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|given by =[[Marcus]] |
|given by =[[Marcus]] |
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|reward =350 XP without asking for money<br />250 XP and 2500-3000 [[Bottle cap (Fallout: New Vegas)|caps]] (gives Bad Karma for 3000 caps)<br />NCR infamy (if you kill Norton and the mercenaries that are with him.) |
|reward =350 XP without asking for money<br />250 XP and 2500-3000 [[Bottle cap (Fallout: New Vegas)|caps]] (gives Bad Karma for 3000 caps)<br />NCR infamy (if you kill Norton and the mercenaries that are with him.) |
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− | |previous = |
+ | |previous = |
|leads to = |
|leads to = |
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|related = |
|related = |
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|baseid ={{ID|00148a34}} |
|baseid ={{ID|00148a34}} |
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}}{{Games|FNV}} |
}}{{Games|FNV}} |
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+ | |||
+ | {{Quotation|Just doing what I'm paid to do - harass the muties until they leave or attack us. If they leave, we let 'em go. If they attack, we wipe them out.|[[Norton]]}}[[File:FNV Norton HarassTheMuties.ogg|noicon|135px|center]] |
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'''Unfriendly Persuasion''' is a [[Fallout: New Vegas quests#Side quests|side quest]] in ''[[Fallout: New Vegas]]''. |
'''Unfriendly Persuasion''' is a [[Fallout: New Vegas quests#Side quests|side quest]] in ''[[Fallout: New Vegas]]''. |
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{{chart/start|class=mw-collapsible mw-collapsed}} |
{{chart/start|class=mw-collapsible mw-collapsed}} |
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{{chart|quest|colspan=22|quest=Side Quest: Unfriendly Persuasion|class=va-chart-quest}} |
{{chart|quest|colspan=22|quest=Side Quest: Unfriendly Persuasion|class=va-chart-quest}} |
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− | {{chart| | | | | |!}} |
+ | {{chart| | | | | |!| | | | | }} |
{{chart|data2|colspan=22|data2=Talk to [[Marcus]].|class=va-chart-body}} |
{{chart|data2|colspan=22|data2=Talk to [[Marcus]].|class=va-chart-body}} |
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− | {{chart| |,|-|-|-|+|-|-|.}} |
+ | {{chart| |,|-|-|-|+|-|-|-|.| }} |
− | {{chart|data1| |data2| |data3 |
+ | {{chart|data1| |data2| |data3|boxstyle_data1=width:200px|boxstyle_data2=width:200px|boxstyle_data3=width:200px |
|data1=Kill the Mercenaries |
|data1=Kill the Mercenaries |
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− | |data2=Ask them to leave with a [[ |
+ | |data2=Ask them to leave with a [[Speech]] check or [[New California Republic|NCR]] fame check. |
|data3=Ask Marcus to pay the mercenaries to leave.|class=va-chart-body}} |
|data3=Ask Marcus to pay the mercenaries to leave.|class=va-chart-body}} |
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− | {{chart| |!| | | |`|-|v|'}} |
+ | {{chart| |!| | | |`|-|v|-|'| }} |
− | {{chart|data2|-|-|-|-|( |
+ | {{chart|data2|-|-|-|-|(|data2=Reward: NCR infamy|class=va-chart-reward}} |
− | {{chart| | | | | |,|-|^|.}} |
+ | {{chart| | | | | |,|-|^|-|.| }} |
− | {{chart| | | | |data2| |data3 |
+ | {{chart| | | | |data2| |data3|boxstyle_data2=width:200px|boxstyle_data3=width:200px |
|data2=Reward: 350 XP without asking for money |
|data2=Reward: 350 XP without asking for money |
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|data3=Reward: 250 XP and 2500-3000 [[Bottle cap (Fallout: New Vegas)|caps]] (gives Bad Karma for 3000 caps)|class=va-chart-reward}} |
|data3=Reward: 250 XP and 2500-3000 [[Bottle cap (Fallout: New Vegas)|caps]] (gives Bad Karma for 3000 caps)|class=va-chart-reward}} |
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The second time the player returns after finding [[Jacobstown]], [[Marcus]] will approach you with news of [[New California Republic]] [[Mercenary (Fallout: New Vegas)|mercenaries]] harassing the town. He'll then ask you to peacefully deal with them. When asked why the mutants don't kill them, Marcus says it's to avoid giving the NCR an excuse to terminate Jacobstown. |
The second time the player returns after finding [[Jacobstown]], [[Marcus]] will approach you with news of [[New California Republic]] [[Mercenary (Fallout: New Vegas)|mercenaries]] harassing the town. He'll then ask you to peacefully deal with them. When asked why the mutants don't kill them, Marcus says it's to avoid giving the NCR an excuse to terminate Jacobstown. |
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− | Finding the mercenaries is relatively easy, since they're directly in front of the town. To resolve the quest you can pay them 2500 caps or with a |
+ | Finding the mercenaries is relatively easy, since they're directly in front of the town. To resolve the quest you can pay them 2500 caps or tell them to leave with a [[Speech]] check of 65. If you have a very high NCR standing you may also be able to tell them that you're an NCR hero. Norton will recognize you and they'll leave. |
+ | Alternatively, you can also kill them, but this leads to less XP reward and lowered [[Fallout: New Vegas reputations|reputation]] with the NCR. |
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− | 1. Use a long range suppressed weapon and mines to take them out with [[sneak attack critical]]s and explosions (Or just a silenced sniper rifle, head-shot sneak critical will kill them). |
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+ | * Use a long range suppressed weapon to take them out with [[Sneak Attack Critical]]s. |
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− | + | * Take them out head on. |
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− | * Note that there will always be 5 mercs (including Norton), all wearing metal armor/reinforced metal armor, combat armor and high-quality weaponry, so a head-on fight might prove difficult for some. |
+ | ** Note that there will always be 5 mercs (including Norton), all wearing metal armor/reinforced metal armor, combat armor and high-quality weaponry, so a head-on fight might prove difficult for some. |
⚫ | |||
⚫ | * Prior to talking to Norton, use a silenced weapon to kill the four unnamed mercenaries for XP and their gear. Then, talk to Norton and resolve the issue peacefully however you wish. '''Do not kill Norton''', doing so will close off certain dialog with Marcus. Let him walk away (you can also pickpocket him and get a little [[Mercenary note|info]] on the reason for them attacking Jacobstown), then return to Marcus to claim your reward for 'peacefully' resolving the issue. |
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⚫ | |||
⚫ | |||
− | |||
− | 4. Shoot them one after another (headshots or other one-hit-kills) from a position where only the person you're currently killing would be able to see you. It doesn't even have to be a silenced (or scoped, if your manual aim is good enough) weapon; the others will become hostile for a short while, then turn back to friendly/neutral. |
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− | |||
− | 5. Before you finish the last chat, fast travel away. Check back periodically. The local cazadores will kill the mercenaries and you can just loot the bodies. If they kill Norton you can only get the aggressive ending, but if he lives to the last you can still get the peaceful one. |
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− | |||
⚫ | |||
− | |||
− | 7. Talk to Norton and inquire about how much it would cost for the mercenaries to walk away. Then return to Marcus and ask for the caps (2,500 or 3,000 for bad karma). Then pass the speech test with Norton and you will get to keep the 2,500/3,000 caps and the mercenaries will leave Jacobstown alone. |
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− | |||
⚫ | |||
==Quest stages== |
==Quest stages== |
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|status5 =finish |
|status5 =finish |
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}} |
}} |
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+ | |||
+ | ==Notes== |
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+ | If resolved peacefully, Norton and the other mercenaries will make their way to the camp fire at the north end of [[Highway 95]]. |
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==Bugs== |
==Bugs== |
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− | + | {{Platforms|pc|ps3|xbox360}} After convincing Norton to walk away via caps, the area just south of Silver Peak Mine shows a non-hostile non-player character on the compass. The spot the compass points to shows an option to talk to Norton and one or more mercenaries. Doing so does not activate a dialog. {{verify|verified}} |
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{{Navbox quests FNV}} |
{{Navbox quests FNV}} |
Revision as of 21:21, 8 April 2014
Unfriendly Persuasion is a side quest in Fallout: New Vegas.
Quick walkthrough
Side Quest: Unfriendly Persuasion | |||||||||||||||||||||
Talk to Marcus. | |||||||||||||||||||||
Kill the Mercenaries | Ask them to leave with a Speech check or NCR fame check. | Ask Marcus to pay the mercenaries to leave. | |||||||||||||||||||
Reward: NCR infamy | |||||||||||||||||||||
Reward: 350 XP without asking for money | Reward: 250 XP and 2500-3000 caps (gives Bad Karma for 3000 caps) | ||||||||||||||||||||
Detailed walkthrough
The second time the player returns after finding Jacobstown, Marcus will approach you with news of New California Republic mercenaries harassing the town. He'll then ask you to peacefully deal with them. When asked why the mutants don't kill them, Marcus says it's to avoid giving the NCR an excuse to terminate Jacobstown.
Finding the mercenaries is relatively easy, since they're directly in front of the town. To resolve the quest you can pay them 2500 caps or tell them to leave with a Speech check of 65. If you have a very high NCR standing you may also be able to tell them that you're an NCR hero. Norton will recognize you and they'll leave.
Alternatively, you can also kill them, but this leads to less XP reward and lowered reputation with the NCR.
- Use a long range suppressed weapon to take them out with Sneak Attack Criticals.
- Take them out head on.
- Note that there will always be 5 mercs (including Norton), all wearing metal armor/reinforced metal armor, combat armor and high-quality weaponry, so a head-on fight might prove difficult for some.
- Attack them then run to Marcus and the other super mutants and let them kill the mercenaries.
- Prior to talking to Norton, use a silenced weapon to kill the four unnamed mercenaries for XP and their gear. Then, talk to Norton and resolve the issue peacefully however you wish. Do not kill Norton, doing so will close off certain dialog with Marcus. Let him walk away (you can also pickpocket him and get a little info on the reason for them attacking Jacobstown), then return to Marcus to claim your reward for 'peacefully' resolving the issue.
After completing the quest you will gain 350 XP, or 250 XP if you asked for caps from Marcus, regardless of whether you used a Speech check or gave the caps to Norton.
Quest stages
Notes
If resolved peacefully, Norton and the other mercenaries will make their way to the camp fire at the north end of Highway 95.
Bugs
After convincing Norton to walk away via caps, the area just south of Silver Peak Mine shows a non-hostile non-player character on the compass. The spot the compass points to shows an option to talk to Norton and one or more mercenaries. Doing so does not activate a dialog. [verified]