Sean | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Apparel | Weapon | Other items | On death |
|---|---|---|---|
| - | - | - | Deathclaw hand |


Planned Perks, Edit it and let me know what to get and what not to
Edit
2- Intense training (Perception Increase)
4- Educated (Used for max skills)
6- Comprehension (Used for max skills)
8- Toughness (Increased defense against enemies)
10- Cowboy (Used for medicine stick and Chance's knife)
12- Finesse (Combining with luck)
14- Vigilant recycler (Optimized Cells for YCS)
16- Weapon Handling (Meets all strength requirements)
18- Better Criticals (More Damage combined with luck and finesse)
20- Concentrated fire (Increased accuracy for long range)
22- Laser Commander (Combined with critical chances and compliance regulator)
24- Grunt (Combined with A light shining in darkness and chance's knife)
26- Sniper (Combined with concentrated fire for better accuracy in the head)
28- Jury Rigging (Heavy weapons maintenance)
30- Implant GRX (slow downs and advantages without addiction)
32- Hand loader (Hand load rounds for the 45. auto submachine gun)
34- Stonewall (Prevents knockdowns from deathclaws and tunnelers)
36- Implant GRX 2 (Even a bigger advantage)
38- Purifier (Combined with Ballistic fist and sneak attack criticals)
40- Intense Training 2 (Luck increase for the complimentary voucher)
42- Intense Training 3 (Endurance Increase For Implant GRX)
44- Toughness 2 (Better protection against Enemies)
46- Mad bomber (Nuka Grenades deals the second most damage of all the grenades)
48- Nuka chemist (Useful for Nuka grenades)
50- Thought you died (More damage And more health with good karma)
