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Unarmed Damage

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For the statistic which influences hand-to-hand combat in Fallout, Fallout 2 and Fallout Tactics, see Melee Damage.
Unarmed Damage
Iron Fist
Fallout 3, Fallout: New Vegas
modifiesAmount damage a character does with Unarmed weapons (and fists)
governed byUnarmed
initial valueceil ((Unarmed / 20) + 0.5 )
related perksIron Fist
 
Gametitle-FO3Gametitle-FNV
Gametitle-FO3Gametitle-FNV

Unarmed Damage is a derived statistic in Fallout 3 and Fallout: New Vegas.

Fallout 3Edit

Unarmed Damage affects only damage done with unarmed weapons and fists. This damage is added to the damage value of unarmed weapons, in the case of using fists this is the only damage inflicted on an opponent.

For Melee weapons there is a separate statistic called Melee Damage, Strength does not influence Unarmed damage; it only influences melee damage.

Unarmed Damage is governed directly by the Unarmed skill.

\text{Initial level}=\left\lceil\frac{\text{Unarmed skill}}{20}+0.5\right\rceil

Example: A Unarmed skill of 90.

\left\lceil\frac{90}{20}+0.5\right\rceil=5

Fallout: New VegasEdit

  • The equation from Fallout 3 is used.
  • The official Prima strategy guide incorrectly gives the Unarmed Damage value as one quarter of the Unarmed Skill.
  • Similar to Melee Damage, unarmed attacks in V.A.T.S double weapons' base damage. Bonus damage from your Unarmed skill is not doubled, though.
  • Power attacks in real-time combat also double weapons' base damage.

Behind the scenesEdit

Icon cut contentThe following is based on Fallout cut content and has not been confirmed by canon sources.

In the original Fallout games, Unarmed Damage was to be another statistic used to measure bonus damage done. Unfortunately, this goes unused in-game.

Icon cut contentEnd of information based on Fallout cut content.

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