying to take away Fallout, because the initial agreemant was that Bethesda was only going to make 2 games or was it 3? Something like that. I dont know if thats entirely true, I read that somewhere. But someone has to agree, Bethesda really brought Fallout to life again. A big story with plenty to offer. And I read about Interplays combat system, and how in Van Buren it was turn-by-turn. I dont like that. Bethesda should keep the franchise.

    • Yes. I think in the next article I'll do a full recap but the timeline is ELA (3 games)->APA and TLA->Bethesda says TLA expired, court case

  • do you know if fallout online is going to be for PS3

  • what the hell is a wiki?

  • I am really urging for bethesda to win this lawsuit. I like the old classic fallout games that Interplay produced but that age of fallout is over. Bethesda's fallout proved to have better graphics and better gameplay and I hope they keep it that way.

    • Bethesda's Fallout's graphics are suckish beyond control - they're 2003-polished textures with some poor HDR added on top. If you looked up Van Buren, then you would see what real graphics are like. And that's 2004.

    • @Anon User

      The Van Buren graphics were older then FO3 graphics man. Those graphics are like 2001. FO3 is at least 2005. With the way the games are made, a game released in 2012 is going to have graphics from 2009. Why? Because by the time the company has made the gaming engine, technology has already made that engine obsolete. It's not just Bethesda, it's every company out there. And building the gaming engine is the hardest part, that's why a lot of companies will usually try to stick to the same gaming engine for a few games if fans enjoyed the previous game.

      Plus the original FO's are from 1998/2000... I sure hope the Graphics on a game that came out in 2008 are better then ones from a previous decade.

  • why cant we be friends , why cant we be friends

  • A wiki as evidence? Wuuuut?

    This is confusing....*facepalm*

    • Their internal wiki is proof that they've been working on the project.

    • Working, but I can't see a internal wiki set up considered part of 'full scale development'. I also can't see a demo that is cobbled together with another game as a big piece of evidence that they were in full productions.

      But that is just my opinion. The judge may rule differently.

  • What's so important about Interplay's Earning Report?

    • In general, It tells us what shape interplay is in: how much cash they have, what debts they have, how many employees they have, etc.

      It will also tell us of any major events the company has had. If they have won or lost it will be here, as well as potentially an update as to when they expect a launch.

  • idk f***IT GET THE GAME OUT

    • Ugh, pal, if you don't care you should. This could mean how bad the game is going to be. Either Bethesda - bad action game - or Interplay - Bethesda sabotaging them and making a bad game.

    • Have you seen the Caen boy's CV. They cannot be sabotaged - it's physically impossible.

    • Bethesda = bad action games that strangely turn out to be RPG games that Bethesda got two game-of-the-year awards with that I regardless enjoyed myself. Hmm, or Interplay who made the original Fallouts that I have never heard about before 2008... strange I keep hearing good things about them here... but never before or anywhere else... I wonder why. I would've heard about it if them if they made a GOTY, I'm sure of it.

    • Many of Interplays games were critically acclaimed - Decent, Fallout, Neverwinter Knights, etc, but their curse was that for all of their critical success they had issues translating that into sales.

      You've almost certainly heard of two developers they nurtured into maturity - Bioware and Blizzard.

  • But the question remains, even if Interplay came out a winner to this, Will fallout MMO be successful or just another MMO crap game? I think it's the latter.

    • As far as I'm concerned, 'crappy MMO' is a pleonasm. I'm mostly interested in whether or not the franchise will revert hands or not.

    • A crappy Interplay MMO can hurt the whole Fallout franchise for Bethesda.

    • Bethesda already hurt the franchise enough with Fallout 3

    • If interplay dot get the full rights back, then I cannot see how they can launch a MMO. They cannot do it themselves - they don't have the cash required to setup the massive CS base required to support it, much less the marketing and server costs.

      They'd need an investor, and the MMO path is littered with corpses - I wouldn't invest in one.

    • Hurt the franchise storyline, sure I'll hand you that one. But hurting it by raking in millions in revanue to basically bring it to a new generation who say really nice things about it, no. Understand that I would have no idea what the storyline was to begin with if Fallout 3 never existed. If that's what you prefer then I'm sorry to have enjoyed Fallout, sorry I'm not welcome.

    • You are welcome, people just have different opinions. I don't think anyone is critising Bethesda for making fallout "popular", just some of the decisions that might have lead to that.

  • Fallout 3 became an overnight success and suddenly Interplay wants to reclaim the whole Fallout IP? Interplay people will get bad karma out of this im sure of that.

    • Interplays argument isn't that they want to reclaim the IP because its a success. They want to reclaim it because the deal that Bethesda thinks they had isn't the same deal Interplay think they had - based on the Trademark/not copyright deal. When this case stared, this was new to Interplay. Interplay are only arguing it because Bethesda seemingly opened the door.

  • bethesda reawaked a dead good series and brought it back to life with thier own money and hard work and its their right to say what should be done with it and interplay is just feeding of the new fame the series has gotten bye their hard work

    • It's not their right to say what should be done with Fallout if they can't even keep their own words. Very unmannish.

      As for Interplay, they aren't trying to feed on any fame - they agreed to do the MMO before Oblivion was announced or Fallout 3 was started in development.

    • Well, I don't agree that it is the case that Interplay aren't trying to "feed on any fame". Had there been no continuing value in the Fallout brand, they'd not make the game - I doubt they would have bothered if Fallout 3 had flopped. That Fallout is a giant success allows Interplay to better present and push the MMO, and itself to investors.

    • That's if the game failed in the first place. But that doesn't refer to the point of them feeding on the fame because Fallout 3 turned out so good (as Interplay predicted anyways).

    • Bethesda got the license to make Fallout 3 in 2004. They didn't begin to earnestly work on it till after their release of Oblivion in 2006 though. They bought the IP to Fallout in 2007. It's all on the Fallout 3 page, look under development history.

      Oblivion was most likely been in the works for close to a year by the time the deal was made as it came out in 2006.

      So yeah, Interplay is playing off of the fame that Fallout is running on now under Bethesda. They want it back so they can make money off of it.

    • Yet the MMO deal was signed in 2004, before Oblivion was released in 2006 or works on Fallout 3 started.

    • Ummm... No... They got the MMO agreement in 2007 when they sold the Fallout IP.

    • Any proof to your words? Please prove me with a link that says the MMO deal was signed in 2007.

    • The deal to sell the Fallout IP, and the rights to license the Fallout name back to create a MMO were signed more or less at the same time. The trademark license agreement is a public document and you can see it here at the SEC: http://www.sec.gov/Archives/edgar/data/1057232/000117091807000324/ex10-49.txt

    • (yup, me)

    • Okay, I am the Anon user who made the argument about the FO3 license in 2004 and then the responding remark that the IP/MMO were made in 2007. Sheesh, I was logged out for a lot longer then I thought...

      Anyways, Thank you Agent C for responding in my place. And Anon user, as I said, you can easily look up the vast majority of this information on this very site. Just take like 5 minutes to type into the search and you'll find it. If it's Fallout info related, it's probably on this site.

  • this reminds of mojang ab, creators of minecraft got sued by bethesda for Infringing the trademark or on short the name of their series, The Elder Scrolls, Mojang's Game was Scrolls, and this reminds me of my 2 brothers fighting on who gets to drive the chev malibu... Tsk tsk tsk.

  • Hoping for a Minor Interplay Win, If they win bethesda could atleast leave them, Focus on F4 and be done with it, Nobody needs to play hard ;S


    Let's make a Fallout Online, We'll send them money see if it is a winning game or not. Let the guys from interplay pay you you assholes and just get the royalties the one thing is no classes & Races.

    • I'm sorry, but I'm just not confident that Interplay will make a good MMO. No one has ever recommended one of their games to me, I've seen no commercials with their logo on the screen, and I didn't even know they existed until 2008. If star wars can't even make a highly acclaimed MMO, then Interplay doesn't have a chance.

    • I hereby recommend to you the following: Fallout, Fallout 2, Decent, Icewind Dale, Baldurs Gate, Planescape: Torment, and the entire Bards tale series. I also recommend to you games developed by Bioware and Blizzard, who were once under their wing.

  • I'm getting real tired of the "old schoolers" who want interplay to win. They had their chance. They went bankrupt or near-bankrupt, (I don't know remember which) and sold the Fallout rights FAIR AND SQUARE. Yes I played Fo1 and 2, they were fun games. But the fact is Bethesda makes Fallout appeal to modern gamers. Yes I like Fo3 more then 1 and 2. And yes it isn't as much of an RPG as the other two. Still, Bethesda made it a great series again, and Interplay would probably ride off of Fo3 and NV's ideas until it was dead like COD. If this doesn't make sense to you I don't care, i'm just trying to prove a point.

    • Well your point failed.Fallout 3 is a piece of crap.

    • anon your argument is invalid because "fallout 3 is a piece of crap" does not prove anything besides your opinion

    • i agree screw interplay they did have their chance. besides they are are just a mere shadow of what they once were

    • Was it sold fair and square? Thats part of what the court is determining.

      The rights were sold on the undertaking that Interplay would get to make a Fallout MMO. It is Interplay's argument that Bethesda has acted to try to stop this happening; if this is the case, how can the rights be said to have been sold "fair and square"?

    • They are just pranking on Betheseda.

    • The only question is .. why ... Why did Interplay sell Fallout to get all pissy about it afterwards .... Only reason I see is to make money of a once great series they made & that is now (By their own will & fault) in the hands of another company ... Too bad for them ... if they were the least bit intelligent ... They would've kept their Fallout franchise to make money when they came back from their bankrupcy ordeal or whatever it was ... But no, I guess they tought RedNeck Rampage was enough to come back on the market ...

    • Its a business Jack, they're suppsoed to make money. Its their whole reason for existence.

      Its a bit hard to come back from Bankruptcy if you don't make any money. Selling off their IP was the only thing Interplay could do to get their debt under control.

      They're "pissy" about it because in their eyes they didn't actually get the full payment for the series - Bethesda is in their view preventing them from exercisng the Fallout MMO rights they believe they rightfully have.

      Whether or not they do is what the case is about.

    • Interplay sold off Fallout as another of the IPs it had. Basically, IPLY had a bunch of franchises but no developers.

    • It has developers now, and a few 3rd party companies producing games for them.

      But its still a long way from its peak... and they haven't done anything really noteworthy.

    • Back then they had none, or almost none. So the only thing to do was to sell off their franchises in the hoping of paying out the debt to all of their creditors, and also their employees.

    • @Jack: It was Bethesda who started the lawsuits, so it's them that got pissy, not the other way around.

    • I couldnt agree more !

  • Hmm... Interesting. You can always count on Agent c to get this kind of stuff... All I have to say is that Bethesda is one of the greatest developers of this certain genre of games. I think it would be preposterous that they would lose to an insignificant bunch known as Interplay.

    • Yea,specially that they paid for the rights to the series .... I wonder if Interplay wins, will they refund Bethesda or the millions they paid for the franchise will just be Bethesda's loss (welll they probably made more than what they paid for it by now, but you get the drift) It's like if I bought something, if the store comes to take it back I expect my money & I'm fucking poor so its probably just 10 bucks ... When it's millions I would expect it back even more ...

    • As I answered below, the amount that was paid for it will be more than covered (and covered several times) by the Royalties Bethesda would have to pay under the previous licensing agreement - 12%.

    • NT

  • I the end all that I can say is Bethesda makes good games, and Interplay has yet to make a game of any significance to me. So I really do think Bethesda deserves to make Fallout games.

    • Interplay made Fallout which was incredible and started the Fallout franchise Bethesda made Fallout 3 which was a dumbed-down FPS and an embarrassment to the Fallout franchise

    • ^ Agreed. The FPS elements in F3 weren't even good, let alone the story or setting.

    • I agree completely with the first anon Bethesda did an excellent job on Falllout 3 and they are the only hope for a future in Fallout if Interplay gets it back mark my words after Fallout online and Fallout 5 (or whatever will come after Fallout 4) the series will be dead and thrown or away or it will be sold again.

    • @Char and First anon responder:

      SO what? If it wasn't for Bethesda we wouldn't see ANY MORE FALLOUT! You guys like to attack Beth for where they took Fallout, but fact remains if they didn't pick it up, well this place would be dead.

      FO+2 were cool. But Interplay dropped the ball and almost killed the series. The Interplay of today is ran by the same man who ran Titus to the ground. Titus didn't have any games that were great, just mundane games that are fun for a while but then boring.

      There is so much potential with FO, and if Interplay could prove they could do it, I would get behind them. But like others have pointed out, Interplay hasn't made anything NEW since 2004. The only thing Interplay really had going for it was Fallout. And sadly, they gave up on it.

      I understand why people think Interplay should have it back. The company was the original creator of Fallout, and they did make some bloody wicked games for their day. But the people who comprised that company, who really made Fallout what it became, left. Sure they have a couple of guys from back in the day. But in the end, the person who makes the decision where the next FO game goes, would be Caen. And he's the guy who killed production on Van Buren/FO3 for FO:BoS.

      And don't get me wrong, FO:BoS was an okay game. But Van Buren would have been an awesome game.

    • @ Turkeysocks - the "There would be no Fallout if not for Bethesda" arguement comes up a lot, and each time someone like myself (or Ausir, as he did back when he posted the Beth v Interplay news) points out that Bethesda was not the only bidder, just the largest.

      There was talk of Activision buying it, for a possible linkup with Bioware (this was of course before the Bioware EA linkup).

    • No, Troika wanted to get its hands on Fallout (which would be a great alternative to Black Isle and Obsidian) and Activision funded them. However, they were not very interested in the franchise so they didn't give enough to beat Bethesda.

    • @ Agent C - Indeed there were others who were bidding on it. But that still doesn't change my point. Fallout was still killed by Interplay. Bethesda revived the game. Are they doing this because they can make a lot of money off of Fallout? Of course they are! They are a business. But here's the kicker, Interplay sold it, and pretty cheap if you think about it.

      Could it have been some other company? Yeah, it could have. And then we'd still be sitting here listening to a lot of the old school fans complain that it isn't a "true" Fallout game. And even if Interplay gets Fallout back, I'm betting whatever game Interplay makes it will not be any better then what Bethesda did with FO3.

    • The point in raising that there were other bidders is to counteract the "We should be thankful to bethesda for the revival", its like saying I should be thankful to the bus driver for showing up to work " - if he didn't, there'd be another bus (no disrespect meant to bus drivers).

    • The point of the matter is that Bethesda was the only company that was really pushing for the game and saw in it a lot of potential. After all, buying an IP from a bankrupt company for $5 million is a lot more then they had to spend. But Bethesda wanted the rights badly because they knew they could make a lot more then that from the game.

      And they were right. Bethesda revived the game because they were the ones who put the money, the effort and the time. So yes, in my opinion Bethesda revived the game. Besides, just because you show interest in something doesn't mean you are going to buy it. And as far as I'm concerned, that was what the other companies were showing, just an interest in the IP, but no real will to actually buy it.

    • As far as you're concerned, maybe, but that doesn't make the argument any more valid. "Bethesda revived the franchise" is a dead argument as one cannot prove that anyone else would not have done a better job; it's a moot point.

    • I'm the anon above, didn't realize I was signed out.

      @Scarface11235 Where did I say no one could make a better game then Bethesda? I said that no matter who bought the game, there would still be people who would still be saying that whatever game that company made wouldn't be a "true" Fallout game.

      So my argument that Bethesda revived the Fallout Franchise is still valid. Because they licensed to make FO3, then bought the IP rights 3 years later. Were there other companies interested? Yes! But as I've said before, interest in purchasing something does not actually mean you or anyone will actually purchase it.

      If anyone could hook me up with a link that shows who was interested and who actually put a bid up for Fallout, I'd love to see it.

    • I never said you said it, I was referring to the argument in general.

      So my argument that Bethesda revived the Fallout Franchise is still valid. Because they licensed to make FO3, then bought the IP rights 3 years later. Were there other companies interested? Yes! But as I've said before, interest in purchasing something does not actually mean you or anyone will actually purchase it.
      —You, Turkeysocks

      You can of course say that they revived the series, that was never contested, but that they did it better than anyone else could is speculation and unprovable speculation, at that. A moot point.

      My post was more aimed towards the base argument in general, that which I see all too often, that Bethesda was the only salvation for the franchise. My post might have come across as aimed towards you, which was not my intent, pardon.

    • Scar... If I never said it and I don't see anyone else saying it then what point does it have in the argument? So if no one made that claim, how then can that claim which is not made nor has any significance to this argument, make my argument moot?

    • As far as I'm concerned, Scarface is right, and Turkeysocks, he quoted just you if you look carefully at your own comment.

      Bethesda saving the franchise is not an argument when saying if Fallout 3 was a good game or not, because the same could be said about Troika and Obsidian. Besides, the latter's owning of the franchise would increase the quality of the game anyways, so you kind of have no point there.

    • @ Lots of people in this thread:

      All due respect, but debunking the Bethesda Revived the Series argument based on the Multiple Bidders/Who Knows What Would Have Happened defense belies the data we actually have.

      Putting the game in 1st person --- something that wouldn't have been done by Interplay, Black Isle or any number of other RPG-leaning game houses --- brought in hundreds of thousands (if not millions) of fans who would have otherwise scoffed at an isometric FO3. This goes beyond a "revival." This is about a "transformation." All the speculating in the world doesn't change the fact that Bethesda alone turned Fallout into one of the most popular game series on the market.

      You're just fooling yourself if you think an isometric RPG could have had even a fraction of the effect the Capitol Wasteland did on a whole new generation of Fallout fans. I personally haven't really enjoyed an isometric RPG since Final Fantasy 1 for NES. That doesn't mean I have bad taste. I just have different taste --- and there are a whole lot of me out there --- and we're good, decent, hard-working people --- and we like the direction the series has gone.

    • Yet again, here's someone who makes the assumption that the game franchise would've stayed isometric if another company than Beth would've gotten it. This is all speculation, and speculation doesn't really hold up in an argument, does it? There's no way of proving that another company would or wouldn't have made the franchise more or less successful.

    • And just to be clear: It's not that I don't like turn-based isometric games in general - I'm a Civ fanatic, one through five. I think there's just something about turn-based leveling-up-in-the-forest that I completely got out of my system with FF1.

    • I just looked at the game description of Fallout 3, apparantly it's an RPG with FPS elements, strange the the FPS elements were lack luster right? The story, however, was based off the original storyline to (I would imagine) appeal to the original audience as apposed to scrapping the whole storyline altogether and starting anew.

      I'm genuinely curious, would you actually have preffered it if Bethesda had starting from scratch using the Fallout IP with elements COMPLETELY cutted and pasted from the first and second Fallouts just rehashed and refurbished? No seriously, I actually want to know, no animosity.

    • That's just it, we DON'T KNOW how it coul've turned out with another company. It COULD have been the greatest game the world has ever or would have ever seen. It COULD have been the worst game imaginable or not even created at all and inevitably forgotten.

      WE DON'T KNOW, so let's acknowledge what we DO KNOW. We know or can find evidence of the fact that BETHESDA created a GOTY with the Fallout IP.

      A GOTY is a game that has recieved more acclaim than all other games in a given year, acclaim given to it by the MAJORITIES of the ENTIRE videogame consumer group.

      So, if MOST of the people enjoyed playing Fallout 3 enough to prompt it to achieve the title of GOTY, then I would like to think there was good enough reason for it.

      The reasons are loosley defined in each of the minds of those who played it, in the form aptly called an opinion. Your opinion of it can vary from the majority,however, but it still doesn't change the fact that a lot of people liked it.

      By being so negative at the new Fallouters ecstasy over their Fallout experience makes me almost wish that I never should have cared enough to learn about the Fallout storyline, because they're are people who just, won't, deviate from it.

    • I don't really hold any value in just a "GOTY". Many magazines have their own "GOTY", its not like a Pulitzer or Oscar with a single judging panel.

      Also you can't argue "if most people enjoyed playing enoguh to prompt it to achieve the title of GOTY" is pure bunk - I've never seen a magazine do GOTY as a popular award - please correct me if you know of one; but in any case, I bet most Fallout 3 players wouldn't be reading that magazine

    • @ Anon who responded to me:

      Of course I see he quoted me. But the thing is he originally said something that was neither brought up or had an actual impact on the argument. And that was the claim that only Bethesda could make a great Fallout game. I never said that, no one responding to this Anon has said that.

      So again, I ask how does this invalidate my argument? It doesn't. Why? Because again, reviving a game and making the "greatest" are two different things. I think FO3 was a great game. I think FO1 and FO2 were great games too. I don't consider FO3 the "greatest" Fallout game, nor do I believe that only Bethesda makes great games. Could another company made a better FO3 game? Sure, they could have. But at the time, the only company that was seriously interested in making a Fallout game was Bethesda.

      I'd again, appreciate some links to some news post of any company listed who publicly showed interest in making/purchasing a Fallout game or IP other then Bethesda.

  • I have a doubt is Fallout Online being develop right now or its development is suspended until the trial is over?

    • No. The game is as far as we can determine in production. Bethesda sought an injunction to prevent this continuing, but failed - its my understaning the reason for this was because Bethesda couldnt prove it would do any harm.

  • If the sell was invalid, then does that mean interplay would have to give back any money they made from the deal (They'd still keep the money from the previous deal where Beth bought the rights to make three games because that validity of that isn't being argued)? From what I'm hearing they don't have the money and would probably have to end up selling Fallout again or one of the other series they own.

  • What does all this mean? (TL;DR) Will Bethesda lose rights to make more Fallout games or something?

  • I was hoping this crap would be over with by Christmas. Guess I was wrong.

  • Seems like interplay's playing a bit dirty.

  • if they dind t have the money then they fail to met the requirements and it would seem Bethesda is right from a legal point on the Fallout Online issue at least

    • It depends how things stack for the legal point (remembering I'm not a lawyer).

      If the TLA, and APA are ruled to have being never valid, then it doesn't matter if Interplay has the money or not, there was never technically an agreement to sell them - Interplay owns Fallout. OTOH if the "were the requirements of the license met" is to be dealt with before the "What did the TLA give Interplay the rights to do" question, then Bethesda owns Fallout.

    • See, that's where Bethesda lawyers went wrong. They should've just stuck to the original issue that started this, the fact that Interplay most likely did not have the capital required in the initial agreement.

      If Beth lost, they wouldn't have to worry about losing the IP rights to Fallout, plus with how Interplay has been acting when it comes to "Hey, where's the money?" issue, I don't think they had the required amount and have just been playing around with the numbers.

    • If Beth lose the kit and caboodle, I think Bethesda's lawyers (both when the agreements were written, and when this argument was conceived) will have a lot of 'splainin to do.

  • I thought the reason for the whole lawsuit was to determine whether or not Interplay had the money to start developing Fallout Online at a certain date. If they did, why not show the proof? Why go all the trouble to get the franchie back when it appears irrelevent?

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