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Tycho

Tycho
Tycho npc.png
Biography
raceHuman
genderMale
affiliationDesert Rangers
Vault Dweller
roleCompanion
Desert Ranger
locationJunktown
Gameplay
appearancesFallout
questsGet Gizmo's confession
Recruit Tycho
Save Killian's life
Statistics
SPECIAL6 ST, 7 PE, 6 EN, 5 CH, 6 IN, 7 AG, 5 LK
Technical
dialogue fileTYCHO.MSG
 
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We Rangers hail from back east, what used to be called Nevada. Our heritage stretches back to the days of the Texas Rangers.

Tycho is a Desert Ranger and a recruitable NPC in Fallout.

Contents

BackgroundEdit

A survivalist by trade, Tycho is a veteran of the wastes. He carries a gas mask (just in case), wears hardened leather armor, a knife, knuckles, and a canteen, all the usual survival gear. Most just see him as a random man in dusty leather armor, with a gas mask hanging around his neck, goggles to keep out sand and glare and a sand-colored trench coat usable for camouflage and to keep the sun off. The double barreled shotgun slung on his arm further confirms the feel that he's just another mercenary.

However, in reality, Tycho comes from the Desert Rangers, a small, but formidable faction from the Mojave Wasteland and beyond, experts in survival and self-styled peacekeepers of the wastes. His background gives him immense knowledge about life in the desert. He took off to wandering the desert with traders and explorers for several years, returning from time to time with goods or maps. Tycho started with small trips and went further abroad as he became more experienced. He went as far as the Gulf of Mexico in Texas and then headed back west.

Eventually he wound up on the west coast as a long-range explorer for the Rangers, stopping in Junktown for some rest and relaxation, just as the Vault Dweller comes to the settlement to kickstart a small revolution.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: yesyes
  • Permanent
Talking head: nono
Merchant: nono
Modifies items: nono
Doctor: nono
Starts quests: yesyes
Involved in quests: yesyes

Other interactionsEdit

To obtain Tycho, the player must head to Junktown and be at the Skum Pitt located in the far North Eastern part of the city at 5 o' clock. He will join you indefinitely if you have taken on Killian's quest to deal with Gizmo. If Killian is killed, Tycho becomes non-recruitable.

Due to sprite limitations, he can only use rifles, shotguns, small handguns and a spear. He has 60 hit points. It is unwise to give him any weapon with a burst function; he wastes ammo and can accidentally shoot you if you are near his target when he uses the burst function.

Effects of player's ActionsEdit

If caught stealing Neal's Urn from the Skum Pitt (before recruiting), Tycho will become hostile to the player.

Tycho can teach you some survival skills.

Tell me aboutEdit

CommentsEdit

InventoryEdit

Apparel Weapon Other item On death
Leather armor Shotgun Stimpak x3
12 gauge shell x20
Bottle caps
-

NotesEdit

  • He is equipped with the best armor and has the most health of all the NPCs who can join you.
  • Although he wears a regular leather armor, Desert Rangers seem to have a special armor issued to the U.S. Marine Corps before the Great War.

AppearancesEdit

Tycho appears only in Fallout.

Behind the scenesEdit

  • Tycho's grandfather was a Desert Ranger (the Desert Rangers are a reference to Wasteland, a 1980s game which is considered to be Fallout's predecessor). Tycho also mentions the "fat freak" from Las Vegas, which is a reference to Fat Freddy from Wasteland.
  • Tycho is not mentioned anywhere in Vault Dweller's memoirs, but Tandi in the Cafe of Broken Dreams mentions him and the Vault Dweller, indicating that they did get together after all.
  • According to lead designer Josh Sawyer ([1]) Tycho's description in Fallout was the inspiration for the NCR Ranger combat armor and the Desert Ranger combat armor in Fallout: New Vegas as Tycho himself is described as "a man in dusty leather armor with a trench coat and gas mask".
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