Uncle Jim
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Uncle Jim | ||||||||||||||||||||||||||||||||||||||||||||||||
Image used as concept design for Uncle Jim in the Van Buren design document | ||||||||||||||||||||||||||||||||||||||||||||||||
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| The following is based on Van Buren and has not been confirmed by canon sources. |
Uncle Jim is one of the "traitor" salvagers living at Denver in 2253.
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Background
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Uncle Jim is an older, friendly man with a grand-fatherly charm who is still useful because of his mechanics skill. He is timid and prefers not to get involved in conflicts. Uncle Jim is one of the traitors, but isn't a bad guy. He is content to remain in Denver, but is torn between loyalty to Porter and the chance of a big steal.[1]
Interactions with the player character
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| General | Services | Quests | ||||||||||||
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Uncle Jim is more likely to flee or surrender than fight.[1]
Inventory
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| Apparel | Weapon | Other items | On death |
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| 5 Molotov cocktails |
Appearances
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Uncle Jim has not appeared nor is he mentioned in any published game. He was to appear only in Van Buren, the canceled Fallout 3 by Black Isle Studios. It is not certain if he will appear in any future Fallout game.
