Unarmed
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![]() Perk image in Fallout and Fallout Tactics | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A combination of martial arts, boxing and other hand-to-hand martial arts. Combat with your hands and feet.
”— In-game descriptionUnarmed is a skill in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics, Van Buren, J.E. Sawyer's Fallout Role-Playing Game and Lionheart.
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Fallout, Fallout 2 and Fallout Tactics
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Example: A starting Agility of 5 and Strength of 5.
Unarmed skill attacks
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In Fallout 2, you can learn Unarmed skills from the following non-player characters:
- Lucas in Arroyo, near the big stone head;
- John L. Sullivan in Klamath, retired boxer-veteran, spending his days in the golden gecko bar, on the west side of town.
- Lo Pan and The Dragon in San Francisco Chinatown, both arch-rivals of each other, but both are equally skilled in unarmed attacks and they have a lot of knowledge to pass.
The attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.
| Name | Requirements | Damage | AP | Critical Chance |
|---|---|---|---|---|
| Primary punch attacks | ||||
| Punch | None | Base damage | 3 | - |
| Strong Punch | Unarmed 55%, Agility 6 | +3 | 3 | - |
| Hammer Punch | Unarmed 75%, Agility 6, Strength 5, level 6 | +5 | 3 | +5% |
| Haymaker | Unarmed 100%, Agility 7, Strength 5, level 9 | +7 | 3 | +15% |
| Secondary punch attacks | ||||
| Jab | Unarmed 75%, Agility 7, Strength 5, level 5 | +5 (+3 in 1.02d) | 6 (3 in 1.02d) | +5% (+10% in 1.02d) |
| Palm Strike | Unarmed 115%, Agility 7, Strength 5, level 12 | +7, armor piercing | 6 | +15% |
| Piercing Strike | Unarmed 130%, Agility 7, Strength 5, Level 16 | +10, armor piercing | 8 | +40% |
| Primary kick attacks | ||||
| Kick | None | Base damage | 4 | - |
| Strong Kick | Unarmed 40%, Agility 6 | +5 | 4 | - |
| Snap Kick | Unarmed 60%, Agility 6, Level 6 | +7 | 4 | - |
| Power Kick | Unarmed 80%, Agility 6, Strength 6, Level 9 | +9 | 4 | +5% |
| Secondary kick attacks | ||||
| Hip Kick | Unarmed 60%, Agility 7, Strength 6, Level 6 | +7 | 7 | - |
| Hook Kick | Unarmed 100%, Agility 7, Strength 6, Level 12 | +9, armor piercing | 7 | +10% |
| Piercing Kick | Unarmed 125%, Agility 8, Strength 6, Level 15 | +12, armor piercing | 9 | +50% |
Ways to increase Unarmed
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- Fallout 2
- You can get a 5% increase for using the punching bags on the first level of the Sierra Army Depot and another one at the basement of the Shark Club and one of the punching bags in Lo Pan's Dojo.
Affected weapons
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- Fallout
- Fallout 2
- Fallout Tactics
Fallout 3
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Example: A starting Endurance of 5 and Luck of 5.
In Fallout 3, the unarmed skill is tied to the Endurance SPECIAL stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. Luck further raises Unarmed effectiveness by +1 point per every 2 levels (+5 Unarmed at 9-10 Luck).
The AP cost (Action Points, used in V.A.T.S.) when completely unarmed is 22.
In Fallout 3, it is not possible to target individual body parts in V.A.T.S. while unarmed, but the chance of head strikes increases with skill. Targeting with the crosshair outside of V.A.T.S enables the player to select body locations in an attempt to cripple and/or disarm. It's possible to knock-out an opponent even with non-critical head strikes; this should not be confused with the effects of the Paralyzing Palm perk, as it can be done without the perk, it can be done outside of V.A.T.S. and with any unarmed weapon, though the chances are greatly improved with bare hand attacks.
Ways to increase Unarmed
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- Permanent
- Leveling up (10+INT (+3 with Educated perk))
- Bobblehead - Unarmed (+10)
- Pugilism Illustrated (+1 or +2 with Comprehension)
- Tag! (+15)
- Iron Fist (+5 Unarmed Damage with each rank, max 3 ranks)
- Temporary
- Note: Only items adding +5 or more are included.
- Buffout (+2-6 depending on Endurance, a perfect Endurance of 10 will see no benefit)
- Vault 77 jumpsuit (+5)
- Hockey mask (+5)
- Metal Master armor (+10)
Affected weapons
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Perks that require Unarmed skill
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| Perk | Requirement | Level | Additional Requirements |
|---|---|---|---|
| Paralyzing Palm | Unarmed 70 | 18 | - |
Bugs
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- Attacking in V.A.T.S. can cause the Lone Wanderer to "teleport" several yards to attack his/her enemy.
Fallout: New Vegas
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Example: A starting Endurance of 5 and Luck of 5.
As in Fallout 3, the Unarmed skill is tied to the Endurance SPECIAL stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. Luck further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9 Luck). Just as in Fallout 3, unarmed damage is unaffected by Strength; the only change is that unarmed weapons now have a Strength requirement in order to use them at maximum efficiency. However, aside from the ballistic fist, the Strength requirements are generally very low.
The AP cost (Action Points, used in V.A.T.S.) when completely unarmed is 22.
Due to the weight of ammunition in Hardcore mode, unarmed and melee weapons become more attractive options. As a result, Fallout: New Vegas possesses a multitude of new, more powerful unarmed and melee-specific perks, game mechanic bonuses (i.e. special attacks in V.A.T.S. at higher levels of skills; specifically, an Uppercut at 50 and a cross attack at 75). The Unarmed skill is also a requirement for several very powerful perks which enhance both Unarmed and Melee attacks, making it an attractive option for fighters of either persuasion.
There are four different special moves that can be learned from different non-player characters in the game. You can learn the Ranger Takedown attack from Ranger Andy in Novac, the Legion Assault from Lucius at Fortification Hill, the Scribe Counter from Veronica, and the Khan Trick from the Red Rock drug dealers. Each requires completing a task to be taught the move. Andy requires either a Speech check of 30 or completing his unmarked quest, Lucius will only teach a player with an Unarmed skill of 50, Veronica needs to be given a fancy dress (from the White Glove Society), and the Red Rock drug dealers will only teach their move once Aba Daba Honeymoon is complete which will require a minimum of 50 in Science.
V.A.T.S. Special Attacks
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As your Unarmed skill increases, you will unlock the ability to do uppercuts (50 Unarmed) and crosses (75 Unarmed) - both inside V.A.T.S. and out.
”— Fallout: New Vegas loading screenUnarmed weapons in Fallout: New Vegas can utilize up to three special attacks in V.A.T.S., each at the cost of 20 action points, depending on the character's Unarmed skill. At an unarmed skill of at least 50 Stomp and Uppercut special attacks become available. Stomp, an attack dealing double damage, where the target receives a swift downward kick, that can only be used on enemies after they have been knocked down. Uppercut is an upward punch that deals an additional 15% damage. At an unarmed skill of at least 75, Cross is a punch thrown across the body that deals 10% greater damage, with an additional 250% damage to limbs.
Unlike Ranger Takedown, Legion Assault, Scribe Counter and Khan Trick, other special unarmed moves that must be learned before use, these special attacks require only an investment in skill points to unlock.
| Name | Requirement | AP | Damage Bonus | Notes |
|---|---|---|---|---|
| Uppercut | Unarmed 50 | 20 | 15% | |
| Cross | Unarmed 75 | 20 | 10% | 2.5x Increased Limb Damage |
| Stomp | None | 20 | 100% | Only on knocked down opponents |
In addition, all unarmed attacks in V.A.T.S. do twice as much base damage (just like power attacks in real-time).
Ways to increase Unarmed
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- Permanent
- Leveling up (up to +17 with Educated)
- Pugilism Illustrated (+3 or +4 with Comprehension)
- Tag! (+15)
- Temporary
- Note: Only items adding +3 or more are included.
- Hockey mask (+5)
- Boxing Times (+10 or +20 with Comprehension)
Affected weapons
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Perks that require Unarmed skill
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| Perk | Requirement | Level | Additional Requirements |
|---|---|---|---|
| Piercing Strike | 70 | 12 | — |
| Paralyzing Palm | 70 | 18 | — |
| Slayer | 90 | 24 | Agility 7 |
Lionheart
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Determines your character's ability to fight without a weapon. A skilled unarmed combatant is a deadly foe.
Notable Unarmed skilled non-player characters
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Fallout
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- Garl Death-Hand, leader of the Khans.
- Kane, bodyguard and right-hand of Decker.
- MacRae, guardian of the entry and unarmed combat trainer of the Blades.
Fallout 2
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- Dragon, champion in hand-to-hand of San Franscico.
- Francis, champion of arm wrestling of Broken Hills.
- Frank Horrigan, secret service agent of Enclave and president bodyguard.
- Lo Pan, master in hand-to-hand of San Franscico.
- Masticator, heavyweight champion of Northern California.
Fallout 3
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- Argyle, former ghoul manservant of Herbert Dashwood.
Fallout: New Vegas
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Talented Unarmed combatants in the Mojave Wasteland can teach specialized fighting styles to improve your abilities.
”— Fallout: New Vegas loading screen- Caesar, co-founder and leader of the Caesar's Legion.
- Diane, teaches Khan Trick.
- Dog and God, psychologically disturbed nightkin and a companion of the Courier.
- Keene, leader of the Jacobstown's nightkin.
- Lucius, praetorian's leader of the Caesar's Legion. Teaches Legion Assault.
- Marcus, co-founder and sheriff of Broken Hills and later mayor of Jacobstown.
- Ranger Andy, teaches Ranger Takedown.
- Salt-Upon-Wounds, war chief of the White Legs.
- Veronica Renata Santangelo, journeyman scribe of the Brotherhood of Steel and a possible companion of the Courier. Teaches Scribe Counter.
- Waking Cloud, tribal warrior of the Sorrows and a companion of the Courier.
- Cato Hostilius, a frumentarius in Caesar's Legion stationed around Hoover Dam.


