I love cheeses. I was introduced into the Fallout series by Fallout 3. I won copies of the first two games in a contest on this very wiki, and was happy to play them to the end and even more. I like to give my playthroughs some character. They usually follow a jack-of-all-trades skill/stat distribution, but I prefer to stick to a theme. In short, it's fun to personify.
Tom was raised on a very strict foundation of morals, doing what was right and "disproving" those who were immoral. He kept these morals throughout his journeys of abolition, collecting, surviving, rescuing and discovering. He had travels to places such as The Pitt and Point Lookout. However, these sojourns came to an end when, after returning from Point Lookout, he had addicted himself to chems and alcohol. Loosing his sanity and morals, he began to murder many people in the Capital Wasteland. His unfortunate life came to an end at Tenpenny Tower, where he had fallen off the balcony while excessively drinking.
Rick
Rick never really did know what to do with his life. All he knew was that if there was danger in the wasteland, then he would need superior armor and weapons to defend himself. When he discovered the Brotherhood of Steel, he knew siding with them would help him in his quest to gain superior firepower and armor. Once he was finished with his exceedingly long quest to find such reserves of Unfortunately, while he vacationed in Point Lookout, he tripped on a bucket at the top of the Lighthouse, snapping his heavily-armored neck on the railing.
"Lee"
Known as "Lee" or more so as L-10.R7, it is a cyborg known for many accomplishments in the Capital Wasteland. Such accomplishments make it both a scourge and hero. Few have encountered this abomination, and many whom have did not survive, or never tell. Everyone fears it, as do they all embrace it. It is a post-apocalyptic legend. This machine kills commies.
Barely any Broken Steel perks are used in my build, as only the long term ones are. Many of the new perks are worthless in my opinion. As with The Pitt, you can become very rad resistant. Not to mention Warmonger is rather worthless unless you cannot live without custom weapons.
Also advisable to get Bottlecap Mine and Nuka Grenade Schematics to the third version; Nuka-Grenades for combat, and Bottlecap Mines for reverse pick-pocketing as well as standard use.
This build works very well on Very Hard difficulty on a vanilla version of the game.
Mart's Mutant Mod will boost the difficulty exponentially depending on your settings.
As will any mod that increases spawn rates, enemy HP, or enemy DR.
The same as Fallout, the extra time you got made it a much easier pace. Loved the cultural references.
Exceptional atmosphere.
Deeper game.
Essentially the perfect Fallout game (you don't have to agree) if it was on a modern engine (not the currently released version of Gamebryo, it sucks (Oblivion, FO3, FNV))
This is an interesting case. Mostly because the game series was revived. It's a great game.†
In comparison to the most prior game to use the Gamebryo engine, The Elder Scrolls IV: Oblivion, Fallout 3 (even by the time all add-ons and patches were finalized) was horribly half-assed. Being the game to introduce me to the series, I loved it. However, I realized what a horrible game it is, and changed my attitude. Now that I play it on PC, I don't care, because of the mods that fixed and filled the holes.
The atmosphere was good for a while, then it didn't really exist, and it was just a game. Even regarding the add-ons.
Operation: Anchorage is a very short add-on. Not too far from the vanilla game. 3.5/5
The Pitt is slightly deeper than Operation: Anchorage, but was still too linear. 3.5/5
Broken Steel is almost considered a game-breaker (that pun was not intended at all, haha) for the level cap change, making the game too easy. I suppose the content added made of for being only slightly better than The Pitt in all those other ways. 3.75/5
Point Lookout is arguably the best of the Fallout 3 add-ons due to the extra content, deeper atmosphere and longer quest line than the other add-ons. I busted it all out in 4 hours (go figure, that's how much time they say it's worth), but it was still a fun 4 hours. 4/5
Mothership Zeta is pretty sad when you think about it. Bethesda could've gone to so many other places, but they settled on the final frontier. Decent plot, but it gives an excuse to be so linear. The weapons and armor are cool though. 3.99/5
This game is what Fallout 3 should have been. Not in the sense of location or storyline, but quality of game.
The atmosphere has been magnificent since I began playing, and the atmosphere of Dead Money was even better.
So many paths, so much to do, so many things to collect. Glad to see Obsidian is on this one as developer.
Dead Money is a beautiful add-on. The plot and background of the location are well woven, and the atmosphere is bone-chilling. I knew Obsidian would do a good job, but this is amazing. 4.5/5
Honest Hearts was fun. It was cool to see the return of Yao guai, and to meet Joshua Graham. The atmosphere gives a sense of being in the pre-war park, excluding the occasional opponent. The story of the Survivalist has to be the most well-written part of the add-on. Game-breaking footlocker at the end of it all though. 3.75/5
Old World Blues is great. It's hell to play casually, and the jokes are endless. The primary raisin I like Old World Blues is the history put into Big MT and the nice equipment. Not much to say, but it is quiet a powerful experience in the Fallout universe. 4/5