Platinum on both Fallout 3, Fallout: New Vegas and their respective DLC's.
Fallout 3 Section Edit
What the hell were you meant to be?!”— Me, on seeing my first Deathclaw, later called Snuggles
Bioshock 2 Big Daddy (Or at least Alpha Series) Look-alike:Edit
Swap the two pieces of headwear for Raider Wastehound helmets.
Having trouble finding missing Megaton NPC's?Edit
(Can't post the map I made directing you to where this is, so:)
Now, with the DLC's, the location (on PS3 at least) is:
See Springvale School (On the Pip-Boy map)?
And the water above it (On the Pip-Boy map)?
If you see those, look for the faint lines that cover the entire map. See them?
Look for the bridge right above Springvale School. And see the line being intersected by it through the middle? (Line is horizontal)
Follow that line until the Springvale School icon is right below it (Following the line would cause you to run into the school if you were in the Wasteland)
Okay, Springvale School is roughly a third the way up that vertical line. Go another third up that line, and your NPC's should be there :)
(I know that sounds confusing but it's the best I can do :/)
Frag Grenade Glitch (Well, it works for me at least! [PS3])Edit
Kill all of the Swamp Folk.
Check their corpses.
See a large/ abnormal amount of Frag Grenades on them?
Wait about 20 seconds
Check the corpse again
They should have spawned another Frag Grenade!
'You have exactly 3 seconds until I introduce Sledgehammer to face.'
Introducing Jack to the peaceful town of Megaton
Killing anyone who uses a Chinese Assault Rifle (Noise really annoys me)
Having one-on-one fist fights with Rivet City Security (Pickpocket their ammo first)
Rigging My Megaton House with multiple explosives
Placing a mine trail outside a town, then turn them all hostile while running backwards from them
Current Character EquipmentEdit
All 100, except Speech, which is 79
Fertilizer Shovel (Love the sound it makes when it connects)
Fallout: New Vegas Section Edit
My character needs a beard.”
Oh, and for randomness, a Desert Eagle in Lonesome Road using .50 ammo!
Removing Pip-Boy Glove (PS3, PC and XBOX 360 Confirmed)Edit
Equip this and your Pip-boy glove will be permanently removed.
Energy Weapons 100
Melee Weapons 100
Animal Control (3)
Bug Stomper (3)
Confirmed Bachelor (For the damage bonus)
Implant GRX (2)
Lord Death (3)
Machine Head (2)
12.7mm Submachine Gun (GRA) (All mods)
Anti-Materiel Rifle (GRA) (All mods)
Codac R9000 (Can't drop it)
Laser Detonator (Can't drop it)
Daniel's Hat (Equipped)
Elite Riot Gear (Equipped)
Motor-Runner's Helmet (Can't drop it)
Vera's Outfit (Worn with Sunglasses)
Caps, NCR Money and Legion Coins: (Gained through exploiting the Vikki and Vance Casino or trading in the Sierra Madre)
-Insert witty comments here-
Since ED-E went missing on my best save, I've been thinking of ways to get him back/ kill him completely. If the Dead Money DLC comes out on PS3, I think I have the solution; since it removes your companions, it should, in theory, either remove ED-E from being a follower, so he can be recruited; kill ED-E permanently or keep him as a 'lost' follower. Anyone that has any other ideas, please post them on my talk page. P.S. The Vault 22 elevator glitch doesn't work (in fact that's where I lost him, right after where you have to *possible spoilers* help a ghoul destroy the spores for the NCR), plus he already had his laser upgraded. Theory has since been proven to work!
Outfit Four: (Current Outfit)
Implant GRX Duration GuideEdit
Bold = answers
2 seconds (standard duration at rank one) x 5 (all uses with rank one) = 10 seconds. This is with the game clock, and because the game clock is slowed down to about 0.33, you get 30 real-life seconds.
3 seconds (standard duration at rank two) x 10 (all uses with rank two) = 30 seconds. Once again, pretty much times it by 3 for the real-life time (90 seconds or 1 minute and 30 seconds).
Day Tripper (I believe it adds 33%, so):
2 seconds (standard duration at rank one) x 1.33 (Day Tripper) x 5 (all uses with rank one) = 13.3 seconds. Times 3 again for real life time = 39.9 seconds.
3 seconds (standard duration at rank two) x 1.33 (Day Tripper) x 10 (all uses with rank two) = 39.9 seconds. Times 3 again gives you 119.7 seconds or 1 minute and 59.7 seconds.
Now add in Chemist as well as Day Tripper (Chemist doubles the time chems last, so):
2 seconds (standard duration at rank one) x 2 (Chemist) x 1.33 (Day Tripper) x 5 (all uses with rank one) = 26.6 seconds. Times 3 again gives you 79.8 seconds real time or 1 minute and 19.8 seconds.
3 seconds (standard duration at rank two) x 2 (Chemist) x 1.33 (Day Tripper) x 10 (all uses with rank two) = 79.8 seconds. Times 3 again gives you 239.4 seconds real time or 3 minutes and 59.4 seconds.
Also, Fast Times does not affect the GRX.