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{{Infobox quest |
{{Infobox quest |
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+ | |games =FNV |
− | |type =side |
+ | |type =side |
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+ | |icon = |
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+ | |image =Norton.jpg |
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− | |image =FalloutNV 2010-12-30 11-21-46-28.jpg |
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+ | |given by =[[Marcus]] |
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− | |given by =[[Marcus]] |
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}}{{Games|FNV}} |
}}{{Games|FNV}} |
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+ | {{Quotation|Just doing what I'm paid to do - harass the muties until they leave or attack us. If they leave, we let 'em go. If they attack, we wipe them out.|[[Norton]]}}[[File:FNV Norton HarassTheMuties.ogg|noicon|135px|center]] |
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==Quick walkthrough== |
==Quick walkthrough== |
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− | # Talk to [[Marcus]]. |
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+ | {{chart/start|class=mw-collapsible mw-collapsed}} |
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− | # Deal with the mercenaries. |
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+ | {{chart|quest|colspan=22|quest=Side Quest: Unfriendly Persuasion|class=va-chart-quest}} |
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− | # Return to Marcus. |
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+ | {{chart| | | | | |!| | | | | }} |
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+ | {{chart|data2|colspan=22|data2=Talk to [[Marcus]].|class=va-chart-body}} |
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+ | {{chart| |,|-|-|-|+|-|-|-|.| }} |
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+ | {{chart|data1| |data2| |data3|boxstyle_data1=width:200px|boxstyle_data2=width:200px|boxstyle_data3=width:200px |
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+ | |data1=Kill the Mercenaries |
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+ | |data2=Ask them to leave with a [[Speech]] check or [[New California Republic|NCR]] fame check. |
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+ | |data3=Ask Marcus to pay the mercenaries to leave.|class=va-chart-body}} |
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+ | {{chart| |!| | | |`|-|v|-|'| }} |
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+ | {{chart|data2|-|-|-|-|(|data2=Reward: NCR infamy|class=va-chart-reward}} |
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+ | {{chart| | | | | |,|-|^|-|.| }} |
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+ | {{chart| | | | |data2| |data3|boxstyle_data2=width:200px|boxstyle_data3=width:200px |
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+ | |data2=Reward: 350 XP without asking for money |
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+ | |data3=Reward: 250 XP and 2500-3000 [[Bottle cap (Fallout: New Vegas)|caps]] (gives Bad Karma for 3000 caps)|class=va-chart-reward}} |
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+ | {{chart/end}} |
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==Detailed walkthrough== |
==Detailed walkthrough== |
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− | The second time the player returns after finding [[Jacobstown]], [[Marcus]] will approach you with news of [[New California Republic]] [[Mercenary|mercenaries]] harassing the town. He'll then ask you to peacefully deal with them. When asked why |
+ | The second time the player returns after finding [[Jacobstown]], [[Marcus]] will approach you with news of [[New California Republic]] [[Mercenary (Fallout: New Vegas)|mercenaries]] harassing the town. He'll then ask you to peacefully deal with them. When asked why the mutants don't kill them, Marcus says it's to avoid giving the NCR an excuse to terminate Jacobstown. |
− | Finding the mercenaries is relatively easy, since they're directly in front of the town. To resolve the quest you can pay them 2500 caps or with a |
+ | Finding the mercenaries is relatively easy, since they're directly in front of the town. To resolve the quest you can pay them 2500 caps or tell them to leave with a [[Speech]] check of 65. If you have a very high NCR standing you may also be able to tell them that you're an NCR hero. Norton will recognize you and they'll leave. |
+ | Alternatively, you can also kill them, but this leads to less XP reward and lowered [[Fallout: New Vegas reputations|reputation]] with the NCR. |
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− | A way to get caps and loot but with NCR infamy is to go to [[Norton]] (mercenary leader), ask him how much it would cost for them to leave, then go back to Marcus and <Lie> to him for Bad [[Karma]] and get the 3,000 caps. Then get in a hidden position (behind them) and take every mercenary out with a silenced weapon, then go to Norton and either convince him to leave (65 Speech), or pay him 2,500 caps. Then head back to Marcus, and tell him you solved it "peacefully". You'll get their loot, (2x [[Plasma rifle|Plasma rifles]], 2x [[Sniper Rifle|Sniper rifles]], Heavy armor, and associated ammo), and the least amount of caps you can receive is 500. |
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+ | * Use a suppressed weapon to take them out with [[Sneak Attack Critical]]s. |
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− | An alternate way of getting the caps and loot without gaining infamy is to complete the speech task, but then as Norton and the mercenaries are walking away, kill them one at a time while hidden. If the mercenaries bunch up too close to each other, talking to them will stop their walking momentarily. |
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⚫ | * Prior to talking to Norton, use a silenced weapon to kill the four unnamed mercenaries for XP and their gear. Then, talk to Norton and resolve the issue peacefully however you wish. '''Do not kill Norton''', doing so will close off certain dialog with Marcus. Let him walk away (you can also pickpocket him and get a little [[Mercenary note|info]] on the reason for them attacking Jacobstown), then return to Marcus to claim your reward for 'peacefully' resolving the issue. |
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− | 1. Use a long range suppressed weapon and mines to take them out with [[Sneak attack critical|sneak attack criticals]] and explosions (Or just a Silenced Sniper Rifle, head-shot sneak critical will kill them). |
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+ | ==Quest stages== |
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⚫ | *Note that there will always be 5 mercs (including Norton), all wearing metal armor/reinforced metal armor, combat armor and high-quality weaponry, so a head-on fight might prove difficult for some. |
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− | 4. Shoot them one after another (headshots or other one-hit-kills) from a position where only the person you're currently killing would be able to see you. It doesn't even have to be a silenced (or scoped, if your manual aim is good enough) weapon; the others will become hostile for a short while, then turn back to friendly/neutral. |
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− | 5. Before you finish the last chat, fast travel away. Check back periodically. The local Cazadors will kill the mercenaries and you can just loot the bodies. If they kill Norton you can only get the aggressive ending, but if he lives to the last you can still get the peaceful one. |
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− | 7. Talk to Norton and inquire about how much it would cost for the mercenaries to walk away. Then return to Marcus and ask for the caps (2,500 or 3,000 for bad karma). Then pass the speech test with Norton and you will get to keep the 2,500/3,000 caps and the mercenaries will leave Jacobstown alone. |
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− | ==Journal entries== |
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{{Quest stage table |
{{Quest stage table |
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− | |stage1 |
+ | |stage1 =1 |
− | |desc1 |
+ | |desc1 =Speak with the leader of the mercenaries harassing [[Jacobstown]]. |
− | |stage2 |
+ | |stage2 =2 |
− | |desc2 |
+ | |desc2 =Come to a peaceful arrangement with the mercenaries. |
− | |stage3 |
+ | |stage3 =3 |
− | |desc3 |
+ | |desc3 ='''(Optional)''' Wipe the mercenaries out. |
− | |stage4 |
+ | |stage4 =4 |
− | |desc4 |
+ | |desc4 =Ask [[Marcus]] for money to pay off the mercenaries. |
− | |stage5 |
+ | |stage5 =5 |
− | |desc5 |
+ | |desc5 =Return to Marcus |
− | |status5 =finish |
+ | |status5 =finish |
}} |
}} |
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+ | ==Notes== |
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+ | If resolved peacefully, Norton and the other mercenaries will make their way to the camp fire at the north end of [[Highway 95]]. |
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==Bugs== |
==Bugs== |
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− | + | {{Platforms|pc|ps3|xbox360}} After convincing Norton to walk away via caps, the area just south of Silver Peak Mine shows a non-hostile non-player character on the compass. The spot the compass points to shows an option to talk to Norton and one or more mercenaries. Doing so does not activate a dialog. {{verify|verified}} |
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{{Navbox quests FNV}} |
{{Navbox quests FNV}} |
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[[Category:Fallout: New Vegas side quests]] |
[[Category:Fallout: New Vegas side quests]] |
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[[ru:Недружеский разговор]] |
[[ru:Недружеский разговор]] |
Revision as of 22:44, 9 July 2014
Unfriendly Persuasion is a side quest in Fallout: New Vegas.
Quick walkthrough
Side Quest: Unfriendly Persuasion | |||||||||||||||||||||
Talk to Marcus. | |||||||||||||||||||||
Kill the Mercenaries | Ask them to leave with a Speech check or NCR fame check. | Ask Marcus to pay the mercenaries to leave. | |||||||||||||||||||
Reward: NCR infamy | |||||||||||||||||||||
Reward: 350 XP without asking for money | Reward: 250 XP and 2500-3000 caps (gives Bad Karma for 3000 caps) | ||||||||||||||||||||
Detailed walkthrough
The second time the player returns after finding Jacobstown, Marcus will approach you with news of New California Republic mercenaries harassing the town. He'll then ask you to peacefully deal with them. When asked why the mutants don't kill them, Marcus says it's to avoid giving the NCR an excuse to terminate Jacobstown.
Finding the mercenaries is relatively easy, since they're directly in front of the town. To resolve the quest you can pay them 2500 caps or tell them to leave with a Speech check of 65. If you have a very high NCR standing you may also be able to tell them that you're an NCR hero. Norton will recognize you and they'll leave.
Alternatively, you can also kill them, but this leads to less XP reward and lowered reputation with the NCR.
- Use a suppressed weapon to take them out with Sneak Attack Criticals.
- Take them out head on.
- Note that there will always be 5 mercs (including Norton), all wearing metal armor/reinforced metal armor, combat armor and high-quality weaponry, so a head-on fight might prove difficult for some.
- Attack them then run to Marcus and the other super mutants and let them kill the mercenaries.
- Prior to talking to Norton, use a silenced weapon to kill the four unnamed mercenaries for XP and their gear. Then, talk to Norton and resolve the issue peacefully however you wish. Do not kill Norton, doing so will close off certain dialog with Marcus. Let him walk away (you can also pickpocket him and get a little info on the reason for them attacking Jacobstown), then return to Marcus to claim your reward for 'peacefully' resolving the issue.
After completing the quest you will gain 350 XP, or 250 XP if you asked for caps from Marcus, regardless of whether you used a Speech check or gave the caps to Norton.
Quest stages
Notes
If resolved peacefully, Norton and the other mercenaries will make their way to the camp fire at the north end of Highway 95.
Bugs
After convincing Norton to walk away via caps, the area just south of Silver Peak Mine shows a non-hostile non-player character on the compass. The spot the compass points to shows an option to talk to Norton and one or more mercenaries. Doing so does not activate a dialog. [verified]