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"Uncle" Ken is a character in Far Harbor in 2287.
Background
Uncle Ken is the seventh generation of his family to live at the National Park Visitor's Center and the last holdout alive who did not retreat to the pier. He is the uncle of Mitch, a bartender at The Last Plank. When Mitch is first approached he may ask the Sole Survivor to check on his uncle. Uncle Ken insists he must stay at the Visitor's Center, so as not to dishonor his ancestors.
Uncle Ken is eccentric and paranoid, as well as anti-social. Subject to attacks by ghouls and trappers, he manages to survive living alone by using a series of traps, as well as his own firepower. However, he can be convinced to leave for the pier with a successful speech check. If he stays, he will be uncommandable in workshop mode, but automatically assigns himself to up to 6 food resources.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. They grant the - perk. | ||
This character is a temporary companion. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. |
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This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character can modify weapons. |
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This character rents beds. | -. |
Inventory
Apparel | Weapon | Other items |
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Dirty army fatigues | - | - |
Appearances
Uncle Ken appears only in the Fallout 4 add-on, Far Harbor.