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[Bloodwars]

Bloodwars 343 edits since January 3, 2009

343

From The Vault

Contents

  • I've worked hard to try and make this a one stop shop for every useful piece of information on this wiki relating to items and character planning (which basically comes down to whether you want to use Power Armor or Ranger Battle Armor, choosing 9 Perks (since the other 10 are generally written in stone), and very minor stat choices (due to Perk requirements and game mechanics favoring certain stats (not named Charisma) over others). Hopefully you can find something useful here ;).


[edit] Useful Links

Useful Links - Fallout 3 map, SPECIAL points modifiers, Fallout 3 console commands, Fo3 Character Builder, Fallout 3 Nexus - Mod Downloads


[edit] Notes




Date 5/16/09 - Can you please update this page to reflect the new offerings of the DLC? Things have changed significantly in Broken Steel. Thank you!

[edit] Classes

[edit] New Non-VATS Ninja/Sniper

Class: Sniper/Ninja A good semi-stealth, non-VATS general use character
Perk Requirements Items
Level 1 ST 7 PE 4 EN 9 CH 3 IN 3 AG 9 LK 5 None Bobblehead - Medicine
Tag Explosives, Repair, Lockpick None
Level 2 Lady Killer/Black Widow None IN / ST Bobblehead
Level 3 Intense Training (ST) None
Level 4 Comprehension IN 4 CH Bobblehead
Level 5 Child at Heart CH 4
Level 6 Toughness EN 5
Level 7 Bloody Mess None
Level 8 Scrounger LK 5
Level 9 Strong Back ST 5, EN 5
Level 10 Finesse None LK Bobblehead
Level 11 Rad Resistance EN 5
Ant Sight Those! (Quest)
Level 12 Silent Running AG 6, Snk 50 PE Bobblehead, Ant Sight
Level 13 Pyromaniac Exp 60
Level 14 Cyborg Med 60, Sci 60
Level 15 Adamantium Skeleton None
Level 16 Better Criticals LK 6, PE 6
Level 17 Life Giver EN 6
Level 18 Intense Training (ST) None
Level 19 Robotics Expert Sci 50
Level 20 Ninja MeW 80, Snk 80
Gear: Important
Quest Perks:

Notes: This is a purely non-VATS build that works well with mods like Mart's Mutant Mod,

and alternative AP use mods like Sprint Mod and Bullet Time.
Final Stats: ST 10 PE 6 EN 10 CH 5 IN 4 AG 10 LK 10 59% Rad Resist, 25% Fire resist, 18% Crit, 67% DR, 115 AP
From Gear: +4 LK, +1 CH, +5 AP, +10 Small Guns


[edit] Ninja/Unarmed

Class: Ninja/Unarmed Deathclaw Gauntlet / Paralyzing Palm Specialist
Perk Requirements Items
Level 1 ST 7 PE 4 EN 9 CH 1 IN 3 AG 8 LK 8 None Bobblehead - Medicine
Tag Explosives, Lockpick, Repair None
Level 2 Intense Training(ST) None IN / ST Bobblehead
Level 3 Intense Training(AG) None
Level 4 Comprehension IN 4 CH Bobblehead
Level 5 Iron Fist ST 3
Level 6 Iron Fist ST 3
Level 7 Iron Fist ST 3
Level 8 Toughness EN 5
Level 9 Strong Back ST 5, EN 5
Level 10 Mister Sandman Snk 60 LK Bobblehead
Level 11 Mysterious Stranger LK 6
Ant Sight Those! (Quest)
Level 12 Silent Running AG 6, Snk 50 PE Bobblehead, Ant Sight
Level 13 Finesse None
Level 14 Cyborg Med 60, Sci 60
Level 15 Lawbringer None
Level 16 Better Criticals LK 6, PE 6
Level 17 Action Boy/Girl AG 6
Level 18 Paralyzing Palm Ua 70
Level 19 Concentrated Fire SmG 60, EnW 60
Level 20 Ninja MeW 80, Snk 80
Gear: Important
Quest Perks:
perk has to be thrown away to obtain them, but at least you get some caps for your trouble.
Final Stats: ST 9 PE 6 EN 10 CH 2 IN 4 AG 10 LK 10 66% Rad Resist, 25% Fire resist, 33% Crit, 85% DR, 110 AP
From Gear: +1 LK, +1 CH, +32 Rad Resist


[edit] Tank/Demolitions

Class: Tank/Demolitions High DR Melee (Shishkebab) / Explosives Expert
Perk Requirements Items
Level 1 ST 9 PE 3 EN 9 CH 3 IN 3 AG 5 LK 8 None Bobblehead - Medicine
Tag Explosives, Lockpick, Repair None
Level 2 Intense Training(AG) None IN / ST Bobblehead
Level 3 Intense Training(PE) None
Level 4 Comprehension IN 4 CH Bobblehead
Level 5 Child at Heart CH 4
Level 6 Toughness EN 5
Level 7 Demolition Expert(1) Explosives 50
Level 8 Demolition Expert(2) Explosives 50
Level 9 Demolition Expert(3) Explosives 50
Level 10 Mysterious Stranger LK 6 LK Bobblehead
Level 11 Finesse None
Ant Sight Those! (Quest)
Level 12 Pyromaniac Explosives 60 PE Bobblehead, Ant Sight
Level 13 Silent Running AG 6, Snk 50
Level 14 Cyborg Med 60, Sci 60
Level 15 Adamantium Skeleton None
Level 16 Better Criticals LK 6, PE 6
Level 17 Action Boy/Girl AG 6
Level 18 Strong Back ST 5, EN 5
Level 19 Rad Resistance EN 5
Level 20 Ninja MeW 80, Snk 80
Gear: Important
Quest Perks:
Final Stats: ST 10 PE 6 EN 10 CH 5 IN 4 AG 7 LK 10 85% Rad Resist, 25% Fire resist, 15/30% Crit, 85% DR, 104 AP
From Gear: +1 LK, +1 CH, +32 Rad Resist


[edit] Stealth/Sniper

Class: Stealth/Sniper Long range semi-stealth pistol (damage) or rifle (accuracy) class
Perk Requirements Items
Level 1 ST 7 PE 4 EN 9 CH 3 IN 3 AG 9 LK 5 None Bobblehead - Medicine
Tag Explosives, Repair, Lockpick None
Level 2 Lady Killer/Black Widow None IN / ST Bobblehead
Level 3 Intense Training (ST) None
Level 4 Comprehension IN 4 CH Bobblehead
Level 5 Child at Heart CH 4
Level 6 Toughness EN 5
Level 7 Bloody Mess None
Level 8 Commando None
Level 9 Strong Back ST 5, EN 5
Level 10 Finesse None LK Bobblehead
Level 11 Mysterious Stranger LK 6
Ant Sight Those! (Quest)
Level 12 Silent Running AG 6, Snk 50 PE Bobblehead, Ant Sight
Level 13 Sniper AG 6 PE 6
Level 14 Cyborg Med 60, Sci 60
Level 15 Adamantium Skeleton None
Level 16 Better Criticals LK 6, PE 6
Level 17 Action Boy/Girl AG 6
Level 18 Concentrated Fire SmG 60, EnW 60
Level 19 Robotics Expert Sci 50
Level 20 Grim Reaper's Sprint None
Gear: Important
Quest Perks:

Notes: You can switch Commando with Gunslinger and use Blackhawk, Dart Gun or unique energy pistols -

or stay with commando and use Lincoln's Repeater, The Terrible Shotgun, or a Scoped Gauss Rifle.
Final Stats: ST 9 PE 6 EN 10 CH 5 IN 4 AG 10 LK 10 34% Rad Resist, 25% Fire resist, 18% Crit, 67% DR, 115 AP
From Gear: +4 LK, +1 CH, +5 AP, +10 Small Guns


[edit] Stats

Stat Effects / Stat Point Skills / Stat
Strength +10Carry (150base), +0.5 Melee damage (base 0), +2 Melee skill 2/point
Endurance +20HP (100base), +2%Rad resist, +2 Unarmed/Big Guns 4/point
Agility +2AP (65base), +2 Small Guns/Sneak 4/point
Intelligence +1 Skill Point on level up (10 base), +2 Science/Repair/Medicine 6/point
Perception +detection distance, +2 Explosives/Lockpick/Energy Weapons 6/point
Charisma +2 Barter/Speech 4/point
Luck +1% Crit, +1 to all Skills per odd point (3, 5, 7, 9) 13/2points


[edit] Skill Points & The Case For Stupidity

  • The general thought that 9 Intelligence is worthwhile might be a bit misguided (at least to those of us focused on end game strength/extensive character planning and the like). Here's a quick look at skill point breakdowns between a 9 IN character and a 4 IN one. Remember that the goal is 1300 Skill Points, which would max out all 13 skills. While extra points above 100 can help guard against stat debuffs dropping skill totals, extra stat points tend to be much more useful.
  • Please keep in mind that these two scenarios only assign 30 and 24 (of 50+) stat points, respectively, and assume the WORST case for the remaining points with no accounting for additional ranks of Intense Training. (The 50 stat point figure includes 40 points from creation, 7 from Bobbleheads, 1 from a Lucky 8 Ball, 1 from an Ant Perk, and 1 rank of Intense Training which is forced on the player by level 3. Also, it should be noted that looking for all these skill books is a pretty lame endeavor and is reserved for the ultra dedicated.
  • TheMagnus - You should remember some builds need certain amounts of IN for certain Perks...


[edit] High Intelligence - 9 to start, 10 by level 2:

Skill Points: Gained from:
65 base skill (5 points per x13 skills)
379 due to level ups (10+IN per level) (9 start, 10 by lvl 2) (1x19 + 18x20)
648 skill books (324 w/comp perk (x2), wait to read)
2 ST (base (1) + 1ST (x2 skill)
12 PE (base (1) + 2PE (x6 skill)
4 EN (base (1) + 1EN (x4 skill)
4 CH (base (1) + 1CH (x4 skill)
4 AG (base (1) + 1AG (x4 skill)
54 IN (base (1) + 9IN (x6 skill)
52 LK (9+ after modifiers)
45 Tag Skills (3 Tags at 15 Skill points each.
130 skill bobbleheads
10 Yew's Bear Charm
9 Covert Ops Perk
23-42 Respawning Big Book of Science / U.S. Army: 30 Handy Flamethrower Recipes
64 minimum from other stats (worst case STx8(16) + ENx8(32) + AGx4(16))
(71) gear (see below)
1505 (1595) Skill Points total


[edit] Low Intelligence - 3 to start, 4 by level 2, yielding 6 extra stat points:

Skill Points: Gained from:
65 base skill (5 points per x13 skills)
265 due to level ups (10+IN per level) (3 start, 4 by lvl 2) (1x13 + 18x14)
648 skill books (324 w/comp perk (x2), wait to read)
2 ST (base (1) + 1ST (x2 skill)
12 PE (base (1) + 2PE (x6 skill)
4 EN (base (1) + 1EN (x4 skill)
4 CH (base (1) + 1CH (x4 skill)
4 AG (base (1) + 1AG (x4 skill)
18 IN (base (1) + 3IN (x6 skill)
52 LK (9+ after modifiers)
45 Tag Skills (3 Tags at 15 Skill points each.
130 skill bobbleheads
10 Yew's Bear Charm
9 Covert Ops Perk
35-54 Respawning Big Book of Science / U.S. Army: 30 Handy Flamethrower Recipes
88 minimum from other stats (worst case STx8(16) + ENx8(32) + AGx8(32) + CHx2(8))
(71) gear (see below)
1391 (1481) Skill Points total


[edit] Skill Point Increases

-there are only 24 Barter Books, but unlimited Big Guns and Science Books), which means that no skill should be raised
above 40 (or above 0 for Big Guns or Science).
  • This means that these are the maximum values skills should be raised to upon leveling
(INCLUDING planned future stat increases due to Bobbleheads or Perks) :
Skill Max Buff Equipment Notes
Lockpick 30 (10) - Vault 101 Utility Jumpsuit, Shady Hat, Covert Ops Perk
Repair 33 (7) - Vault 101 Utility Jumpsuit, Lincoln's Hat
Medicine 28 (12) - The Surgeon's Lab Coat, Lincoln's Hat
Science 00 (Unlimited) - Lesko's Lab Coat , Lincoln's Hat, Covert Ops Perk Shalebridge Tunnels has a 72hour respawning Big Book of Science.
Speech 10 (20) - Naughty Nightwear, Button's Wig, Yew's Bear Charm Picking up Yew's Bear Charm gives a permanent +10 bonus to Speech.
Barter 30 (12) - Roving Trader Outfit, Button's Wig Only 24 barter books exist.
Explosives 33 (7) - Vance's Longcoat Outfit, Raider Blastmaster Helmet
Small Guns 27 (13) - Ranger Battle Armor, Covert Ops Perk If Ranger Battle Armor is NOT used, Small Guns should be 37 instead.
Big Guns 00 (Unlimited) - None There's a 73 hour respawn on one of the Big Guns skill books.
Other Skills 40 (0) - None


Most of the buffs will give 1 less skill than listed due to the Luck stat loss.



[edit] Useful Regular Perks

Name Level Req Other Requirements Ranks Description Code
Intense Training 2 10 With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes. 00044CB1
Lady Killer/Black Widow 2 1 You do +10% damage against opponents of the opposite sex. You'll sometimes have access to unique dialogue options when dealing with the opposite sex. 00094EB9

(00094EB8)

Child at Heart 4 CH 4 1 The Child at Heart perk greatly improves your interactions with children, usually in the form of unique dialogue choices. 00003142
Comprehension 4 IN 4 1 With the Comprehension perk, you gain one additional Skill Point whenever a skill book is read. 00031DE1
Educated 4 IN 4 1 With the Educated perk, you gain three more Skill Points every time you advance in level. This perk is best taken early on, to maximize its effectiveness. 00031DD8
Iron Fist 4 ST 3 3 With the Iron Fist perk, you do an additional 5 points of Unarmed damage perk rank. 00031DDB
Bloody Mess 6 1 With the Bloody Mess perk, characters and creatures you kill will often explode into a red, gut-ridden, eyeball-strewn paste. Fun! Oh, and you'll do 5% extra damage with all weapons. 00094EBA
Demolition Expert 6 Explosives 50 3 With each rank of this perk, all of your explosive weapons do an additional 20% damage. 00031DAB
Fortune Finder 6 LK 5 1 With the Fortune Finder perk, you'll find considerably more Nuka-Cola caps in containers than you normally would. 00031DE3
Gunslinger 6 1 While using a pistol (or similar one-handed weapon), your accuracy in V.A.T.S. is significantly increased. 00094EBB
Toughness 6 EN 5 1 With the Toughness perk, you gain +10% to overall Damage Resistance, up to the maximum of 85%. 00031DE0
Commando 8 1 While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased. 00099828
Rad Resistance 8 EN 5 1 Rad Resistance allows you to -- what else? -- resist radiation. This perk grants an additional 25% to Radiation Resistance. 00031DA9
Scrounger 8 LK 5 1 With the Scrounger perk, you'll find considerably more ammunition in containers than you normally would. 00031DAA
Strong Back 8 ST 5, EN 5 1 With the Strong Back perk, you can carry 50 more pounds of equipment. 00031DDE
Animal Friend 10 CH 6 2 At the first rank of this perk, animals simply won't attack. At the second rank, they will eventually come to your aid in combat, but never against another animal. This perk affects the Dog, Yao Guai, Mole Rat, and Brahmin. 00031DB5
Finesse 10 1 With the Finesse perk, you have a higher chance to score a critical hit on an opponent in combat, equivalent to 5 extra points of Luck. 00094EC1
Mister Sandman 10 Sneak 60 1 With the Mister Sandman perk, when you're in Sneak mode, you gain the option to silently kill any human or ghoul while they're sleeping. And, all Mister Sandman kills earn bonus XP. 00031DAD
Mysterious Stranger 10 LK 6 1 You've gained your own personal guardian angel... armed with a fully loaded .44 Magnum. With this perk, the Mysterious Stranger will appear occasionally in V.A.T.S. mode to lend a hand, with deadly efficiency. 00031DBC
Nerd Rage! 10 Science 50, IN 5 1 You've been pushed around long enough! With the Nerd Rage! perk, your Strength is raised to 10 and you gain 50% to damage resistance whenever your Health drops to 20% or below. 00044CA7
Life Giver 12 EN 6 1 With the Life Giver perk, you gain an additional 30 hit points. 00031DB1
Pyromaniac 12 Explosives 60 1 With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the Flamer and Shishkebab. 00031DB2
Robotics Expert 12 Science 50 1 With the Robotics Expert perk, you do an additional 25% damage to any robot. But, even better, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state. 00031DC2
Silent Running 12 AG 6, Sneak 50 1 With the Silent Running perk, you gain an additional 10 points to Sneak, and running no longer factors into a successful sneak attempt. 00031DB3
Sniper 12 AG 6, PE 6 1 With the Sniper perk, your chance to hit an opponent's head in V.A.T.S. is significantly increased. 00031DB4
Adamantium Skeleton 14 1 With the Adamantium Skeleton perk, your limbs only receive 50% of the damage they normally would. 00094EC4
Cyborg 14 Medicine 60, Science 60 1 You've made permanent enhancements to your body! The Cyborg perk instantly adds +10% to your Damage, Poison, and Radiation Resistances, and 10 points to the Energy Weapons skill. 00044CAB
Lawbringer 14 1 Once you have the Lawbringer perk, any evil character you kill will have a finger on their corpse. This finger can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and positive Karma. 00044CAC
Light Step 14 PE 6, AG 6 1 With the Light Step perk, you'll never set off an enemy's mines or floor-based traps. 00031DB7
Master Trader 14 CH 6, Barter 60 1 When you take the Master Trader perk, the price of every item you buy from a vendor is reduced by 25%. 00031DB8
Action Boy (Girl) 16 AG 6 1 With the Action Boy/Girl perk, you gain an additional 25 Action Points to use in V.A.T.S.. 00031DBA (0007B202)
Better Criticals 16 PE 6, LK 6 1 With the Better Criticals perk, you gain a 50% damage bonus every time a critical hit is scored on an opponent. 00031DBB
Concentrated Fire 18 Small Guns 60, Energy Weapons 60 1 With Concentrated Fire, your accuracy to hit any body part in V.A.T.S. increase slightly with each subsequent hit on that body part. 00044CAF
Paralyzing Palm 18 Unarmed 70 1 With Paralyzing Palm, you will sometimes perform a special V.A.T.S. palm strike that paralyzes your opponent for 30 seconds. Note that in order to perform the Paralyzing Palm, you must be completely unarmed. 00044CAA
Grim Reaper's Sprint 20 1 If you kill a target in V.A.T.S., all your Action Points are restored upon exiting V.A.T.S.. 00099834
Ninja 20 Melee Weapons 80, Sneak 80 1 The Ninja perk grants you the power of the fabled shadow warriors. When attacking with either Melee or Unarmed, you gain a +15% critical chance on every strike. Sneak attack criticals do 25% more damage than normal. 00031DCC
Solar Powered 20 EN 7 1 With the Solar Powered perk, you gain an additional 2 points to Strength when in direct sunlight, and slowly regenerate lost health. 00031DC5


[edit] Useful Quest Perks

Name Requirements Description Code
Ant Sight Mutation by Doctor Lesko's ant serum +1 PE and +25% fire resistance. 000C1A6C
Barkskin Oasis quest - Kill Harold You gain a permanent +5% to Damage Resistance. 00035E04
Dream Crusher Talk Moira Brown out of writing the Wasteland Survival Guide. Reduces an enemy's chance to critically hit you by 50%. 00030FEB
Power Armor Training Learned from the Brotherhood of Steel or upon completion of Operation: Anchorage downloadable content You won't be able to use a suit of Power Armor without this perk. 00058FDF
Rad Regeneration Help Moira Brown with the Wasteland Survival Guide by gaining 600 rads when she asks. With the Rad Regeneration perk, any crippled limbs will regenerate themselves when exposed to a certain level of radiation.
(At least 400 rads of radiation is required for this to work)
0003066B
Survivor (Guru) Help Moira Brown finish the Wasteland Survival Guide by completing the final chapter. varies You gain a +6% bonus to Poison/Radiation Resist and either +15 hp, +3% Crit, or +6 DR 0002D3A0 (hp)
000331DF (crit)
000331DD (DR)
Wired Reflexes Side with Dr. Zimmer in the quest The Replicated Man. Advanced technology from the Commonwealth has increased your reaction speed, giving you a 10% higher chance to hit in V.A.T.S. 00024D5C
Covert Ops Gather 10 Intel Suitcases (Operation: Anchorage). +3 to Science, Small Guns and Lockpick 0100BF70

Important note about quest perk codes: Trying to add them before doing the quest required may cause game to crash or corrupt.

[edit] Useful Armor

[edit] Body Armor

Name DR Weight Base ID Effects Notes
Ranger Battle Armor 39 27 00023030
T-51b Power Armor 50 40 000A6F77
Winterized T-51b Power Armor 45 40 0100C18D
Tesla Armor 43 45 0006B464
Enclave Power Armor 40 45 (35) 0004443E
Power Armor 40 45 (25) 00075201
General Jingwei's Uniform 25 2 0100C1CA None
  • Only available by cheating.


[edit] Other Armor

Name DR Weight Base ID Effects Notes
Tesla Power Pack 40 45 0008F571
  • Cannot be found naturally in game


[edit] Skill/Stat Gear

Name DR Weight Base ID Effects Notes
Advanced Radiation Suit 8 5 0003307A
Lesko's Lab Coat 4 1 000C24F9
Maple's Garb 15 2 0005A6CA
  • Useful for Sneaking due to its low weight and stats.
Naughty Nightwear 1 1 000C8E07
Roving Trader Outfit 2 2 0002B385
The Surgeon's Lab Coat 2 1 000C71E1
Vance's Longcoat Outfit 10 4 00083C5C
Vault 101 Utility Jumpsuit 1 1 000425BA


[edit] Useful Headwear

[edit] Helmets

Name DR Weight Base ID Effects
Chinese General Hat 6 1 0100C1C8
  • Only available by cheating.
T-51b Power Helmet 10 5 000A6F78
Winterized T-51b Power Armor 10 4 0100C18E


[edit] Stat/Skill Gear

Name DR Weight Base ID Effects
Button's Wig* 1 1 0008A6DD
Ledoux's Hockey Mask 4 1 0007401C
Lincoln's Hat* 1 1 0004445B
Poplar's Hood* 2 1 0005A6CB
Raider Blastmaster Helmet* 3 3 0005B6E8
Shady Hat* 1 1 0007C17D
Takoma Park Little Leaguer Cap* 1 1 000C72FB
Three Dog's Head Wrap* 2 0 00073FEC
  • Note:* Eyeglasses can be worn with all of the marked (*) headwear above


[edit] Eyeglasses

Name DR Weight Base ID Effects
Ghoul Mask 3 1 0001DC1C
Lucky Shades 1 1 000CB54B


[edit] Useful Weapons

NAME TYPE DMG / HIT DPS SPRD CRIT % MULT CRIT DMG AMMO MAG WG CODE AP Notes
Plunkett's Valid Points Unarmed 12 6 N/A x2 +12 N/A N/A 1 000CAFA9 15
Deathclaw Gauntlet Unarmed 20 10 N/A x5 +30 N/A N/A 10 0000432B 26
  • Armor Piercing
Shishkebab Melee 35 / (53) 80 / (120) N/A x2 +24 N/A N/A 3 0000434E 28
  • +2 Fire Dmg(5s), (Pyro +3 Fire Dmg(5s))
Jingwei's Shock Sword Melee 35 80 N/A x2 +25 N/A N/A 3 0100C07C 28
Blackhawk Small Guns (Pistol) 55 100 0.3 x2 +45 .44 6 4 000303A2 32
Dart Gun Small Guns (Pistol) 6 2 0 x2.5 +12 Dart 1 3 0000432A

000BAFFA

25
  • +8 Poison Dmg/8sec, Cripples legs
  • Robots Immune to Poison.
Railway Rifle Small Guns (Rifle) 30 60 0.75 x3 +30 Railway Spikes 8 9 00004348 24
  • Does Extra Damage to Limbs
Victory Rifle Small Guns (Rifle) 40 42 0 x3 +40 .308 5 10 000CB548 38
Reservist's Rifle Small Guns (Rifle) 40 64 0 x5 +40 .308 3 10 00092966 32
Lincoln's Repeater Small Guns (Rifle) 50 37 0 x2 +50 .44 Magnum 15 5 0003C07A 25
The Terrible Shotgun Small Guns (Rifle) 80 51 6 x1 +40 Shotgun Shell 12 10 0006B534 27
Rock-It Launcher Big Guns see note see note 1 x1 see note Junk N/A 8 0000434B 32
Burnmaster Big Guns 24¹ 96¹ 0.5 x0.5 +1 Fuel 60 15 000C80BD 50
  • Unique Flamer, +2 Fire Dmg(5s)
Vengeance Big Guns 11 110 0.5 x0.05 +12 EC Pack 240 18 000CB547 30
Missile Launcher Big Guns 20 +150 AoE 450 rad 0.5 x0 N/A Missile 1 20 00004340 55
  • Semi-Guided
Fat Man Big Guns 10 +1600 AoE 800 rad 2 x0 N/A Mini Nuke 1 30 0000432C 65
Experimental MIRV Big Guns 10 +1600 AoE x8 800 rad 13 x0 N/A Mini Nuke 8 30 0003422B 65
Protectron's Gaze Energy Weapons (Pistol) 24 71 2.5 x1 +24 Energy Cell 20 3 000C553F 17
Firelance Energy Weapons (Pistol) 80 / (120) 100 / (150) 0 x100 +80 Alien Power Cell 10 2 000C80BA 20
  • Unique, +2 Fire Dmg(5s), Pyro
Alien Blaster Energy Weapons (Pistol) 100 125 0 x100 +100 Alien Power Cell 10 2 00004322 20
  • Unique
A3-21's Plasma Rifle Energy Weapons (Rifle) 50 47 0.2 x2.5 +50 MF Cell 12 8 0006B539 25
Scoped Gauss Rifle Energy Weapons (Rifle) 100 29 0 x5 +50 MF Cell 1 12 0100C07D 38
Mesmetron Energy Weapons (Other) 1 1 0 x0 N/A Mesmetron Power Cell 5 2 000BF5A4 65
Nuka Grenade Explosives 501 176 N/A x0 N/A Nuka Grenade 1 0.5 00004342 24
Bottlecap Mine Explosives 501, 601, 701, 802 160-260 N/A x0 N/A Bottlecap Mine 1 0.5 0000433A 35



[edit] Useful Items

Name Category Weight Effect Code Notes
Bobblehead - Strength Bobblehead (Stat)* 0 +1 Strength 38832 Lucas Simms' House
Bobblehead - Perception Bobblehead (Stat)* 0 +1 Perception 38833 Museum of Dave
Bobblehead - Endurance Bobblehead (Stat)* 0 +1 Endurance 38834 Deathclaw Sanctuary
Bobblehead - Charisma Bobblehead (Stat)* 0 +1 Charisma 38834 Vault 108
Bobblehead - Intelligence Bobblehead (Stat)* 0 +1 Intelligence 3885C Rivet City (Science Lab)
Bobblehead - Agility Bobblehead (Stat)* 0 +1 Agility 388E5 Greener Pastures Disposal (Office)
Bobblehead - Luck Bobblehead (Stat)* 0 +1 Luck 388E6 Arlington House
Bobblehead - Barter Bobblehead (Skill) 0 +10 Barter 388F3 Evergreen Mills Bazaar
Bobblehead - Big Guns Bobblehead (Skill) 0 +10 Big Guns 38906 Fort Constantine (Basement)
Bobblehead - Energy Weapons Bobblehead (Skill) 0 +10 Energy Weapons 3892F Raven Rock
Bobblehead - Explosives Bobblehead (Skill) 0 +10 Explosives 38930 WKML Broadcast Station
Bobblehead - Lockpick Bobblehead (Skill) 0 +10 Lockpick 38931 Bethesda Offices East
Bobblehead - Medicine Bobblehead (Skill) 0 +10 Medicine 38950 Vault 101
Bobblehead - Melee Weapons Bobblehead (Skill) 0 +10 Melee Weapons 38951 Dunwich Building (Virulent Underchamber)
Bobblehead - Repair Bobblehead (Skill) 0 +10 Repair 38952 Arefu (Evan King's House)
Bobblehead - Science Bobblehead (Skill) 0 +10 Science 38953 Vault 106 (Living Quarters)
Bobblehead - Small Guns Bobblehead (Skill) 0 +10 Small Guns 38954 National Guard Depot (Armory)
Bobblehead - Sneak Bobblehead (Skill) 0 +10 Sneak 38955 Yao Guai Tunnels
Bobblehead - Speech Bobblehead (Skill) 0 +10 Speech 38956 Eulogy's Pad
Bobblehead - Unarmed Bobblehead (Skill) 0 +10 Unarmed 38958 Rockopolis
Big Book of Science Books 2 +1 Science Skill 0003403C +2 skill w/ the Comprehension Perk
Chinese Army: Special Ops Training Manual Books 2 +1 Sneak Skill 00034045 +2 skill w/ the Comprehension Perk
D.C. Journal of Internal Medicine Books 2 +1 Medicine Skill 00034043 +2 skill w/ the Comprehension Perk
Dean's Electronics Books 2 +1 Repair Skill 0003403D +2 skill w/ the Comprehension Perk
Duck and Cover! Books 2 +1 Explosives Skill 0006A80C +2 skill w/ the Comprehension Perk
Grognak the Barbarian Books 2 +1 Melee Weapons Skill 00034040 +2 skill w/ the Comprehension Perk
Guns and Bullets Books 2 +1 Small Guns Skill 0003403E +2 skill w/ the Comprehension Perk
Lying, Congressional Style Books 2 +1 Speech Skill 00034044 +2 skill w/ the Comprehension Perk
Nikola Tesla and You Books 2 +1 Energy Weapons Skill 00034041 +2 skill w/ the Comprehension Perk
Paradise Lost Books 2 +1 Speech Skill 000BACFE +2 skill w/ the Comprehension Perk
Pugilism Illustrated Books 2 +1 Unarmed Skill 0003403F +2 skill w/ the Comprehension Perk
Tumblers Today Books 2 +1 Lockpick Skill 00034046 +2 skill w/ the Comprehension Perk
Tales of a Junktown Jerky Vendor Books 2 +1 Barter Skill 00034042 +2 skill w/ the Comprehension Perk
U.S. Army: 30 Handy Flamethrower Recipes Books 2 +1 Big Guns Skill 00034048 +2 skill w/ the Comprehension Perk
Lucky 8 Ball Misc. Item 1 +1 Luck 0002EDFB Stat boost works to meet Perk requirements
Yew's Bear Charm Misc. Item 1 +10 Speech Unknown From Oasis (quest), Skill gain is permanent.
  • Note: for cheating in the PC version: In order to gain any stat raises from a bobble head they must be picked up from the game world, rather than added to your inventory. To get the stat increase without finding the bobble head, it is recommended that you zoom out, go into the console, click yourself, then type "placeatme [objectid of desired bobblehead]" in the console. This should spawn the bobble head at your feet where you can easily pick it up and get the stats.
  • Additionally, consider the player.forceav Console command, which will let you set your skills and attributes to whatever you like.
  • 25 of each type of skill book exist, except 24 for Barter and unlimited for Big Guns and Science (the 25th Speech book is titled Paradise Lost); each Bobblehead is unique.


[edit] Components

Name Category Weight Effect Code Notes
10 Bottle caps Component 0 for Bottlecap Mine 000000f
Abraxo Cleaner Component 1 for Nuka Grenade 00022106
Cherry Bomb Component 0 for Bottlecap Mine 00022108
Conductor Component 5 for Rock-It Launcher 00022102
Crutch Component 2 for Railway Rifle 0001B01F
Deathclaw Hand Component 1 for Deathclaw Gauntlet 2210b
Firehose Nozzle Component 1 for Rock-It Launcher 00022101
Fission Battery Component 10 for Railway Rifle 00033bc6
Lawnmower Blade Component 2 for Shishkebab 00025e03
Leaf Blower Component 10 for Rock-It Launcher 00022100
Leather Belt Component 1 for Deathclaw Gauntlet 2210c
Lunchbox Component 1 for Bottlecap Mine 00022107
Medical Brace Component 2 for Deathclaw Gauntlet 2210d
Motorcycle Handbrake Component 1 for Shishkebab 000220FE
Motorcycle Gas Tank Component 5 for Shishkebab 000220FB
Nuka-Cola Quantum Component 1 for Nuka Grenade 284F9
(40-80 caps per bottle)
Paint Gun Component 5 for Dart Gun 0002210E
Pilot Light Component 1 for Shishkebab 000220FC
Pressure Cooker Component 5 for Railway Rifle 00022113
Radscorpion Poison Gland Component 1 for Dart Gun 0002210F
Sensor Module Component 2 for Bottlecap Mine 00022109
Steam Gauge Assembly Component 10 for Railway Rifle 00022112
Surgical Tubing Component 1 for Dart Gun 00022111
Tin can Component 1 for Nuka Grenade 00022104
Toy Car Component 1 for Dart Gun 00022110
Turpentine Component 2 for Nuka Grenade 00022105
Vacuum Cleaner Component 10 for Rock-It Launcher 000220FF
Wonder Glue Component 1 for Deathclaw Gauntlet 2210a


[edit] Misc. Useful Items

Name Category Weight Effect Addiction Code Notes
Archives Prize Voucher Bounty Item 0 traded for Grape, Berry, or Orange Mentats N/A Unknown The National Archives
Blood Pack Bounty Item 1 15 caps N/A 00034051 Vance
Brotherhood Holotag Bounty Item 0 27.5 xp, 100 caps N/A 1edc5 Scribe Jameson
Buffout Bounty Item 0 trade 1-3 for Cave Fungus Y 00015163 Fungus Deal
Fire Ant Nectar Bounty Item 1 40 caps N 000C5D24 Dr. Lesko
Flour Bounty Item 1 Mississippi Quantum Pie N/A 00074EE1
Junders Plunkett's Finger Bounty Item 0 1,000 caps N/A 000CAFA2
Lincoln Items Bounty Items Varies Caps (Amount Varies) N/A Varies see Lincoln's Profit Margins
Mole Rat Meat Bounty Item 1 Mole Rat Wonder Meat N Unknown Wonder Meat Maker
Nuka-Cola Bounty Item 1 Various items (Zip's Nuka Fix) or

Ice Cold Nuka-Cola

N/A 0001519E
Pre-War Book Bounty Item 1 10 XP, 100 caps N/A 000C5D24 Scribe Yearling
Purified Water Bounty Item 1 +50 Karma or +20hp N/A 000151a3 Purified Water
Scrap Metal Bounty Item 1 6-8 xp, 10 caps (Walter) or

Various Items (The Outcast Collection Agent)

N/A 00031944
Sheet Music Book Bounty Item Unknown Blackhawk N/A Unknown Agatha
Slave Bounty Item N/A 250 caps each N/A N/A see Strictly Profitable
Soil Stradivarius Bounty Item 3 Agatha's Station radio channel or

200-300 caps

N/A 000033FF Agatha
Strange Meat Bounty Item 1 trade 1-3 for Cave Fungus N/A 0002E376 Fungus Deal
Sugar Bombs Bounty Item 1 15-30 caps each,

Ultrajet for every 8th box

N/A 0008C551
Vodka Bounty Item 1 Mississippi Quantum Pie Y 00032C74
Bobby Pin Misc. Item 0 Lockpick N/A 0000a
Experimental Rho ID Misc. Item 0 camp turrets become friendly N/A Unknown Experimental Rho ID
Geomapper Module Misc. Item 1 30 caps per location N/A 00040D4D see Geomapping with Reilly
Schematics Misc. Item N/A Custom Weapons N/A see page
Merchant Empire Quest N/A better items, repair skill, and

higher cap limits for all merchant caravans

N/A N/A see Merchant Empire
Chinese Assault Rifle Weapon 7 better inventory at Lock and Load

20% shop discount

N/A 0000080b 20 needed for

Economics of Violence

  • False Pre-war books exist - they have a value of 5 and a junk icon (instead of 1 value and a book icon) - 111 real books exist, though Lydia may occasionally refresh with more.


[edit] Useful Usable Items

Name Category Weight Effect Addiction Code
Alcohol Usable Item 1 +1 CH, -1 IN, +1 ST Y Varies
Buffout Usable Item 0 +60 HP, +3 EN, +2 ST Y 00015163
Grape Mentats Usable Item 0 +5 CH N 000BF7C5
Jet Usable Item 0 +30 AP Y 00015164
Med-X Usable Item 0 +25 DR Y 00050F8F
Mentats Usable Item 0 +5 IN, +5 PE Y 00015165
Nuka-Cola Quantum Usable Item 1 +10 Rads, +20 AP N 284F9
Psycho Usable Item 1 +25% Damage Y 00015166
Rad Away Usable Item 0 -150 Rads (at 100 Med Skill) N 00015167
Rad-X Usable Item 0 +75% Rad Resist (at 100 Med Skill) N 00015168
Stealth Boy Usable Item 1 +100 Sneak, +75 Stealth Field N 00043E94
Stimpak Usable Item 0 +90 HP (at 100 Med Skill) N 00015169
Ultrajet Usable Item 0 +40 AP Y 000C9CF4
Yao Guai Meat Usable Item 1 +10% Damage, +10 HP, +9 Rads N 0003404B