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|map marker image =Two Skies Cave loc.jpg
 
|map marker image =Two Skies Cave loc.jpg
 
|map marker ='''Two Skies Cave'''
 
|map marker ='''Two Skies Cave'''
|factions =None
+
|local map =Two_Skies_cave_local_map.png
|cell name =NVDLC02ZionSCaveS (interior)<br />NVDLC02SecTSkies (exterior)
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|part of =[[Zion Canyon]]
  +
|factions =
|refid ={{DLC ID|00bb94}} (interior)<br />{{DLC ID|007378}} (exterior)
 
|footer =[[File:Two Skies Cave interior.jpg|245px]]<br />The cave's interior
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|leaders =[[Randall Clark]] (deceased)
  +
|cell name =NVDLC02SecTSkies (exterior)<br />NVDLC02ZionSCaveS (interior)
}}{{Games|FNVHH}}
 
 
|refid ={{DLC ID|007378}} (exterior)<br />{{DLC ID|00bb94}} (interior)
  +
|terminal =[[Two Skies cave terminal entries]]
  +
}}
   
'''Two Skies Cave''' is a [[Fallout: New Vegas locations|location]] in [[Zion Canyon]].
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The '''Two Skies cave''' is a [[Fallout: New Vegas locations#Zion Canyon|location]] in [[Zion Canyon]] in [[Timeline#2281|2281]]. It is found directly west of the [[Old Rockville Bridge]].
It is found directly west of the [[Old Rockville Bridge]].
 
   
 
==Layout==
 
==Layout==
As you enter the cave, the path forks off to your left and right. The left path is an instant dead end, though, with nothing of value or note in it.
+
Upon entering the cave, the path forks off to the left and right. The left path is an instant dead end, however, with nothing of value or note in it.
   
The right path leads down a small slope; there is a tripwire attached to two concealed shotgun traps at the bottom of this slope, where it splits into two paths - straight ahead, or right.
+
The right path leads down a small slope; there is a tripwire attached to two concealed shotgun traps at the bottom of the slope, where it splits into two paths - straight ahead, or right.
   
Going straight ahead takes you around a left-hand turn to an electrified door. With 50 repair, you can disable the door by blowing up the electrical box on the fence to the left hand side of the door. There is also a computer you can hack into. This takes you directly to [[Randall Clark|the survivalist]]'s chamber.
+
Going straight ahead goes around a left-hand turn to an electrified door. With a Repair skill of 50, the door can be disabled by blowing up the electrical box on the fence to the left hand side of the door. There is also a computer that can be hacked into. This leads directly to [[Randall Clark|the survivalist]]'s chamber.
   
If you cannot get through the door, turn right at the fork. Turning right leads you down another slope into a medium sized room with another slope on the right, leading down into some water.
+
If the door is unable to be opened, turning right at the fork leads down another slope into a medium sized room with another slope on the right, leading down into some water.
   
The water is a submerged section of cavern; for players who do not have the [[rebreather]] there are a few points where you can surface for air. You then emerge into a large cavern. This cavern is largely devoid of anything of interest, except for a door on the western edge of it. Watch out, as there are mines in front of this door. The door is locked (average). Beyond this door is the chamber formerly inhabited by the survivalist.
+
The water is a submerged section of cavern. Without a [[rebreather]], there are a few points to surface for air, emerging into a large cavern. The cavern is largely devoid of anything of interest, except for a door on the western edge of it. There are mines in front of the door. The door is locked (average). Beyond the door is the chamber formerly inhabited by the survivalist.
   
The chamber itself is broken into three sections. Near the south-east entrance (where you would enter the chamber from the submerged section), there's a campfire and a small shelf with a campfire sack. A raised platform has several beds and a shelf with a [[Survivalist hidden cache]]; another campfire sack is underneath the platform, next to the front ramp. Behind the platform is another area. You can find a computer with journal entries for the years 2083, 2084, and 2095. Besides the computer, this area also has a reloading bench, several explosives crates, a footlocker, and a shelf with a few boxes. The top box has a few bobby pins.
+
The chamber itself is broken into three sections. Near the south-east entrance (where the chamber is entered from the submerged section), there is a campfire and a small shelf with a campfire sack. A raised platform has several beds and a shelf with a [[Survival cache|hidden survivalist cache]]; another campfire sack is underneath the platform, next to the front ramp. Behind the platform is another area. Another terminal can be found, with journal entries for the years 2083, 2084, and 2095. Besides the computer, the area also has a reloading bench, several explosives crates, a footlocker, and a shelf with a few boxes. The top box has a few bobby pins.
   
The north side of the chamber leads to the exit. A character with 50 points in either Melee Weapons or Unarmed skills can forcibly disable the generator through interaction. The other option is to hack the computer. (Note: other methods such as explosives or shooting it removes the option to interact with the generator.)
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The north side of the chamber leads to the exit. With Melee Weapons or Unarmed skill of 50, the generator can be forcibly disabled. The other option is to hack the computer. (Note: other methods such as explosives or shooting it removes the option to interact with the generator.)
   
 
==Notable loot==
 
==Notable loot==
* 1 of 6 [[Survivalist hidden cache]]s is located in this cave with a copious amount of survival gear.
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* 1 of 6 [[Survival cache]]s is located in this cave with a copious amount of survival gear.
   
 
==Notes==
 
==Notes==
* As with most caves there are numerous traps hidden throughout the cave. This cave also has a new trap, an electrified door. An average locked [[terminal]] on one side can be used to turn off the electricity by selecting "yes" after hacking the terminal. If you approach from the other side of the door, there is a generator that can be destroyed to deactivate the electricity.
+
As with most caves, there are numerous traps hidden throughout the cave. The cave also has a unique trap: an electrified door. A terminal (average) on one side can be used to turn off the electricity by selecting "yes" after hacking the terminal. If approached from the other side of the door, there is a generator that can be destroyed to deactivate the electricity.
   
 
==Appearances==
 
==Appearances==
Two Skies Cave appears in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Honest Hearts]]''.
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The Two Skies cave appears only in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Honest Hearts]]''.
   
 
==Bugs==
 
==Bugs==
* {{Platforms|xbox360}} The location won't show up as a marker on the compass mini map.
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* {{Platforms|xbox360}} The location will not show up as a marker on the compass. {{Verify|type=bug|verified}}
   
==See also==
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==Gallery==
  +
<gallery widths=220>
* [[Randall Clark terminal entries]]
 
  +
Two Skies Cave interior.jpg|Cave's interior
  +
Survivalist_hidden_cache_Two_Skies_cave.jpg|[[Survival cache]]
  +
</gallery>
   
 
{{Navbox Honest Hearts}}
 
{{Navbox Honest Hearts}}
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[[Category:Zion Valley caves]]
 
[[Category:Zion Valley caves]]
   
  +
[[de:Two Skies Höhle]]
[[ru:Пещера «Двух Небес»]]
 
  +
[[es:Cueva de Dos Cielos]]
 
[[ru:Пещера Ту-Скайз]]
  +
[[uk:Печера Ту-Скайз]]

Latest revision as of 18:30, 12 December 2023

The Two Skies cave is a location in Zion Canyon in 2281. It is found directly west of the Old Rockville Bridge.

Layout

Upon entering the cave, the path forks off to the left and right. The left path is an instant dead end, however, with nothing of value or note in it.

The right path leads down a small slope; there is a tripwire attached to two concealed shotgun traps at the bottom of the slope, where it splits into two paths - straight ahead, or right.

Going straight ahead goes around a left-hand turn to an electrified door. With a Repair skill of 50, the door can be disabled by blowing up the electrical box on the fence to the left hand side of the door. There is also a computer that can be hacked into. This leads directly to the survivalist's chamber.

If the door is unable to be opened, turning right at the fork leads down another slope into a medium sized room with another slope on the right, leading down into some water.

The water is a submerged section of cavern. Without a rebreather, there are a few points to surface for air, emerging into a large cavern. The cavern is largely devoid of anything of interest, except for a door on the western edge of it. There are mines in front of the door. The door is locked (average). Beyond the door is the chamber formerly inhabited by the survivalist.

The chamber itself is broken into three sections. Near the south-east entrance (where the chamber is entered from the submerged section), there is a campfire and a small shelf with a campfire sack. A raised platform has several beds and a shelf with a hidden survivalist cache; another campfire sack is underneath the platform, next to the front ramp. Behind the platform is another area. Another terminal can be found, with journal entries for the years 2083, 2084, and 2095. Besides the computer, the area also has a reloading bench, several explosives crates, a footlocker, and a shelf with a few boxes. The top box has a few bobby pins.

The north side of the chamber leads to the exit. With Melee Weapons or Unarmed skill of 50, the generator can be forcibly disabled. The other option is to hack the computer. (Note: other methods such as explosives or shooting it removes the option to interact with the generator.)

Notable loot

  • 1 of 6 Survival caches is located in this cave with a copious amount of survival gear.

Notes

As with most caves, there are numerous traps hidden throughout the cave. The cave also has a unique trap: an electrified door. A terminal (average) on one side can be used to turn off the electricity by selecting "yes" after hacking the terminal. If approached from the other side of the door, there is a generator that can be destroyed to deactivate the electricity.

Appearances

The Two Skies cave appears only in the Fallout: New Vegas add-on Honest Hearts.

Bugs

  • Xbox 360Xbox 360 The location will not show up as a marker on the compass. [verified]

Gallery