War, war never changes. Throughout history, violence has solved more problems than any other factor. It is a rule uninhibited by race, nation or time. When the world’s super powers came to the edge of nuclear war, nations across the globe underwent tests of endurance: some fared better than others. Across the Atlantic, a small island nation, once the capital of the largest empire in the world, struggled to stay in the race. And when atomic fire finally swept through the planet, some might say it was mercy: like putting the once mighty beast to rest.
But humanity survived.
Though the British Isles suffered more concentrated nuclear fallout than any other country on the planet, pockets of survivors struggle to make a living among the charred remains of the old world; their spirit kept alive by the hope of a bygone age, a chance to reach Eden. One of the legends speaks of a divine fleet, sailing across the irradiated ocean and taking their passengers to paradise; but only if one can find it.
Fallout Britannia is set in the United Kingdoms roughly 50 years after the Great War between the US and China which devastated the world. The story chronicles an ‘Ark’ vessel, a pre-war battleship known as HMS Noah, which has served as a makeshift nuclear shelter for its crew and their families since the war. The story begins with the Captain receiving an encrypted signal from the Royal Navy calling all ships to rendezvous in London as a final step of the ‘Ark Project’, which promises the survivors of the war ‘A Passage to Eden’. With their energy sources nearly depleted, the crew makes a last minute decision to set sail from the East Coast of the British Isles, up the Thames and drop anchor near London. Once they reached London, however, it became clear that the Noah was the first to arrive. To make matters worse, the journey has taken heavy toll on the Noah and regardless whether the signal was genuine, the crew have no choice but to make a new home in the former capital of the country. The player, known as ‘The Sailor’, is among the first scouting parties to set foot in London and must investigate any potential signs of civilisation as well as finding the true source of the signal.
Along the way, The Sailor finds him/herself in uncharted territory, ambushed by feral mutants and come across numerous factions such as the Royal Guards and the Disciples of Paul, before discovering the true nature of the signal.
As time goes on, other ships begin to arrive as well, ranging from small civilian vessels to other pre-war behemoths, each willing to stab each other in the back in order to ensure their place in the ‘New Eden’.
The Ark Program
Unlike the US, the UK economy suffered greatly during the Resource Wars, so any attempts at a large scale 'civilian' bunker system was out of the question. Despite this, the British government attempted to reassure the public by putting up false advertisement for non-existent shelters or others that were simply inadequate. The most elaborate of these was the 'Ark Program'. The idea was to use Britain's huge but now redundant fleet of ships and convert them into floating nuclear shelters for the masses. Ticket prices were still expensive, but the common man, woman and child had a chance at survival. The first to be converted were the disused aircraft carriers and warships, since the government simply didn't have the resources left to maintain such massive vessels. In time, more and more ships, military or otherwise, became converted en mass to satisfy demand. Most in the upper society knew perfectly well the chances of survival for anyone on-board such ships are minimal (their survival was ensured thanks to private bunkers and overseas access to the Vault network), but it was a good way to keep the population quiet. In fact, most of the conversion was done by the public since all the government had to do was 'give away' ships they no longer needed.
As the threat of nuclear war heightened, the coasts of Britain literally became surrounded by ships of all shapes and sizes, a lot of which were barely sea worthy; some were even homemade. Smaller vessels were tied together to form 'metal islands' and the larger ships, such as former luxury cruise liners were now completely dedicated to living spaces.
But when the war actually took place, disaster struck. Like the upper class first suspected, many of these ships simply weren't stable enough to even stay afloat. Numerous warheads detonated at sea to take out key ports such as Dover, and because of this, violent waves were created that completely washed away any smaller ships anchored in the vicinity. The vessels that survived the initial 2 hours didn't fare much better in the long run. On some ships, supplies were drained surprisingly quickly due to riots and poorly handled distribution. On others, disease spread rapidly, killing hundreds at a time. To make matters worse, the fishes and other sea life deemed necessary for the Ark's survival have either died or mutated to a point where they're barely edible. The water too have become highly irradiated, adding further supply problems for anyone still alive on-board these ships. It didn't take long before those who managed to secure places on former military vessels decided to turn on other vessels, using what weapons they could get to plunder their neighbours.
By the time of the game itself, those who survived on-board these ships have turned into pirates and raiders. They have long since stripped the other ships clean of loot and have turned their attention back to land.
The Main Land
If the conditions at sea were bad, those faced by people on dry land were far worse. For those who could not even afford the Ark program, they had to improvise. Around the entire country, people built private shelters with varying degree of quality. Countless businesses profited in the ensuing paranoia; a hollow victory considering what was to come. Most of these shelters were utterly destroyed by the initial heat and blast with many more turning into death traps for their occupants as the great fires drained the shelters of oxygen. A generation later, the mainland has been utterly destroyed: the UK had more potential targets in a given area than any other country in the world. Amazingly, however, some have managed to survive. Many churches offered their large cellars to shelter the faithful, with a surprisingly high success rate. Perhaps it is because of this that the survivors have become deeply religious, to a point that they can be considered ‘obsessive’.
Since gun control was much tougher in Pre-War UK than the US, genuine Pre-War firearms and ammunition is considered very rare and valuable among the population of Post War London. Pre-War Energy Weapons are even rarer, with some being only available to the elite members of major factions. Despite this, the population is far from defenceless: the post-war UK is full of improvised and homemade weaponry such as primitive gatling guns built upon the frame of a chainsaw, explosives made of pre-war aerosol cans and even chemical weapons in the form of leaf-blowers that spray industrial acid.
What was left of the Royal Family’s personal military detachment; the Royal Guards were tasked with protecting the British Monarchs using any means necessary. While the descendent of their masters are kept secure underground, the Royal Guard’s influence began to swell as desperate survivors pledged their life in the hope of security and at least some quality of life. What they found instead was brutal slavery as the single minded nature of the military group forced the population under their control to toil away with minimal return. Only the most fanatical believers are allowed the chance of joining their ranks, and even then success rates are low. As one of the most technologically advanced factions of the Royal Guard’s influence far exceeds their home base of London to as far South as Dover.
Disciples of Paul
Originally just another small group of religious zealots, the Disciples of Paul became a major faction by ‘converting’ smaller cults with their holy relic: the great Bronze Cross of St Paul’s Cathedral. Even after a nuclear Armageddon, the symbolic object remained virtually undamaged, making it a powerful tool in converting the masses. The faction is generally warm to outsiders but is violently opposed to any who refuses to follow their ‘righteous’ path. They are natural enemies of the Royal Guards and consider the military group’s worship of the Royal Family a blasphemy. Though far less capable in warfare, the Disciples are generally better received by the local population, although many suspects this is purely down to a lesser of two evils.
A largely automated group who is under the assumption that they are working for a higher authority; the Corporation was once a protocol given to the BBC by the pre-war government in regards to the destruction of potentially 'dangerous' publications and information. It was mainly an 'anti-communist' manoeuvre that never truly came into effect. Unfortunately, the subroutines for such a protocol was already integrated into the mainframe of the BBC headquarters, and by the time the bombs fell, the fail safe became corrupted and the system began to use robots to carry out its work. The few individuals who managed to survive in the building became slaves to its will, going about maintaining the machines and computers without truly understanding what they're doing. What's worse, the Corporation's machines no longer go through selective process, they will now forcibly take and destroy ANY form of data storage, whether it's physical or digital.
A tribe of raiders that’s considered the most hostile group in the entire Main Land; the Relinquished are individuals exposed to so much radiation that their very existence is of pain and suffering. Due to the exposure, however, they have undergone a ghoulification process that prevents them from dying of natural causes. To extinguish the pain, many have deliberately amputated parts of their own body and replaced them with crude machinery and prosthetics, an act of ‘relinquishing’ their mortal flesh. It is questionable whether these mad men could even be considered ‘sentient’ anymore, but their organised raids combined with their lust to evenly distribute their suffering means they’re arguably the biggest hazard to any traveller who tries to go ashore for supplies.
The starting hub and home of The Sailor: The Noah was once the flag ship of the Royal Navy and possibly the only vessel that wasn’t converted into a civilian shelter. Despite this, the needs of the crew and the passage of time have taken a heavy toll on the once majestic ship; much of the weapon systems have been left to rust and the engines can barely start. However, this vessel represents one of the only sources of Pre-War weaponry in the Main Land as well as one of the only functioning nuclear generators. The interior of the ship have been heavily converted to the point of resembling a small city with a market place, various workshops and even a small school.
One of London’s Pre-War landmarks is now a rusting shadow of its former self. The mechanisms for raising and lowering the bridge have long since been corroded and jammed. The exact reason for this is unknown but it may have something to do with the transport vessel, the Coronation, being jammed underneath the bridge; evidently the crew of the ship didn’t bother waiting for the bridge to rise fully. Ironically the bridge itself is now being together by the Coronation. A small community have since been set up, using both the bridge itself and the ship as living space. Since Tower Bridge is now one of the only secure ways of crossing the Thames, the community have made huge profits by charging tax on any trade caravans that attempt to cross it. As a result of this, there are quite a few different sub factions that would prefer to see the place annexed.
Houses of Parliament
It’s little surprise that this historical landmark of British politics would become the site of a direct hit; where Guy Fawkes failed, nuclear war succeeded. Interestingly enough, the supposed pieces of the building have since attained an almost relic like appeal for any would be collectors. A few miles from the site of the original building lies a half completed replica built out of scrap by a bunch of fanatics who are convinced that a Divine force would take them to the New Eden if they could restore the Pre-war monument. Rumour has it that they’re looking for the hands of Big Ben and are willing to pay a substantial amount for their recovery.
Abandoned US Base
Considered a haunted and evil place by the locals, the former US military base was doomed even before the missiles hit. Anti US and Chinese sentiments were high during the last few years of the Pre-War world, and though the base personnel were informed of their impending withdrawal, the evacuation never came. The base was eventually attacked by rioters and the soldiers stationed there were overwhelmed as the British population stormed the garrison and set fire to every building. The survivors of the initial attack were hold up in an underground section where they held out for as long as they could. The legend goes that they somehow did survive, even after the missiles landed, and that their spirits still haunt the remains of the base to this day. This is the only place in London where US technology, such as Power Armour, could be found.
Often called ‘flying carpets’ by the locals, these once small and gentle creatures have developed loose skin that allows them to glide for vast distances with many growing to horrific sizes; the most common ‘carpets’ can have a body span as large as a dining table when gliding. They are known to dig into side of buildings as make shift shelter and can swoop down to catch prey. The carpets do so by body slamming onto their victims, whereby their loose skin traps the unfortunate individual while they are literally gnawed to death by dagger like teeth.
Though they are not technically dodos, the mutated descendants of Ravens would certainly fit the description. These birds have lost their ability to fly but have since developed powerful legs to traverse uneven terrain effortlessly, a rather useful trait in a destroyed city. These creatures hunt in packs, using similar tactics to wolves; if you can see one, chances are there are more, waiting for an ambush.
A bizarre creature whose origins are somewhat unclear. It resembles a pre-war horse with a shorter snout and a single hind leg that almost appears to have once been two limbs fused together. Despite their almost demonic appearance, these creatures are rather gentle, certainly so compared to other wild animals in post war UK. Rather fittingly, they are used as beasts of burden much like their ancestors. Unfortunately, being one of the few herbivores in the Main Land, they have many natural enemies, such as Black Dodos.
Amphibious and over stuffed with gas, these slow witted creatures seem to have only 2 purposes in life: to breed and to explode. Due to their awkward body shapes and small legs, Boom Toads are almost incapable of traveling at speed plus their natural instinct to swell up almost inevitably causes them to burst in a rather deadly cloud of flammable toxins. The only factor that kept these creatures from extinction is their incredible fertility rate; in fact some would say their numbers are actually growing out of control.